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Getting luxury resources is the easiest way to bring up happiness. Trade extra resources to the AI for luxuries and try to build your cities by different luxury resources.
Notre Dame world wonder is a free +10 happiness so you might want to pick it if you can.
Liberty isn't a very good tree. You almost always want traditionalism.
I believe if you are friends/allies with mercantile city states they will grant bonus happiness.
You should only expand when you have excessive happiness. Maybe 10-20 happiness before you build a new city. For every city you have you get -1 happiness. You also get -1 happiness from every citizen you have.
You should always aim for getting a religon. It can give alot of bonuses such a gold, happiness, culture or food.
Have a clear idea of what kind of victory you are going for and what world wonders you are aiming for. You can't get every wonder you want. You need to have a few that you really want and rush down the tech tree for them. Otherwise your tech tree just ends up all over the place and the other players will end up with all the good wonders.
Probably want to avoid wars as much as possible unless you are going for the world domination victory. Wars will just slow down your progress so avoid them if possible. Try to be friendly with all of the AI and accept their declaration of friendship .
I'm probably forgetting some stuff but these should help you. In all honesty it probably isn't a good idea to have a giant sprawling empire. I would rather have 3 good cities then 10 low population bad cities. It is also easier to defend a smaller empire.
i usually build around 4 cities with tradition and buy workers with gold for fast development of my nation, it seems does not work anymore
The trait in Patronage what gives you 6 happiness for luxuries is handy, because even if you already have the luxury yourself you get 2 more happiness if a city state also provides it.
You got to have the Commerce trait of 25% reduction on rushed production. Combine this with the Big Ben and maybe the 33% cut on purchasing military. That's making cheap tanks.
The powers of empires are trade and army size. If you play aggressive go with police state. On the defense pick the basic Rationalism trait and go with Order.
Greece is a good civ to roll an empire.
Who suggest not getting into war? If you see AI having very god spot, kick his nuts, if city is big build courthouse, otherwise burn it and found your own, but I guess if you will expand as I suggest the AI will attack first.
You are empire and your power is in expansion, build cultural buildings first, science next, the population will very quickly remove the gap, place cities thinkking in advance about what will be in their borders and if it's very earlt game will it be easy to defend them.
That's it, expand, defend and kick in nuts.
For religion i always go ceremonial burial and religious community
For culture, its tough since more cities means more time for each policy, but try using great artists for golden ages for culture booosts and great writers for a huge chunk of culture.
Also for city growing, dont try to build granaries and such in cities unless you reall need to, going wide means low pop but high proudction. so watermills are ok cuz plus 1 production is really nice early game.
For gold management, build buildings only when needed, dont build ALL the buildings because going wide can get expensive so try to manage your expenses. For practice i would say try out carthage because you dont need roads to connect cities due to a free harbor and that can really help out early game.
Raging barbarians on - so I get a LOT of barbarians.
Open Honor first - this gets me culture for every barbarian killed. 4 per archer, 8 per axe guy, 10 for spearmen, etc. Literally, early on, 1 axe barbarian gets you more culture than you'll get in 2 or more turns. It can take 3 turns to kill them until you get tougher troops but that's still a healhty bonus.
Open Tradition next - 3 or 4 more culture from this. Maybe 1-2 into this (depending on how I'm building) (I like wonder and the free building here).
Open Liberty next - 1 more culture from opening it. After opening this, I tend to fill it - not always, again it depends on the situation but this one I tend to fill out.
All told, by around your 28-35th turn you can be gaining around 20-24 culture per turn (depending on how many barbarians you are stomping - this can radically effect your culture gains).
I easily flesh out the culture trees -getting the bonuses from tradition and liberty before clearing mid game.
For religion...
I get that +100 gold per city conversion option (helps early, not painful later on either) instantly with your first city, you get 100g from this and missionaries can be seen as "free gold" when you make them to convert other cities. There are other options to look at (iirc - there's a temples = happiness too).
I tend to get Pagoda's (frist) and Cathedrals (as upgrade option) being as I tend to focus on culuture but Pagodas are "most well rounded" - +2 to faith, culture and happiness. Handy to build them.
Just general info on how I approach it. The trees offer some happiness options and that helps a lot so I do focus a bit on culture vs expanding cities really fast.
I always build an great engineer with the great person given and hurry a wonder available
will try what you're saying and see the results
i already gone for honor with raging barbarians, but i feel like cheating when i do that