Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
ICBM (2 uranium, 2 aluminium, 2 oil): Nuclear missile, can strike anywhere.
SDI: National wonder, requires Laser, Satalites. Protection to nuclear bombs/missiles/ICBM 100%/90%/80%
Spy mission: Steal uranium. Lowers target civ's uranium by 2, while giving you 1.
Spy mission: Sabotage nuke. Depending on the rank of the spy the nuke has a chance to explode/be destroyed/be acquired
Spy mission: Dirty bomb (1 uranium while setting up). 7 Tiles in target city become contaminated with fallout.
Spy mission: Black market. Steal a nuke for a mercantile city state. The city state auctions the nuke to the highest bidder.
Nuclear Missile cannot be intercepted
Thank you for your service :)
Not sure how long ago you were in, but what about the feasibility of the Iron Dome missle defense system currently deployed being tweaked for ICBM counters?
I dont think its technically possible to intercept the atomic-bomb bombers in game, although that actually always kind of bugged me as a Mobile SAM should be able to intercept as they would any other aircraft. ICBM's are unstoppable as well, but maybe an Iron Dome mod?
I think I did see your other thread too, but didnt have an explanation for your reduced fallout damage, maybe the game glitched out? Was it a one time thing or replicable?
I just figured out (duh!) that you can use a spy as kind of a forward observer to direct air strikes (and XCOM units) into a city that you otherwise wouldn't have sight of. I thought the spy would bug-out as soon as you declare war, but just the diplomats do that. That really changes late-game warfare!
If you nuke a city where your spy is stationed, does that kill the spy? Assume it's a large city, not a 1- or 2-pop outpost that can be obliterated.
And you just figured out that the Spy can be used to lift the fog of war around a city to help warfare? I figured it out when I placed a Spy in a city for the first time (when I got G&K) and said "This lifts the fog around the city? That could be useful for war!" Then again, I figure out things quickly.
No.
And nice necro thread, guys.