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Fully upgraded scouts to archers are not easy but I have 5 of them on emperor level. The game is configurable in many ways. If you max out city states, huge map, marathon pace and only one other AI civ then you have plenty of time to create very many fully promoted units and more great generals than you can know what to do with. After I conquer the game this way I can move up the challenge by adding another AI civ.
I used to beat the standard config at each level one at a time but now I find it more fun to play at very hard levels and win with configurations that still keep it difficult but give me an advantage early in the game. AI cheats to raise the difficulty level. I'm not playing against Big Blue. I wish the harder levels were more fair and better AI strategy algorithms but you are trying to beat the house at those levels and this is how I keep it interesting in single player mode.
Well yes, if you use non-standard game setups, you are going to get some results that you might otherwise not see. That is hardly surprising and certainly not a bug.
Setting up the game in a way that gives you early advantages to help counter the AI's head start is common. I've never seen a Diety LP where the youtuber just hit random and played the game out. They always set the game to match the Civ they are playing. And you'll have a hard time getting those scouts on anything other than a huge map on marathon. Any other settings make the archer/scout a rare but special unit.
How is this a bug? It's been common knowledge that ruin promoted scouts are like this for a long time. I'm unsure if you are serious or just posting to make a point re: the hot off-topic discussion generated in another thread. You have plenty of time in the game, so this can't be new to you.
^This. All of this.
Please forgive me for being such an unserious person that I would post something that you already knew.
Are you guys programmers? Is this just a professional having problems with a layman's use of the word "bug?" When this no longer happens because promotions and upgrades are stitched together more properly, I will look back and remember your objections but still call it a bug. If you have experience in the field and a higher level perspective of programming, sometimes you just have to allow other people who do what they do speak as they want to. A machinist maybe can't ever really mill a piece plus or minus one ten thousands of an inch, but you have to let him understand it that way. You don't get all mad at him for saying things the way you don't like to hear it. What good does that do?
Scouts have a line of promotions. Archers have a completely separate line of promotions. None of them have the same name or symbol, it can never be offered a promotion it already has. They do each get a promotion that allows them to "Heal every turn, even it if performs an action," but there is no problem with them both ending up with that promotion. It is a known circumstance that the developers purposefully set up, as you will see below, so there is no bug for them getting promotions. The unit getting 2 promotions with the same effect is far better than getting both a ranged and melee promotion from tech progression, which happened in Civ vanilla and was also not a bug. For confirmation about promotion overlap, here is a list of the possible upgrades for each.
Scout: Survivalism 1-3, Scouting 1-3, Medic 1-2
Archer: Accuracy 1-3, Barrage 1-3, Cover 1-2, March, Logistics, Range
One of the options for ancient ruins is a tech upgrade for the unit, and yes it is allowed to upgrade the unit with a tech you do not have. That is part of the benefit. Scouts do not have any higher-tech versions, so they have to be upgraded to something else. The developers chose it to become an archer. So there is no bug for it getting upgraded to an archer, either.
I suppose they could just not have Scouts turn into anything else, but I would rather have a Scout-Archer hybrid than nothing at all, just because of one promotion that has the same effect. But since those promotions are from two completely different unit classes, it isn't a problem.
A "bug" is a problem that occurs from something in the game not functioning the way it is supposed to. This Scout-to-Archer upgrade is completely intentional, hence, not a bug. The developers did it knowing that there was the possibility of a double-effect promotion. I doubt they thought that would happen very often, given the extremely small chance of getting the exact circumstances necessary for that case. Since you are not using the game's normal settings to get the situation you are describe, I would bet it is an unsupported case, so even if it was a bug, which it isn't, nothing would be done about it.
My apologies if I came off condescending. I was confused when I saw you had so much time in the game that the archer/scout would be new to you. I'm certain there are a still a quite a few things I don't know even with the time I've put into the game. Cynicism is just one of my many character flaws.
Borderline covered the scout/archer reasoning exceptionally well.
Another anomoly is that warriors upgrade to spearman which is also a different promotion progression. Most likely because upgrading to a swordman would require iron. If the player hadn't hooked up iron, which is highly likely, it would create a resource penalized unit, so the devs chose to go with spears. Besides the fact that a sword that early might be a bit OP.
Sometimes reasons are not always obvious. Yeah it's semantics, but you hit three out of three that ruffle my feathers. Wasn't trying to belittle, my text usually comes off blunt and abrasive even when I don't intend. Just the way I write. Cheers.