Sid Meier's Civilization V

Sid Meier's Civilization V

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drake1444 Aug 9, 2013 @ 12:38pm
Happiness problems?
Is anyone having trouble keeping their civilizations happy? I've been doing everything to keep people happy but nothing works. For example, I buy a stadium or some other happy generating building and the next turn, my unhappiness has increased.

It's weird.
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Showing 1-15 of 16 comments
Daddy Fisk! X2 Aug 9, 2013 @ 12:41pm 
What are the sources? It may be because your civilization has growth. More people = more unhappyness.
drake1444 Aug 9, 2013 @ 12:44pm 
Yeah, I thought that might be it but they aren't changing at the same time. I'll just make a turn and there will be more unhappiness but no notification that there was population growth in any of the cities.

I'll check my game and get the specific numbers.
Menda Aug 9, 2013 @ 2:00pm 
tip, every time you see your happines is gonna get negative soon, just avoid the growth on the city menu, build some happines buildings or make some trades, then your cities can keep growing
Random Jimmy Aug 9, 2013 @ 3:17pm 
Tip: Especially once your empire grows to a certain size, there are a few social policies which provide large local city happiness boosts. These should become a significant priority later on.
Tonker Aug 9, 2013 @ 3:36pm 
This civ game is really hard on happiness, especially if you're an expansive civ.

Liberty and Order are really useful. Commerse is also good. Make trades for luxury goods you don't have, they really make a huge difference. (Especially if you have the Commerse +2 happiness to luxury goods) If the other civ asks for a ton of stuff for them, you can sometimes whittle them down. Settle near luxury land units and use harbors and roads to establish trade routes.

Going full Honor and building all the defensive buildings (Walls, castles, etc) is also helpful. When you're starting your religion try and use at least one of the happiness perks. (I tend to use two and one culture for expansive civs).

If all else fails, attack another civ as certain city states will be very happy about this and you'll reap their luxury goods. If you're powerful enough to defeat the civ, they will also buy you off when they get desperate. (Defeating and puppeting/annexing creates more unhappiness and is not what you want at the moment).
mss73055 Aug 9, 2013 @ 4:30pm 
Mercantile city states are handy, too. They usually got 2 luxuries and you get another +3 happiness for being their ally. Making a whopping 11 smiles.
Originally posted by drake1444:
Yeah, I thought that might be it but they aren't changing at the same time. I'll just make a turn and there will be more unhappiness but no notification that there was population growth in any of the cities.

It might be worth noting that those notifications only appear for cities with small population.
K2 Aug 10, 2013 @ 12:55pm 
If you have the latest addon, BNW, it's pretty easy. Just befriend (Patronage + Pledge to protect) mercantile city states and you'll have ♥♥♥♥♥♥♥♥ of happiness without effort. Had games with 100+ happiness cause of them (on large maps with many CS it's easier).

Otherwise, watchout for city placement. Don't place useless cities, always try to at least one luxery with a city, so you get some happiness. Don't expand until you have like 8 extra hapiness, a new city takes 4 unhapiness off and quickly grows, so that's 5+.
Same goes for war, raze ciites you dont need and try to avoid going too much into unhapiness if at war. Optimially you'd want to start war with 20-30 excess happiness.

Try to get polices at some point that increase your happines. One extra from CS resources (patronage), or two extra from luxeries (commerce) are pretty good. There are other decent ones, like the one that gives you happiness for every 2 citizens in your capital is good in the beginning. Later you can get freedom with less unhapiness from specalists and such.

If you still have problems, you could also try to get religion traits or religious buildings that get you happiness (if you have any addon). If you are into wonders, good happiness wonders, you should ALWAYS get either though conquest or by building them yourself are notre dame (+10 happiness) and forbidden temple (-10% unhapiness from cititzens). Later something to consider is eifel tower
Kelimaagikko Jun 12, 2014 @ 8:53am 
I get a lot of unhappines from great persons. I took every worker from buildings like factories, banks and such but that didn't help at all. Is there any way to reduce the unhappines from great persons. Or if I already have high population is there a way to reduce it now?
Staber13857 Jun 12, 2014 @ 6:59pm 
Originally posted by #OMEGA - K2:
If you have the latest addon, BNW, it's pretty easy. Just befriend (Patronage + Pledge to protect) mercantile city states and you'll have ♥♥♥♥♥♥♥♥ of happiness without effort. Had games with 100+ happiness cause of them (on large maps with many CS it's easier).

