Sid Meier's Civilization V

Sid Meier's Civilization V

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How we open trade with caravan with other civs?
There's only 1 Civ I can use the trade caravan right now but I discovered a bunch of other civs
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Showing 1-9 of 9 comments
Rob6900 Aug 1, 2013 @ 9:10pm 
early in the game your caravan distance is VERY limited. it increases as you research more of the techs.
Danny Aug 1, 2013 @ 9:27pm 
Dang rob Im seeing your name alot here right now. Anyway, I also recommend oversea trade routes over caravans if possible due to 2x the bonus be it food,production, or gold. Dunno if 2x the science though.
Rob6900 Aug 1, 2013 @ 10:07pm 
Yeah, I also recomend the cargo ship for more bonus, but the science is NOT affected.
the Science is based on how far ahead or behind you are in science to that civ.
Arcamean Aug 1, 2013 @ 11:09pm 
TBH I find Caravans confusing, I've only just started Civ after a long hiatus. It's hard to tell what I'm getting and what it's costing me.
Zwirbaum Aug 1, 2013 @ 11:58pm 
When you have a list of targets for your caravan, there is mentioned range of it (in hexes). Maybe try also rebase your caravans so they are closer to another civs.
Drevin Aug 2, 2013 @ 1:56am 
On the top of the screen there is a button that, when clicked, extends a list of useful overviews. In that list you will find an entry called Trade Routes, or similar. Open that, and now you are in the entire overview of possible caravan routes, your established routes, and the routes inboud to you (3 tabs at the top). Now if you stay in the tab that shows all available routes, you can sort the list depending on your needs and see which route would be most befeficial for you to establish.

Now see where your available caravan is located currently. If it's not in the city you like to have as departure point, just move the caravan there. When you're in the right city, click on the button that creates a caravan, and choose the desired destination city from that list.

PS: when browsing the list of available trade routes in the overview, check the icon on the left that shows the type of caravan that can be established. If it shows the icon of a boat and you only have camel caravans, you won't be able to establish that trade route, because it needs a trading ship.
mss73055 Aug 2, 2013 @ 2:19am 
You can only establish 1 route between 2 cities. The cities have to be "in range" but i dont know exactly how this range is determined. I dont have a complete list of of techs what extend the number and range of trade routes. It's a good idea to check the Trade Overview > Possible Trades for the best combinations. Rebase your caravans and ships accordingly.

Science and faith do not get the x2 sea multiplier, but hammers and food do. But then hammers do not scale with city bonuses, so all of the trade calculations seem to be all special and weird. A sea route typically gives +25% production to your capital. So one way to go with Venice is a few overseas routes while your capital cranks out the wonders.

Trade routes do not update. They are much like a static agreement what expire after 30 turns.



Sminky Aug 2, 2013 @ 3:22am 
initialy the range is 10 tiles for land, not sure about sea, but much further.
mss73055 Aug 2, 2013 @ 8:10am 
Trade routes is complex stuff so it seems. And muchos cash!

http://steamcommunity.com/sharedfiles/filedetails/?id=166029619
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Date Posted: Aug 1, 2013 @ 8:39pm
Posts: 9