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If I recall correctly:
3 - Shadow Room, Nature Room, Alchemy Room, Runic Scriptorium, Temporal Room, Observatory, Chamber of Truth, Demon Room
4 - Enchanters' Workshop, Interdimensional Room, Greenhouse, Stable, Cloister
5 - Assassin's Arena, Elementalists' Dojo, Potions Workshop, Hall of Heroes, Dolmen, Crypt
6 - Arcana Classroom, Light Classroom
If you want to specialize in a certain area of a magic (Runes for example) You'd be better off building two rooms as opposed to improving one. The fact the Rune class is small and only seats three students further necessitates that. In fact, smaller rooms generally require more of themselves if you're looking to specialize. (And are also more expensive to staff as a result)
Stacking a room, a.k.a. improving a room with a copy of itself, is better done for more generalized schools, where a lot of magical training is at play. You only have so many students, even in the late game, and having 3 arcane rooms, 2 temporal rooms, 2 enchanter workshops, a nature room, 2 barns, a Light room, and 2 shadow rooms, a necromancer room, and 2 assassin guilds is not going to make an archmage. It's also VERY expensive to staff. Every room built adds to the schools maintenance costs, and even further if it needs a teacher to staff it. In this case, it's better to have 1 of each room that is upgraded, both improving the rate the students learn there, the efficiency of your school layout, and keeping your school affordable. It's also important to note that many rooms have extra options that can only be accessed when more copies of itself are added, which can often further improve their usefulness to your school.
It should also be said that there are different strategies to using generalists rooms (rooms that teach all three of a certain schools disciplines) and rooms that only teach their specific discipline. Adding to this is the fact that generalist rooms are bought for gold, while specialist rooms must be bought with mana. Two arcane rooms, for example, can be a lot more effective than a temporal room, dueling arena, and portal room, for the same cost in staff, (and less loss in sanity)
Do you here mean that I should have more assassins guilds rather than uprade one? I know that certain rooms for example the Assassin room can be upraged if it is efficient enough, meaning giving one more levels can be useful, but how is there also some added benefits to having several of the same exact room?
Like others mentioned, some rooms like Retribution and Rune only seat three students; meaning they get clogged really easily. Some classes like Assassin and Elementalism are speed courses(with the upgrades) with large rooms so usually one is fine.
Let's tackle this part first. The answer to this question depends on your goals. If you want to graduate a lot of assassins (which isn't particularly helpful given they only reset your lowest reputation score to zero and give you a little gold) you would build more assassin rooms. If you want to graduate BETTER assassins, aka. Master Assassins, or High Tier Shadow graduates that require high levels of assassination in the curriculum, you would upgrade the assassin room you already have.
Assassin rooms aren't really that great an example given the graduate bonus. A better example would be Elemntalist Rooms, who's graduates give 1% to the efficiency to learning elementalism. You churn out a whole bunch of those, and you'll be graduating elemental lords from a regular arcane classroom.
Again, this depends on your goals. The assassin room can teach 4 (5?) students at any one time, but your school has 40 students. You wish to make a shadow school, and draw another Assassin room. You would have prefered a Crypt, or a Demon Chamber, but you got another Assassin room. So now, you have to make a choice. Upgrade the room you have? Or, play the same room again so you can train 8 (10?) students at a time instead of 4. Upgrading will train slightly better assassins. Replicating will get you more shadow magic faster. If you have a very large school, or planning for a focused school, playing a second room is always a better option, (and who knows how many assassin rooms you're going to end up drawing?) If your looking for a more generalist school, with 3, 4, or all 5 of the magic schools, increasing room efficiency might work out better.