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Because they're both top-down Zelda clones and they both came out recently. And people who like Zelda clones are likely going to play both games so they will naturally compare them.
>Sooooo I decided to finally buy this game and I haven't seen anything that I liked from Tunic in here?
Maybe you should actually read about these games from actual reviewers rather than going what randos on message boards have to say, yes?
>but I really don't get the comparison between both games since so far into the end, Death's Door mostly plays like a very basic 2D Indie game like "Cult of the Lamb" and with zero thinking needed from the player besides 'attack twice & roll".
And I don't get why you don't get the comparison. The Zelda features are there in both. The fact that Tunic maybe focuses on combat and challenge more than Death's Door doesn't mean that the two games are completely incomparable. The Zelda sense of exploring, finding secrets, getting tools and hitting dungeons is clearly there in both games. So because the two games aren't completely identical then you can't understand a comparison?
You don't have to be so overly aggressive over me asking a simple question. I'm not attacking your game nor your persona so there is no reason to be acting like that with a random person online.
I mentioned Tunic because while yes, the combat and challenge in that game is obviously so much better than Death's Door, the main focus of Tunic is actually the exploration and the puzzles. I kept mentioning puzzles in my post because that's the main thing that makes people fall in love with Tunic and is obvious that Andrew Shouldic (the developer of Tunic) put a lot of care into that, since the second half of the game revolves all around it's puzzles.
Meanwhile in Death's Door the gameplay is not only more simplistic, but there are no puzzles in the game. And the exploration is rather shallow in the main game, and only gets better in the post game when you already beat the final boss. Which means that is nothing like Tunic, besides the fact that both indie games were inspired by Zelda, but in completely different ways.
Not to mention you boiled down my entire post to "they are Zelda clones" as if you were trapped in the 80's where every platformer was a Mario clone to most people or in the 90's where every first person was a Doom clone to the internet goblins.
Tunic has a bit of an identity crisis in my opinion, trying to straddle the lines between Zelda, Dark Souls, and The Witness. I enjoyed that game but actually don't think it's well designed, as the exploration and puzzle elements are really hampered by drawn out combat. And the combat itself is very slow and clunky, with no viable options for crowd control.
Death's Door doesn't have any of the true puzzle elements that Tunic does, only exploration-based ones like Zelda. It's more focused on combat (and is better at that, again IMO), and plays much differently.
While I didn't have a problem with crowd control since I'm very used to the Souls combat in general, I do agree that it gets in the way of the masterpiece in exploration and puzzle design that Tunic has. Meaning that the combat will probably annoy those who just wants to play a good puzzle game.
Makes me wonder if that's the reason why you have the option to disable aspects from the combat in the menu settings like the option to disable the stamina and mana system, and even the option make enemies stagger you and even take you down to the floor but without killing you nor giving you a Game Over. Probably because a lot of people loved the puzzles but hated the forced Souls-like clunky combat that Dark Souls is known for.
PS: If that "Hotel Security" guy tries to tag you, don't bother reading it since I got 9 notifications from him as he have been lurking around and spamming weird responses to people he finds saying anything about Death's Door. All while quoting the same way as someone from 4chan would lol.
Yes, maybe I should instead use your method and look up your profile and make gross conclusions about why you feel this way about Tunic. "Oh, someone who only plays Metroid clones wouldn't understand the Zelda framework."
>I'm not attacking your game nor your personal
Neither did I. You're the one viewing them as an "attack." Don't be so damn sensitive.
>the combat and challenge in that game is obviously so much better than Death's Door, the main focus of Tunic is actually the exploration and the puzzles.
You can't say what the "main focus" is. There's plenty of combat in Tunic, as it is in Death's Door. Also one can easily say the focus of Death's Door is exploration as well.
>I kept mentioning puzzles in my post because that's the main thing that makes people fall in love with Tunic
People love the overall package of the game. Not just the puzzles.
>and is obvious that Andrew Shouldic (the developer of Tunic) put a lot of care into that
He said he started Tunic with the motivation to have challenging combat in a unique world. The puzzles were not the original emphasis and came later as the game developed.
>Meanwhile in Death's Door the gameplay is not only more simplistic, but there are no puzzles in the game.
There are some activities like pulling switches and such but, yes, no real puzzles. But there's no puzzles in Zelda 1 or Zelda 2 or many other Zelda titles. It is not a requirement of a Zelda title to have puzzles...just dungeons and an overworld to explore.
Speaking of, ever play Crosscode? Given you like Zelda clones with puzzles, that one is right up your alley and a great game overall.
>And the exploration is rather shallow in the main game, and only gets better in the post game when you already beat the final boss.
Rather shallow? Please. There's plenty to check out along with plenty of secrets to find.
>Which means that is nothing like Tunic, besides the fact that both indie games were inspired by Zelda, but in completely different ways.
"Nothing like Tunic" is a silly phrase and you should maybe stop using it. You mentioned ONE feature of two very similar games that is different. This does not mean the games are in two different genres or are vastly different...it also doesn't make it confusing to compare the two as you implied by your first message. Just because one Zelda clone emphasizes puzzles more than the other does not mean the two games don't look and play similar. You've played Metroid clones...some emphasize combat...some emphasize tough platforming...others barely have combat at all...but they're all Metroid clones.
