Catherine Classic

Catherine Classic

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SEGA Dev Apr 17, 2019 @ 6:59am
Patch v1.3 released to main branch - 17 April 2019
Hi Catherine fans,

We’ve rolled all of our beta patches over to the main branch up to and including v1.3, so everyone will now receive the complete list of bug fixes below. Thank you again to our community for participating in our beta – your feedback has been invaluable to our team.

Happy climbing!
- SEGA Dev

Patch Notes v1.3
• Y camera axis fixed in boss stages
• Japanese in-game audio selection now changes extra SFX to JP
• Numlock no longer aggressively forced
• Pad icons fixed in incorrect reported states
• Tutorials now use correct pad type display
• Middle Floor and Stray Sheep cameras now interpolate between 30fps logic frames
• Cut scene cameras now interpolate between 30fps logic frames
• Puzzle cameras now interpolate between 30fps logic frames
• Characters interpolate movement and animations between 30fps logic frames
• WMV audio playback device will mirror main audio device playback. (Fixes issue with disabled audio sinks)
• Scores are validated as being possible before allowing them to display on the leaderboards
• Pause now shows on screen when paused
• Adjusted timings for the sheep on the title screen to be consistent across languages
• Fixed mouse select for questions
• Fixed blurred cutscenes
• Initial Cube drop velocity scaled for FPS
• Drop pattern timing at 30hz interval when at free FPS
• ‘Cheers to you’ now unlocks regardless of savegame state
• Aggressive selection of Nvidia GPU on dual GPU devices suppressed
• Mouse cursor unrestricted
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Showing 1-15 of 22 comments
Lalgerino91 Apr 17, 2019 @ 7:40am 
so can we play it at 60fps now or what
coil Apr 17, 2019 @ 8:58am 
What are the changes since the v1.3 BETA?
GiladN Apr 17, 2019 @ 9:51am 
Thanks for the patch Sega, still testing.

One very noticeable issue - Pre rendered cutscenes are choppy when viewed in game (for example, babel introduction cutscene (when viewed directly from the game's folder as a wmv file, the playback is smooth and stutter free). Please fix the video playback.
RoadToValhalla Apr 17, 2019 @ 11:44am 
cutscenes and camera movement in Middle Floor / Stray Sheep feels choppy as hell. again.

OS: Windows 10, 64 bit
RAM: 8GB DDR4
CPU: i7-7700k @4.2 GHz
GPU: Nvidia GTX1080
Last edited by RoadToValhalla; Apr 17, 2019 @ 11:45am
SandToast Apr 17, 2019 @ 8:47pm 
I can confirm that all of the bugs encountered/reported in the past beta branches are still not fixed in the main branch, including the issues listed above.
coil Apr 18, 2019 @ 11:25am 
Yeah, they are probably out of QA money.
Wolfi Apr 19, 2019 @ 5:34am 
Thanks for this very needed patch SEGA, i can finaly resume my playthrough with true 144FPS gameplay ! :lunar2019piginablanket:
SethBio Apr 22, 2019 @ 5:21pm 
Energy Drinks run out two times as fast as on ps3 version now.
February Apr 24, 2019 @ 1:34pm 
So we're still not able to enjoy this in 60 FPS, even after these changes?

Well, damn. I've already stopped playing this for like a month or two, waiting for the right patches to be deployed, but it seems they will never come at this point. If the game is still choppy as heck, especially during the 'resting' chapel stages between regular stages, as well as during regular gameplay of climbing the blocks, then I guess I will just never start it again >_>
MaskedCircle Apr 24, 2019 @ 5:45pm 
Originally posted by February:
So we're still not able to enjoy this in 60 FPS, even after these changes?

Well, damn. I've already stopped playing this for like a month or two, waiting for the right patches to be deployed, but it seems they will never come at this point. If the game is still choppy as heck, especially during the 'resting' chapel stages between regular stages, as well as during regular gameplay of climbing the blocks, then I guess I will just never start it again >_>
dunno mate, it runs at 60fps fine on me.
the only issues are camera movement at stray sheep which is at 30fps but aside that the game runs smooth.
Last edited by MaskedCircle; Apr 29, 2019 @ 9:31pm
Soke_TOW Apr 25, 2019 @ 2:13pm 
I cant play the game, now it hangs at start, seems that there is an issue with my Xbox One controller connected with bluetooth.

Amd Ryzen 1700x
Radeon rx580
MaskedCircle Apr 30, 2019 @ 12:24am 
this update broke gameay stuff.
At least guve us the option to roll back

enemies are now even more fast than how they are in base game, more over energy drinks doesn't last long as they suppose to.
Please fix this issue, you guys listening?
Bootleg Jones May 6, 2019 @ 10:51am 
Those of you who are having issues, are you running the game at above 30 fps? I'm trying to decide if I should start this game now or wait for another patch, and if locking to 30 fps could help me avoid these issues that would make my decision easy (I can live with a slower frame rate).
MaskedCircle May 6, 2019 @ 11:36am 
Originally posted by Bootleg Jones:
Those of you who are having issues, are you running the game at above 30 fps? I'm trying to decide if I should start this game now or wait for another patch, and if locking to 30 fps could help me avoid these issues that would make my decision easy (I can live with a slower frame rate).
30fps seems to fix every issue with game. Sadly they've removed fps cap from latest build which I'm asking from them to add back. So our options is to use 3rd party software to cap it to 30fps then the game works fine.
MaskedCircle May 6, 2019 @ 9:46pm 
guys, just add the option to change fps back to 30.
the 60 is giving way more issues than it solves.
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