Spellcaster University

Spellcaster University

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Kscoutb Jun 17, 2021 @ 1:00pm
Campaign Decisions are made too late
I dislike that my 3 star goals are determined far after Ive already started my game. If I get screwed with a school of magic I cant get a teacher/room for Ive lost before i've even begun. If anyone knows a way to make the goal decisions first Im all ears
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Showing 1-14 of 14 comments
Legendre Jun 17, 2021 @ 4:12pm 
I agree

Some times I ignore one of the stars or only go after one of the stars really lateI
2qhurda9 Jun 17, 2021 @ 4:29pm 
Has never really been a problem for me, if you plan ahead. Might slow you down a little but I rarely have trouble meeting the goals. And, you have a choice. If a goal seams hard to obtain, pass on it and take one that suits your situation.
Buck Jun 17, 2021 @ 4:42pm 
I do wish they would change it so you pick the goal choices are at the start: which type of class/ magic specialty/ money or kids. It is really difficult to work around the choices you make just because you cant get a specific classroom ruining 1 star. and this leads to a worse choice of books after that game (for campaign) which makes the run overall worse off.
Kscoutb Jun 17, 2021 @ 5:08pm 
Originally posted by 2qhurda9:
Has never really been a problem for me, if you plan ahead. Might slow you down a little but I rarely have trouble meeting the goals. And, you have a choice. If a goal seams hard to obtain, pass on it and take one that suits your situation.
I have no Idea how you plan ahead for what turns into a 60% chance every card selection you make before you set your goals is irrelevant. If I set up a very diverse school I can maybe cover 3-4/6 elements and If I need to suddenly switch to the ones I don't have some of them are near impossible to get started on (Arcana Im looking at you)

In addition some of the goals feel like a waste of space like "Earn X amount of Mana" or "Earn X amount of Gold" I'd much prefer dungeon or school related ones that I need to work around. i'd also like them earlier
worstcase11 Jun 17, 2021 @ 5:58pm 
You can buy all basic classrooms from the merchants, so if you don't get all classrooms you need from the beginning, you can try to gather them nevertheless. The merchants also sell potions on occasion - this can help you to get some mana of a kind you have trouble to produce.

Some of the starting events in every level are also relatively predictable - the king will offer you a few advanced class-rooms, the adventurers can give you some as well (if you say you are going to teach mages to 'blow things up') and the peasants at least offer some white, green or black mana.

The only star tasks that can be tricky to accomplish in the early levels is the one where you have to teach a certain number of students to achieve a special future (this includes the archmage quest, which luckily is optional.)
andrewcurrall Jun 18, 2021 @ 1:31am 
I've found it's often worth not building any classrooms until near the end of the first year. Placing classrooms from a school of magic (Arcane. Alchemy, Nature, Shadow, Light) that doesn't help your goals isn't the end of the world because you can ban students from using them. Unfortunately placing classrooms that boost the right school but the wrong magical discipline (Herbalism, Druidism, Beast Magic etc.) can make "get X students Y future" nearly impossible to get.
Tioyo Jun 18, 2021 @ 3:21am 
You have to keep in mind the game doesn't want you to just plan ahead but to adapt based on what you have, and don't have. My advice is to almost never go for generalist classrooms. Depending on what futures you want, often you're better wasting a few years rather than screwing up all you're futures's % !
Tragopan Jun 18, 2021 @ 3:28pm 
Next play through I'm just going to see if I can sit on whatever I have and lose time/money until I get the stars because this whole scenario is starting to trigger me. They do indeed come quite late.
ShivaFang Jun 18, 2021 @ 3:29pm 
I don't spend any mana (just gold) up until the tax guy tells me what class I have to build for. Then I use my mana to figure out which specific subject buildings I need (because having multiple classes in the same school wanters down the focus)
MightyFox Jun 18, 2021 @ 9:24pm 
I generally build all my basic rooms first (dorm, rectory, lounge, and use what I get from the gold draw. I'll save a generalist classroom if I draw it, but usually I'll opt for teacher's lounge or another rectory/dorm instead. Then it's a matter of choosing the different options that give me the widest range of room choices before I'm given the future to shoot for. Then I actually start building my school.

A lot of times, I won't even care about that quest. The three star books aren't always that great.
Gronk Jun 18, 2021 @ 11:47pm 
+1

in my last game i had a star for herbalism+druid+runes future
i did not get a single alchemy room (not one) until year 12 ...
also i am getting the archmage star every time on the first map and i dont think you can opt out of that one.
Some of the stars are way too easy like getting a certain amount of mana, while others are near impossible (like an archmage on the very first map of the campaign)
enornligsygjoe Jun 19, 2021 @ 6:53am 
If you start with the Lake and have a bit of luck with Nessie (getting 4 different dragons can be an RNG pain) you absolutely can churn out Archmages in the first level, I've done so myself.
worstcase11 Jun 19, 2021 @ 7:49am 
The Castle-Town map has become hellish difficult with the required gold star quest x_x
I had to waste 6 years at the start just to get the Menestrel's modifier removed. And I didn't even pick it as a starting map, but as my 5th level. I can forget about raising an Archmage, but I don't think I will even manage the 12 Caligraphs this time.
Kscoutb Jun 19, 2021 @ 8:00am 
Honestly the critique was coming from the idea that I wanted to 3 star every map in a campaign
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Date Posted: Jun 17, 2021 @ 1:00pm
Posts: 14