Spellcaster University

Spellcaster University

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Vosoros Oct 1, 2019 @ 6:01am
Archimage
OK, so this bugged me for some time. Could you build what you want, just the way you want to and still get an Archimage? I now know the answer is; YES!!!

As it turns out the Archimage future has no conditions or modifiers to meet in order to get one. It truly is just a quirk of fate. And a pretty rare one at that. SO, now you know and you don't have to feel so stressed if it was preying on your mind.

Least you're curious all it does for each Archimage future accepted is to increase mana gains when studying by 2.5%. So, not really something the fret about either in the grand scheme of things...
Last edited by Vosoros; Oct 1, 2019 @ 6:05am
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Showing 1-15 of 19 comments
Lantantan Oct 1, 2019 @ 6:06am 
Dont you need students to be ambitious?
Also really? no other requirements?
Vosoros Oct 1, 2019 @ 6:11am 
Originally posted by Lantantan:
Dont you need students to be ambitious?
Also really? no other requirements?

I kid you not. It is Future number 22, right below Archdruid if you check the board on the wall in your headmaster office bit. You know, once you've unlocked it with a student.

It surprised the heck outta me. I was expecting it to be something along the lines of minimum magic levels of 20. You know, a more advanced requirement than Librarian, Teacher of Magic and Scholar.

HOWEVER, it seems a very, very rare Future to crop up...which makes sense.
worstcase11 Oct 8, 2019 @ 10:10am 
I think that is an error in the job description.
The diploma of an Archimage sais that you need to 'Master at least 4 Magics'
You can read it directly under the student's photo.
https://steamcommunity.com/sharedfiles/filedetails/?id=1884196664
Last edited by worstcase11; Oct 8, 2019 @ 10:10am
Vosoros Oct 8, 2019 @ 11:28am 
Originally posted by worstcase11:
I think that is an error in the job description.
The diploma of an Archimage sais that you need to 'Master at least 4 Magics'
You can read it directly under the student's photo.
https://steamcommunity.com/sharedfiles/filedetails/?id=1884196664

Check the board on the wall in the Director's Office...
worstcase11 Oct 8, 2019 @ 12:27pm 
Originally posted by Vosoros:
Originally posted by worstcase11:
I think that is an error in the job description.
The diploma of an Archimage sais that you need to 'Master at least 4 Magics'
You can read it directly under the student's photo.
https://steamcommunity.com/sharedfiles/filedetails/?id=1884196664

Check the board on the wall in the Director's Office...

Yeah, I know it sais 'no requirements' - I think the description in the Director's office is wrong.
The 'at least 4 magic schools mastered' requirement seems more likely.
Vosoros Oct 8, 2019 @ 12:33pm 
Originally posted by worstcase11:
Originally posted by Vosoros:

Check the board on the wall in the Director's Office...

Yeah, I know it sais 'no requirements' - I think the description in the Director's office is wrong.
The 'at least 4 magic schools mastered' requirement seems more likely.

You'll get no argument from me there. But I just go with what's in the Director's Office? Why? 'Cos the guide with all the other Futures is spot on in this regard. ;)
melkathi Oct 12, 2019 @ 2:41am 
It can't have no requirement, because then it would show up as a percentage on the right hand side for every student. It showed up though as a 22% chance for the student in worstecase's screenshot though for a student who met those requirements listed there.
Vosoros Oct 12, 2019 @ 2:42am 
Originally posted by melkathi:
It can't have no requirement, because then it would show up as a percentage on the right hand side for every student. It showed up though as a 22% chance for the student in worstecase's screenshot though for a student who met those requirements listed there.

What can I say; the student bit when they get the Future says one thing and the futures board in the Directors Office says another...

If you follow the logic then all students should also have the Thaumatuge future possible too. And yet they don't. Only the game devs know why.
Last edited by Vosoros; Oct 12, 2019 @ 2:44am
Marmichette Oct 13, 2019 @ 2:03pm 
This whole archimage having no requirements thing really bugs me. It just makes no sense. So i've done some testing in endless mode. Turns out, haven't gotten any archimage in the early game.

But once i had a great number of classrooms upgraded (at least up to lvl 5) and some massive buffs to learning speed due to futures and completing the quest line of Nessie the monster of the Lake, my students started to learn really really fast and where able to master several magics during their curriculum. And i finally got an archimage. And then a second. And a third. And so on.

So my conclusion is : i think the text on the archimage diploma is what we should believe, and the tooltip in the headmaster's office has not been correctly implemented, most likely an oversight on the devs part. That is to say : the archimage furture does indeed require a lvl 5 in at least 4 magics.
Last edited by Marmichette; Oct 13, 2019 @ 2:05pm
Vosoros Oct 14, 2019 @ 2:08am 
Originally posted by qmarmoux:
This whole archimage having no requirements thing really bugs me. It just makes no sense. So i've done some testing in endless mode. Turns out, haven't gotten any archimage in the early game.