Otherwise, watchout for city placement. Don't place useless cities, always try to at least one luxery with a city, so you get some happiness. Don't expand until you have like 8 extra hapiness, a new city takes 4 unhapiness off and quickly grows, so that's 5+.
Same goes for war, raze ciites you dont need and try to avoid going too much into unhapiness if at war. Optimially you'd want to start war with 20-30 excess happiness.

Try to get polices at some point that increase your happines. One extra from CS resources (patronage), or two extra from luxeries (commerce) are pretty good. There are other decent ones, like the one that gives you happiness for every 2 citizens in your capital is good in the beginning. Later you can get freedom with less unhapiness from specalists and such.

If you still have problems, you could also try to get religion traits or religious buildings that get you happiness (if you have any addon). If you are into wonders, good happiness wonders, you should ALWAYS get either though conquest or by building them yourself are notre dame (+10 happiness) and forbidden temple (-10% unhapiness from cititzens). Later something to consider is eifel tower
That trick doesn't work anymore. They made pledge to protect only increase base by 5 points instead of 10.
Staber13857 Jun 12, 2014 @ 7:08pm 
The best way to deal with happiness problems is to plan for them. If they city you are going to found only has 0-1 new luxury resources for your empire, it's probally best to either found another city with more luxury resources in range of it or wait for your happiness to be above or around 15. To get that, you nedd cs friendships (its best to build those around medevil era if possible), happiness buildings, happiness granting polices, happiness boosts from religon, and/or trading luxurys with other civs.

P.S. to check to see of a city is in range of a resource, count to 3 hexs with 0 being the location of the city. Tecnically city borders expand to 6 tiles but they don't move past their workable tills (aka tills within 3 hexs of the city) untill much later in their growth.

Specifics:
land and sea luxurys
circus and stone works
colisium, zoo, and stadium
circus maximus+5, norta damn+10, chitzan itza+4, Taj mahi+4, forbiden palice -10% negative happiness, effile tower +4 (I think.)

P.S.S. The AI tend to go after the norta damn and chitizan itza like madman. Do whatever you must to get them first.
Last edited by Staber13857; Jun 12, 2014 @ 7:16pm
identity001 Jun 12, 2014 @ 7:10pm 
After trying to finally play the game on King I am at a total loss for how to deal with resourcing. Either after a certain difficulty the AI is not affected by either money or happiness/unhappiness or there is just some secret to it all that I simply do not understand. They can slap out as many cities and as many soldiers as they want without it effecting their economies in the least. I must know the secret.
Staber13857 Jun 12, 2014 @ 7:17pm 
Originally posted by identity001:
After trying to finally play the game on King I am at a total loss for how to deal with resourcing. Either after a certain difficulty the AI is not affected by either money or happiness/unhappiness or there is just some secret to it all that I simply do not understand. They can slap out as many cities and as many soldiers as they want without it effecting their economies in the least. I must know the secret.
Unhappiness does affect them. Their buffs are just large enough that they shrug off those penatiles. And yes, they really don't suffer from a crap economy like they should. There are secrets, Just ask people that play on diety. I tend to stick to prince because I hate having to play catch up with the AI.
Last edited by Staber13857; Jun 12, 2014 @ 7:19pm
Migz - DH Jun 12, 2014 @ 7:29pm 
Please note that this thread is 10-months old and is likely out of date.
Staber13857 Jun 12, 2014 @ 7:31pm 
Originally posted by Migz - DH:
Please note that this thread is 10-months old and is likely out of date.
Whoops. Sorry about that. Who revived it randomly?
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Date Posted: Aug 9, 2013 @ 12:38pm
Posts: 16