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I graduated 43 Archmages, which is pretty nice for the final level.
Graduated 3-4 deepfolk archi this year... nothing changed in MoE counter.
Noticed it before on other levels.
Looks like it's with some other conditions (like "not from new deepfolk students") or just bugged.
It's changes definitely not as discribed.
Examples,
Game: Sorcerer with Rage challenge, v.1.00
Map: coast (so LoE army moves faster) - Forbidden spellbok (-5% speed)
Dark elf with Sigil (-1% to Lord of Evil army when graduated) graduation
Before 0,176139906, after (Dark Elf) 0,1721399128, change 0,0039999932
So it's 0.39% only instead of promised 1%.
Human Midwife with Sigil graduation:
Before: 0,1721399128, after 0,1681399196, change 0,0039999932
Still same -0.39% only
let's check deepfolk:
Deepfolk (-% = prestige) popular (prestige X2) Archimage (prestige=4) with Sigil =1)
Achi were with 1 reroll
Should decrease at (4+1)*2=-10% or just -9% if sigil doesn't double with popular (logically)
Before 0,1521399468, after 0,132139951, change 0,0199999958
So it's just 1,99% instead of 9%.
Second one: deepfolk poplar (x2) daemon hunter (prestige =1) with sigil (yep, whole skull in sigils, coward bastards not wanna to meet Him)
Change 0,0079999939 so it's 0,79% instead of (1*2+1)=3%
Same for deepfolk inquisition apothecary with sigil.
0,8% change instead of (1 pres + 1 sigil) = 2%
Same time deepfolk plain master (pres =2) with sigil changed by 1,2% instead of (2pres+1sigil) = 3%
Summary:
1) look's like "popular" trait doesn't count at all and this is not correct (related to description) because it increase prestige and decrease equal to prestige.
2) instead of 1% each prestige decrease 0,4% only
3) instead of 1% sigil of the eldest decrease 0,39% only
You can say "it's because of map", but points 2 and 3 shouldn't be affected by map settings. Map settings (according to description) affects how fast it increase in general and doesn't affect graduation at all.
Point 1 looks like a bug.