Sid Meier's Civilization V

Sid Meier's Civilization V

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Techclerk Aug 28, 2013 @ 6:50pm
I figured something out about Scouts and ancient ruins....
When a scout hits an ancient ruin there is a possibilty it can be upgraded to archer. It keeps all of it's scout promotions but is now an archer.

If your scout has been fully promoted by standing in bombardment of a warring city state, then you have a SPECTACULAR archer. Run it back into bombardment of a warring city state with a nice medic adjacent and the fully max out the archer promotions. These will be additional to the scout promotions....WOW!

As the game progresses, get it to be a crossbow, then gatling gun, then machine gun....

You will have the most lethal bombardment unit possible in the game.

IMHO that is quite gay. I'm happy to find this bug. Why? What did you think I meant? You must be prejudiced or something.
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Showing 1-15 of 19 comments
Danny Aug 28, 2013 @ 7:14pm 
LOL them "GAY" references
Danny Aug 28, 2013 @ 7:40pm 
OMG, i just tried this tactic. Its gay as hell not even straight fair. too gay to use for my taste
Techclerk Aug 28, 2013 @ 7:43pm 
Hey now... what can possibly be more politically correct than gay scouts? Is there a problem here?
Techclerk Aug 29, 2013 @ 5:35am 
It appears bombardment of a city will carry no value to add experience to your archer after a certain point. So you have to fight units and take bombardment to complete the full promotions. The second heal while moving promotion has no extra benefit beyond the promotion you get as a scout.
B0RDERL1NE Aug 29, 2013 @ 7:03am 
Not a bug, just a nice exploit. It isn't always that easy to pull off, though, as you need to get the experience and then have an available ruins to use for the unit change, which you might not get. If you pull it off you are lucky and probably only got it with one unit, so it isn't that big of a deal. Civ V vanilla used to have more units that switched unit types, sometimes combining promotions and other times making them worthless (like a ranged promotion on a melee unit), this is one of the ones that was never changed because it is helpful to the player.
mss73055 Aug 29, 2013 @ 8:12am 
Obviously the OP refers Enola Gay, one of the more SPECTACULAR bombers in the days predating 9/11. The bomber actually got named after her pilot's mother, miss Enola Gay. This probably was an inside joke for the flying crew, involving "your mom" and "outhouse". And indeed if you upgrade your Scout all the way to an ICBM it will leave a brown stain on the map with the size of Texas!
Techclerk Aug 29, 2013 @ 11:32am 
I never saw any scout upgrade to ICBM. I never nuke anybody in the game but I'm pretty sure there are no promotions for it. And if the pilot's mother, Enola, was .... never mind. Something unpredictable with a time machine, I would guess.

Fully upgraded scouts to archers are not easy but I have 5 of them on emperor level. The game is configurable in many ways. If you max out city states, huge map, marathon pace and only one other AI civ then you have plenty of time to create very many fully promoted units and more great generals than you can know what to do with. After I conquer the game this way I can move up the challenge by adding another AI civ.

I used to beat the standard config at each level one at a time but now I find it more fun to play at very hard levels and win with configurations that still keep it difficult but give me an advantage early in the game. AI cheats to raise the difficulty level. I'm not playing against Big Blue. I wish the harder levels were more fair and better AI strategy algorithms but you are trying to beat the house at those levels and this is how I keep it interesting in single player mode.
B0RDERL1NE Aug 29, 2013 @ 12:36pm 
Originally posted by Techclerk:
The game is configurable in many ways. If you max out city states, huge map, marathon pace and only one other AI civ then you have plenty of time to create very many fully promoted units and more great generals than you can know what to do with.

Well yes, if you use non-standard game setups, you are going to get some results that you might otherwise not see. That is hardly surprising and certainly not a bug.
Burbot Aug 29, 2013 @ 1:24pm 
I really wish people would stop saying the AI 'cheats'. It gets bonuses. Bonuses that you give it when selecting the difficulty. You give yourself a handicap and then have to overcome it on higher difficulties. That is NOT AI cheating.

Setting up the game in a way that gives you early advantages to help counter the AI's head start is common. I've never seen a Diety LP where the youtuber just hit random and played the game out. They always set the game to match the Civ they are playing. And you'll have a hard time getting those scouts on anything other than a huge map on marathon. Any other settings make the archer/scout a rare but special unit.

How is this a bug? It's been common knowledge that ruin promoted scouts are like this for a long time. I'm unsure if you are serious or just posting to make a point re: the hot off-topic discussion generated in another thread. You have plenty of time in the game, so this can't be new to you.
B0RDERL1NE Aug 29, 2013 @ 1:41pm 
Originally posted by Thanter:
Setting up the game in a way that gives you early advantages to help counter the AI's head start is common. I've never seen a Diety LP where the youtuber just hit random and played the game out. They always set the game to match the Civ they are playing. And you'll have a hard time getting those scouts on anything other than a huge map on marathon. Any other settings make the archer/scout a rare but special unit.