>Not to mention you boiled down my entire post to "they are Zelda clones" as if you were trapped in the 80's where every platformer was a
Gee, I'm so sorry I'm giving proper credit to the series that inspired this style of game, especially given that every creator of these games sites Zelda as the obvious inspiration, including Shouldic who you felt the need to name-drop but who you've read little about. And it's much the same how I refer to the likes of Hollow Knight as Metroid clones. Because that's the game that started it and every game since then is just borrowing from the basic concept. This doesn't mean I'm belittling the games...I love clones of Zelda and Metroid and play a ton of them...but I'm just calling them what they are.
> or in the 90's where every first person was a Doom clone to the internet goblins.
How silly. They're all Wolfenstein clones. It came out first. And people refer to Metroid and Zelda clones because they're not a unique genre...they're still action or action/adventure...they're just a certain type of action and calling them Metroid or Zelda clones makes it a lot easier to identify.
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>trying to straddle the lines between Zelda, Dark Souls, and The Witness
I don't think the Souls influence is enough to say Tunic is in that genre. Having a darker setting and more challenge is nice but that didn't originate with Souls.
>as the exploration and puzzle elements are really hampered by drawn out combat.
I don't get it. What's wrong with having both? It's rare for games to excel in both aspects anyway.
---
>Meaning that the combat will probably annoy those who just wants to play a good puzzle game.
Someone who "just wants to play a good puzzle game" should not be picking up a game like Tunic. There are plenty of pure puzzle games out there, especially in the indie scene. Zelda game appeal is for people who like more action and exploring. That said, you're not going to appease everyone.
>Makes me wonder if that's the reason why you have the option to disable aspects from the combat
That's exactly why they're there. Folks who suck at combat can tone it down to make the game easier. It's strange to complain about the combat taking too long when there were all these options to make it more bareable.
>PS: If that "Hotel Security" guy tries to tag you
Oh spare me the victim act, kid. I've never tagged anyone on these boards at any time. Believe it or not, the stuff I do here does not revolve around you.
>don't bother reading it
Why? Can't handle your points being challenged? You made a NEW thread here while making this strange point and now you're implying I'm a bad person because I dared to disagree with you? Grow the f*** up. Don't make new threads onj public forums if you don't have the self-esteem to handle the rebuttals.
>since I got 9 notifications from him as he have been lurking around and spamming weird responses to people
What the flying f*** does this even mean? "Weird responses to people?" I'm clicking on messages here and responding to them like anyone does. It's not my fault that you apparently have every post here tagged so you get messages whenever I respond. Maybe manage your Steam notifications better rather than blaming me for them.
>saying anything about Death's Door.
Yes, how I dare I respond to messages at the board of the game I just played.
>All while quoting the same way as someone from 4chan would lol.
If you're so against 4chan, why do you claim to know all the customs there? Seems like you were a regular in that cesspool. Shame on you.
Or sorry that it happened.
Zelda, definitely.
Dark Souls, yeah, the boss fights are in the 'git gud' category.
The Witness...what? I've not yet completed Tunic, but have seen nothing so far the even remotely resembles The Witness. The Witness was all about teaching you how to solve increasingly difficult puzzles and finding patterns using perspective of the player. Tunic has some perspective things, but those are forced camera angles and feel more like an annoyance than clever mechanics to me :)
Because like Tunic, this game is an adventure game where you explore a mysterious world, find items and upgrades to battle through new dungeons/terrains to find and beat bosses that require you to learn their moveset.
I've you expected DD to have puzzles like Tunic, then yeah, I understand your confusion :)
Then you must be veeeeery early into Tunic, because the second half of the game you are getting a lot of exploration and puzzle solving. And then the 3rd half of the game is nothing but very complex puzzles, which you are going to regret not using a lot of notes and a piece of paper to start drawing lol
That's actually great to know! I'm at the mines, the miniboss where you fight two of those robot thingies at once.
Oh, yeah, then you are just in the very early stages of the game. Now I know why you say Tunic doesn't reminded you of The Witness at all. Which I found strange seeing as The Witness and Outer Wilds are the first thing people compare Tunic to once they actually play past the early stages of the game lol.
My only tip, is to not stop playing just because you saw the credits once.
I also wrote a short review of Tunic in case you want to see someone getting emotional about a silly game about a little fox.
https://steamcommunity.com/id/Bunneer/recommended/553420/
I read it just now! I'm determined to play the game through and through now. I know the nostalgia you describe from the first games I've played. The booklet was a treasure! One of the very first was The Legend of Zelda, which came with a map. I still have it, with little notations where to find all the secrets :)
I'm sorry but just because a game has bosses where you may die to them once or twice is not a "Dark Souls" clone. Dark Souls games are fun but, believe it or not, they did not invent the concept of challenge in video games. There were challenging bosses before Dark Souls existed...I swear there were.
And, I'm with you...nothing in Tunic comes close to the level of The Witness. There are mild puzzles in most Zelda games...I don't get why you can't just stick with the Zelda comparison here.
>Which I found strange seeing as The Witness and Outer Wilds are the first thing people compare Tunic to
No. They don't. That's just you. You've proven you're all over the place when it comes to these comparisons.