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The Drink item in story and competitive play has been fixed to the full duration (at least at 60fps; THANK YOU)
https://www.twitch.tv/videos/470975739
Sadly, that's the only thing I noticed was fixed.
2p Still does not have control over the win screen in competitive play.
https://www.twitch.tv/videos/470975744
Fast falling blocks still occur
https://www.twitch.tv/videos/470975742
Slow falling blocks still occur
https://www.twitch.tv/videos/470975743
Fast and slow falling blocks can lead to messed up synchronized collapses
https://www.twitch.tv/videos/470975736
Monster blocks being unkillable in very rare situations still occur (the same used to happen to mystery blocks in 1.3 but I haven't encountered that yet)
https://www.twitch.tv/videos/470975740
Character movement still sometimes double-up (note, all I'm trying to do is turn on the block)
https://www.twitch.tv/videos/470975741
There is still a 10% movement speed increase at 60FPS compared to 30FPS
https://www.twitch.tv/videos/470975738
And as DirtyDoodler had said, the loading times are much slower. While doing a speedrun of the easy story mode, I had steadily lost time throughout the run. Mistakes do happen throughout, but at points there weren't enough mistakes to justify 10+ second time losses besides loading times. And with a 10% movement increase, that really shouldn't happen. The time was being compared to the day one build of the game.