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Confirming this, if you settle a city directly on top of a resource, it counts as having a worker build improvement on it, but i think Tech requirements still counts, (need calender tech for some luxuries, for example) before you benefit from it, not sure on that tho
An exception is that with Indonesia, when you settle your first city on a landmass (other than the capital), if you settle on top of a resource, the unique luxury produced by the city replaces the tile’s resource. If you settle on iron and the city produces nutmeg, the nutmeg replaces the iron, and the city cannot be razed.
There is one resource that is handled differently, it's Marble. You get marble as a resource when you have researched the required technology (as with other str/lux resources), but you get the marble's wonder bonus (+15% production to ancient/classical era wonders in BNW) immediately when you settle on top of it, making capital on marble tile very attractive option.
You should settle plantations, followed by camps, whereas mining resources are settled more rarely. When not to settle on resources:
1. Salt, since it gives great improvement and is easy to improve.
2. When the resource can be part of your pantheon or some other benefits. If you have several gold or silver, a mint will give you gold bonus; if you have several wine plantations, a monastery might be a good thing to pick with your religion.
Benefits of settling a resource:
1. Once you research the tech, you receive the lux, meaning that you can settle faster;
2. You don't have to worry about the resource being pillaged;
3. A resource that is found in difficult terrain can take time to improve. For example, plantations in jungle or marsh require not only the plantation tech (calendar), but also masonry (to cut down the marsh) or iron (to cut down the jungle) -- but by settling the resource, you terraform the land, so you only need the calendar tech to access the resource.
Unless there's a strategic reason for not settling a plantation, you should settle it, especially if it's by the river, since a plantation will only give you +1 gold, but if you move from your starting point, which is also next to a river, you will be able to improve that starting point with a farm, giving you +2 food with Civil Service.
On the other hand, most luxuries don't make for amazing tiles, so settling on top is perfectly OK. It even saves you some worker labour time, but that's a negligible advantage in the long run.
Camps are kind of the same, but if I have a lot of camps I try to get that +1 food religion pick. Even if I can't hold it for the entire game, having it for the early part is still good.