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In any case, you'd probably want to go with a smaller map (less people to conquer overall), and something like continents (so that you're guarenteed to only know half of the civs by 350 BC). Small continents is riskier, I think, since they might be connected by shallow oceans and you could have faraway civs meeting you unintentionally.
And you're definitely going to want to play on Epic or Marathon, so your troops can do more conquering in a shorter amount of in-game time.
I play at a minimum of King to keep achievement hunts challanging for myself, but I allow myself to adjust other settings like map size.
On King I barely accomplished it, sadly that was during the period that achievments were not working for everyone.
I can confirm
I took Gandhi's capital (their last city) in turn 98 (so 2 turns before 350 BC) but didn't have the achievement. Is it because of the allies ? I earned some victories achievement that way, made it faster for civs I didn't want to play to much with and seemed to work for victories achievement. Or has it been working for others ?
I think its because you had allies, and so maybe the game recognizes them as known civilizations that you didn't conquer, even if they are friendly towards you.
I think the tutorial that you destroy a city will unlock it. I got there too...
Actually, it seemed to be the problem. Played again later without allies and that worked.
I'm doing a mix of Tradition and Honor. Small pangaea map with 3 or 4 civs and raging barbs, Prince level, epic speed. I've build 1 wonder (temple of artemis) while researching the techs for companion cavalry, and I've been fighting barbarians. Everything is going okay, but the clock is ticking fast. I've only met one other civ so far. And I haven't settled a 2nd city yet (and I might not)
I have 1 each: scout, warrior, hoplite, horseman (a gift from a CS), and companion cavalry. That should be enough to take a 9 or 10 strength city pretty easily... but probably not 4 or 5 of them. And I don't even know where the others are. It is 1050 B.C. already.
I suggest dropping the difficulty down (I did it on Chieftain) and do a Duel map on Pangaea. Maybe set the time length to Epic or Marathon, but Normal is still possible. Immediately beeline Bronze Working. You'll pick up Mining along the way, helping production. Hopefully you get some Ancient Ruins that help with tech or Culture (you'll need Honor for a Great General and that 15% combat bonus for units with an adjacent friendly unit). Spam Hoplites and Archers and all that good stuff. Move them into place. Horseback Riding is preferable because having Companion Cavalry is really helpful. You'll need Hoplites to take the hits while the Archers whittle down the City (you'll want to strike early if you want to win faster because having a second city to deal with is a pain, but it's doable. Three cities might be too much). Swordsmen are really handy if you can make them, but Warriors will do fine for now. Don't go gungho, play it smart. Near the end, you should have Companion Cavalry. Move in if you haven't already and FINISH HIM (or her).
It's been more than a year since I've done this (without expansions), so I'm trying to go off memory here.
It's possible on Chieftain, I can confirm. I won right on the the 350 BC mark too. I even fit in the Great Library into Athens, I believe. I might have to check my saves (I have a save of just about every game I have, but there are some that I do delete mostly through ragequit). I did it without expansions, so it actually might be easier (due to the 10 HP system and full health promotions).
I think TheGaleRider pretty sum it up :
- build only military units that you pack around their capital,
- search for military tech first (didn't use the cavalry personnaly, went for steel instead so you have more resilient units)
- most of all : do NOT let them build a second city. Instead, attack them when they send their first colon(ist ? ) that'll make you a free worker. Having 100 turns to capture a city is makeable but the more thay have, the most difficult it is.
- do not fear loosing many units. The key is to have enough so you can do the maximum damages each turn to a city. That may imply keeping up your gold greedily because in the end, your income might well be negative.
So I have to conquer everybody by 350 BC, or just everybody I have discovered? (Dido has already built a 2nd city) I never found any ancient ruins even tho' I built a scout before a monument or shrine; I might have them disabled.
I like the idea of attacking their 1st settler. BTW, I have horses but no iron.
ETA: I just checked, and the "no ancient ruins" box is checked in the advanced setup. I don't remember doing that. Might be leftover from my last game. I have companion cavalry right now; I just built my first one.
Should I disable BNW and play on G&K instead? That way I can get at least some gold from the map and not have to mess with trade routes (which don't yield much in the early eras anyway) I should also play it on a standard-sized continents map with high sea levels, and disable the Polynesia DLC (the rest will be random) That way I should never meet half of the civs until well past 350 BC -- and they'll wonder why such a peaceable guy has a whole continent to himself ;)
And I think I need to rush Construction or Iron Working instead of Horseback Riding after I get my library built and at least one luxury hooked up. I need comp bows and/or swords to take cities. (I have no idea how Seoul got to 19 strength so fast) The nearest AI will get at least one settler out before I'm ready to attack; I figure if I don't manage to capture the settler, I can puppet that city -- it should have at least one luxury) -- and when I get my free settler, I'll burn down Puppet City and settle New Puppet City on top of the ashes because it should be a good location and the tiles already improved.