How is this a bug? It's been common knowledge that ruin promoted scouts are like this for a long time. I'm unsure if you are serious or just posting to make a point re: the hot off-topic discussion generated in another thread. You have plenty of time in the game, so this can't be new to you.

^This. All of this.
Techclerk Aug 29, 2013 @ 3:45pm 
So don't say gay. Don't say bug. And don't say AI cheats. Got it
Techclerk Aug 29, 2013 @ 3:55pm 
I've been playing since Civ 2. And this is the first time I've noticed scouts not becoming promoted by ruins but upgraded to a technology you may not even research, yet. So follow me. The scout gets a promotion to move and heal in the same turn. The archer gets the same promotion to move and heal in the same turn. So why is the archer offered the promotion it already has? Because it is a bug that was overlooked in design. Obviously.

Please forgive me for being such an unserious person that I would post something that you already knew.

Are you guys programmers? Is this just a professional having problems with a layman's use of the word "bug?" When this no longer happens because promotions and upgrades are stitched together more properly, I will look back and remember your objections but still call it a bug. If you have experience in the field and a higher level perspective of programming, sometimes you just have to allow other people who do what they do speak as they want to. A machinist maybe can't ever really mill a piece plus or minus one ten thousands of an inch, but you have to let him understand it that way. You don't get all mad at him for saying things the way you don't like to hear it. What good does that do?
Last edited by Techclerk; Aug 29, 2013 @ 4:50pm
B0RDERL1NE Aug 30, 2013 @ 6:35am 
Originally posted by Techclerk:
I've been playing since Civ 2. And this is the first time I've noticed scouts not becoming promoted by ruins but upgraded to a technology you may not even research, yet. So follow me. The scout gets a promotion to move and heal in the same turn. The archer gets the same promotion to move and heal in the same turn. So why is the archer offered the promotion it already has? Because it is a bug that was overlooked in design. Obviously.

Scouts have a line of promotions. Archers have a completely separate line of promotions. None of them have the same name or symbol, it can never be offered a promotion it already has. They do each get a promotion that allows them to "Heal every turn, even it if performs an action," but there is no problem with them both ending up with that promotion. It is a known circumstance that the developers purposefully set up, as you will see below, so there is no bug for them getting promotions. The unit getting 2 promotions with the same effect is far better than getting both a ranged and melee promotion from tech progression, which happened in Civ vanilla and was also not a bug. For confirmation about promotion overlap, here is a list of the possible upgrades for each.

Scout: Survivalism 1-3, Scouting 1-3, Medic 1-2
Archer: Accuracy 1-3, Barrage 1-3, Cover 1-2, March, Logistics, Range

One of the options for ancient ruins is a tech upgrade for the unit, and yes it is allowed to upgrade the unit with a tech you do not have. That is part of the benefit. Scouts do not have any higher-tech versions, so they have to be upgraded to something else. The developers chose it to become an archer. So there is no bug for it getting upgraded to an archer, either.

I suppose they could just not have Scouts turn into anything else, but I would rather have a Scout-Archer hybrid than nothing at all, just because of one promotion that has the same effect. But since those promotions are from two completely different unit classes, it isn't a problem.

A "bug" is a problem that occurs from something in the game not functioning the way it is supposed to. This Scout-to-Archer upgrade is completely intentional, hence, not a bug. The developers did it knowing that there was the possibility of a double-effect promotion. I doubt they thought that would happen very often, given the extremely small chance of getting the exact circumstances necessary for that case. Since you are not using the game's normal settings to get the situation you are describe, I would bet it is an unsupported case, so even if it was a bug, which it isn't, nothing would be done about it.
Mayhem Effect Aug 30, 2013 @ 7:10am 
Originally posted by Techclerk:
So don't say gay. Don't say bug. And don't say AI cheats. Got it
seeing as you used all three terms incorrectly that's probably a safe bet.
Burbot Aug 30, 2013 @ 7:46am 
Originally posted by Techclerk:
Please forgive me for being such an unserious person that I would post something that you already knew.

My apologies if I came off condescending. I was confused when I saw you had so much time in the game that the archer/scout would be new to you. I'm certain there are a still a quite a few things I don't know even with the time I've put into the game. Cynicism is just one of my many character flaws.

Borderline covered the scout/archer reasoning exceptionally well.

Another anomoly is that warriors upgrade to spearman which is also a different promotion progression. Most likely because upgrading to a swordman would require iron. If the player hadn't hooked up iron, which is highly likely, it would create a resource penalized unit, so the devs chose to go with spears. Besides the fact that a sword that early might be a bit OP.

Sometimes reasons are not always obvious. Yeah it's semantics, but you hit three out of three that ruffle my feathers. Wasn't trying to belittle, my text usually comes off blunt and abrasive even when I don't intend. Just the way I write. Cheers.
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Date Posted: Aug 28, 2013 @ 6:50pm
Posts: 19