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Сообщить о проблеме с переводом
I wouldn't worry too much about wonders. They are mostly just for fun and not needed to beat the game. Once you get the basics of the game down, you should have no problem playing on Emperor.
It is kind of like Settler through King are the tutorials and/or role-playing sandbox difficulties. From there it is essentially:
Emperor: Easy
Immortal: Medium
Deity: Hard
though prince also gives ai advantage,
for me best was noble difficulity on previous civs
You've said that more than once on these forums and I would request that you stop. It's probably rather discouraging to people who aren't able to beat those levels and, as such, not a very nice thing to keep bringing up.
Keep an eye on the diplomacy window to see what policies they are choosing. Not only will it give a hint on what wonders they are after, but you know the policy specific wonders that only you are likely to get if you want them.
I like to play Standard sized maps. On Emporer I found my loses coming from runaway civs. Just run out of time to stop them so I switched to Epic speed. King/Epic feels like a Prince/Standard, so I may move up to Immortal/Epic after I get a better handle on the pacing.
My personal scale using normal speed
Emporer: Hard
Immortal: Very Hard
Diety: Impossible
Yes, I've posted similar things before. I've never made any claims of tying someone's self-worth to the difficulty they play on. If someone is finding King and below difficult, they just don't understand the basics. Nothing to get offended by.
Sorry, going to have to ignore your request.
If anyone out there is somehow offended by not being able to beat King or below easily and would like to, I am always willing to give advice.
But yeah... I don't really think there's any reason to "protect" new players from that - at least... If I was in that position, I would probably just think you're a cocky jerk and don't give a damn about your opinion - or try to get better as fast as possible. ;)
Prince / King gives me the most fun. The other civs are on par with your civ and you got freedom to play around.
Emperor and higher you're forced into a niche.
I thought I sucked when I saw people beating diety and I didnt care, its called just playing the ♥♥♥♥♥♥♥ game and having fun and eventually, slowly, but eventually raising the difficulty. Next thing you know you realize the AI is ezpz if you go naval power and then need to take it to the next stage (usually multiplayer) but this game isnt really that great for multiplayer unless you have longtime friends willing to put in the time and not quit once something doesnt go their way ( this happens often).
Oh btw, staying quiet but keeping your foot down till hitting frigates, then come at everyones coastlines and win is one of the best strats in the game on any difficulty. Only requirement is getting some coastline cities for said coastline wreckage possibilities.
I agree on the niche thing, I really thought at first the AI got better each difficulty but then I found out they only get bonuses and really limits the game on higher difficulties.
You can keep a tech lead over Emperor AI by only having a capital, putting it on food focus, and clicking next turn a few hundred times. Also the additional effort of manually selecting Great Scientist slots. Don't even need to be by a mountain or river or even have that great of a city location.
1. High food in capital
2. Work Great Scientist slots.
That is it. No fancy micro-managing, ideal number of cities, specific policies, nothing. About as basic as the game gets.
By the way, this is zero wonders needed. On Emperor you can actually grab most of the wonders.
If you actually add a few more cities, grab key wonders, and have a decent location for the capital, you blow right past the AI with zero issues. Hence "easy".
Perhaps I am just "arrogant and cocky" but I don't think having a half-assed capital and making a small effort to prioritize growth and science is anywhere near "top-level play", but that is all you need to keep pace with Emperor AI.