:THE LONGING:

:THE LONGING:

Statistieken weergeven:
Slow Walking
I quite like the idea of the game but I don't understand why you have made the character walk so slow. It completely puts me off trying this. It will make it more of an idle game where you just leave him to his own devices, rather than a game you can play yourself and enjoy.

Am I missing something? Please correct me if I have misunderstood.
< >
1-15 van 19 reacties weergegeven
That's a shame. I would have quite liked exploring the caves and examining objects etc. I'm not really interested in this then. Thanks for clarifying.
Anselm Pyta  [ontwikkelaar] 5 mrt 2020 om 7:41 
You can actually use the autowalk menu (the crown in the top bar) and send him to some place. The Shade will walk on its own then. This also works with double clicking.

It's perfectly OK if you don't like the slow speed though, I'm aware that this game is a bit extreme.
people like you man... Im so tired of this
ASHGAMES  [ontwikkelaar] 5 mrt 2020 om 7:53 
Origineel geplaatst door janner66:
I quite like the idea of the game but I don't understand why you have made the character walk so slow. It completely puts me off trying this. It will make it more of an idle game where you just leave him to his own devices, rather than a game you can play yourself and enjoy.

Am I missing something? Please correct me if I have misunderstood.

Like Anselm said: Double click is one way to make the character walk. Or you use "Random walk" and see where he ends up. Slowness is the whole point though.
Later on you'll use bookmarks for places you want to revisit and send the Shade there.
It's part of the game. I think you should just let it flow and get used to it to have a deeper level of experience and really experience what the developer created and how them created
the description - at least in German - describes it as mix between action- and idle game, soooo...

don't get me wrong, I love me some idle games (NGU anybody?), but I would love to see an option to walk faster here. In almost every idler there is some kind of progression system that lets you do things way faster the longer you play - that would be nice here too, but the devs surely knew what they are doing :P
Anselm Pyta  [ontwikkelaar] 5 mrt 2020 om 10:07 
Origineel geplaatst door gruthakhul:
the description - at least in German - describes it as mix between action- and idle game, soooo...

A mix between ADVENTURE- and idle game. This is definitely an anti-action game ;)

Origineel geplaatst door gruthakhul:
don't get me wrong, I love me some idle games (NGU anybody?), but I would love to see an option to walk faster here. In almost every idler there is some kind of progression system that lets you do things way faster the longer you play - that would be nice here too, but the devs surely knew what they are doing :P

There are classic idle elements, for example collecting and reading books, which speed up the timer. But there is no way to walk faster.
Laatst bewerkt door Anselm Pyta; 5 mrt 2020 om 10:07
Origineel geplaatst door Awon:
people like you man... Im so tired of this

Thanks for your helpful comment.

Maybe I'm sick of people making pointless remarks?
I actually have to agree with Jan

While I like the concept, the walking is a bit too slow.

If I am blocked by the timed-paths anyway, just let me explore the caves that I can and leave the game until the event happens.
Laatst bewerkt door American Dove Mitten; 5 mrt 2020 om 12:46
Hey maybe you could add some boots recipe ? +25% walk speed.
Only on Steam will you find people complaining about a slow moving character in a game that is designed to be slow moving....ffs...

Think I'll go buy a rogue-like and go to their forums and complain that I don't like having to start over all the time..
Laatst bewerkt door Trouser_Dune_Worm; 5 mrt 2020 om 13:37
Origineel geplaatst door Trouser_Dune_Worm:
Only on Steam will you find people complaining about a slow moving character in a game that is designed to be slow moving....ffs...

Think I'll go buy a rogue-like and go to their forums and complain that I don't like having to start over all the time..


Rogue-likes is a genre with multiple features

Moving Slow is not a genre - Idle games are a genre. Also you can't properly idle this game while moving, sometimes the character stops, and he does not pick up resources by himself, so I have to be here and monitor the game.

And you can Idle this game in many ways other than moving around - reading, drawing, relaxing. Also your paths are blocked so if you moving slow or faster, still forces you to wait a big amount of time.
Laatst bewerkt door American Dove Mitten; 5 mrt 2020 om 14:00
Yeah, slowness is intended in this game. Everything takes time, even walking. I very much like it. No need to rush. You have 400 days. Plenty of time to pick up all that coal.
Origineel geplaatst door Anselm Pyta:
You can actually use the autowalk menu (the crown in the top bar) and send him to some place. The Shade will walk on its own then. This also works with double clicking.

It's perfectly OK if you don't like the slow speed though, I'm aware that this game is a bit extreme.
Out of curiosity, if I set him to randomly walk and I end up someplace lost because I tabbed out for a few minutes or something, can he eventually randomly walk back home?
Anselm Pyta  [ontwikkelaar] 5 mrt 2020 om 14:33 
Origineel geplaatst door Hatzis:
Out of curiosity, if I set him to randomly walk and I end up someplace lost because I tabbed out for a few minutes or something, can he eventually randomly walk back home?

You can always walk back home, by clicking the crown. He will not go there randomly, because he already knows the place too well.
Laatst bewerkt door Anselm Pyta; 5 mrt 2020 om 14:34
< >
1-15 van 19 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 5 mrt 2020 om 7:11
Aantal berichten: 19