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The question is really to use them or turn them to improve a tile. In general, it's best to improve tiles with them early in the game because you'll get so much more out of them of over the course of 100's of turns. Later in the game -- in general -- it's best to use them to rush a project.
Great Engineers basically do the same thing but instead of your overall science output vs science needed, its a city's production output vs production. Using a great engineer will add a big pile of production onto whatever your are producing, but to my knoweledge will not carry over to whatever you make next.
So basically, use great scientists whenever and save your great engineers for the starting turns of a big production like a wonder.
Somebody correct me if was wrong about anything here
Using them up immediately or saving them is a hard question, that depends on your strategy. Generally: If you really need "that one special wonder" for some awesome strategy, you might want to save him, even early on, in most other cases it'll be extremely useful to stack some tile improvements in your capital, "macro it up" and benefit from it the rest of the game.
Just keep in mind that an inactive engineer costs you gold every turn just like every other unit.
The production excess resulting from using a great engineer doesn't carry on, so if I can't buy with faith immediately, or I'm far from getting an engineer from the specialists, I begin building something else. When I finally get one, I add that wonder in the queue, bring it up front and use the engineer. Putting on hold the previous work, in a queue, saves the production already put into that specific building or unit and after completing the wonder (usually 1 turn), the city will continue where it left.
So, there is no point in saving a great engineer for more than several turns. On a large map, standard speed, if I need to keep it zzz more than 5-6 turns, I prefer to let him build his workshop. With various policies, ideologies and the World Congress, that could be a great investition (+ production, culture, gold).