But once i had a great number of classrooms upgraded (at least up to lvl 5) and some massive buffs to learning speed due to futures and completing the quest line of Nessie the monster of the Lake, my students started to learn really really fast and where able to master several magics during their curriculum. And i finally got an archimage. And then a second. And a third. And so on.

So my conclusion is : i think the text on the archimage diploma is what we should believe, and the tooltip in the headmaster's office has not been correctly implemented, most likely an oversight on the devs part. That is to say : the archimage furture does indeed require a lvl 5 in at least 4 magics.

There is a problem to your assumption I'm sorry to say; I've gotten Archimages using just nature and alchemy magic in my endless school...

Yes it takes a while to kick in. And yes, once I have one it gathers momentum as futures go. So you may care to double check me here. It's all very confusing but at least it does seem to mean you can build a magic school however you want. And I hope that never changes!
Last edited by Vosoros; Oct 14, 2019 @ 2:11am
worstcase11 Oct 14, 2019 @ 2:59am 
Originally posted by Vosoros:
Originally posted by qmarmoux:
This whole archimage having no requirements thing really bugs me. It just makes no sense. So i've done some testing in endless mode. Turns out, haven't gotten any archimage in the early game.

But once i had a great number of classrooms upgraded (at least up to lvl 5) and some massive buffs to learning speed due to futures and completing the quest line of Nessie the monster of the Lake, my students started to learn really really fast and where able to master several magics during their curriculum. And i finally got an archimage. And then a second. And a third. And so on.

So my conclusion is : i think the text on the archimage diploma is what we should believe, and the tooltip in the headmaster's office has not been correctly implemented, most likely an oversight on the devs part. That is to say : the archimage furture does indeed require a lvl 5 in at least 4 magics.

There is a problem to your assumption I'm sorry to say; I've gotten Archimages using just nature and alchemy magic in my endless school...

Yes it takes a while to kick in. And yes, once I have one it gathers momentum as futures go. So you may care to double check me here. It's all very confusing but at least it does seem to mean you can build a magic school however you want. And I hope that never changes!

But did you get all the Nature and Alchemy magics to fifth level? That would be 6 mastered magics together maximum.
Vosoros Oct 14, 2019 @ 4:00am 
Originally posted by worstcase11:
Originally posted by Vosoros:

There is a problem to your assumption I'm sorry to say; I've gotten Archimages using just nature and alchemy magic in my endless school...

Yes it takes a while to kick in. And yes, once I have one it gathers momentum as futures go. So you may care to double check me here. It's all very confusing but at least it does seem to mean you can build a magic school however you want. And I hope that never changes!

But did you get all the Nature and Alchemy magics to fifth level? That would be 6 mastered magics together maximum.

To be honest, I didn't keep that level of vigilance.

Truth be told, I don't know how I got the Thaumatuge future...


Thaumatuge

-
Generalist trait
New students come with some limited knowledge of magic.

In my experience, even rarer than an Archimage…


Only gotten one of these in 90 hours of gameplay. It makes me wonder what the 3 unknown futures are to me.
Marmichette Oct 15, 2019 @ 6:22am 
This is as worstcase11 said. Nature and Alchemy together make 6 different magics for your students to master, so your endless game was perfectly eligible for archimage futures. The theory of the archimage future requiring mastery of at least 4 magics is still quite valid.

As for the thaumaturge and the other 3 unkown futures, i guess they will remain a mystery for now...
Vosoros Oct 15, 2019 @ 7:44am 
Originally posted by qmarmoux:
This is as worstcase11 said. Nature and Alchemy together make 6 different magics for your students to master, so your endless game was perfectly eligible for archimage futures. The theory of the archimage future requiring mastery of at least 4 magics is still quite valid.

As for the thaumaturge and the other 3 unkown futures, i guess they will remain a mystery for now...

Actually, I had only a Potions Workshop, Dolmen and Greenhouse when this was achieved. So let the confusion abound on that note...

And lest you were wondering; no basic classrooms. Literally just 3 classes...

Now if the theory of 4 magics is correct, there must have been some other factor at play in my University. If not, well here's a demonstration of no conditions being the case. The frustrating point is; we just don't know.
Last edited by Vosoros; Oct 15, 2019 @ 7:53am
worstcase11 Oct 15, 2019 @ 8:33am 
Originally posted by Vosoros:
Actually, I had only a Potions Workshop, Dolmen and Greenhouse when this was achieved. So let the confusion abound on that note...

And lest you were wondering; no basic classrooms. Literally just 3 classes...

Now if the theory of 4 magics is correct, there must have been some other factor at play in my University. If not, well here's a demonstration of no conditions being the case. The frustrating point is; we just don't know.

How about furniture? Anything set up that could have taught the kids additional skills?
Or maybe picked a spellbook at start of Endless that allowed students to learn random magic in the refectories?
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Date Posted: Oct 1, 2019 @ 6:01am
Posts: 19