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Immortals are great but they cannot take a city that quickly
Assyria is a very weak civ, the Siege towers are literally the only thing note-worthy about him, and they aren't even that good.
They become irrelevant very quickly, and if you're good at positioning your units, they're useless (they can't attack units, so just block them).
Out of all the Unique Units in the game to talk about balance issues with...Seige Towers are definiltey not one of them.
So you were underprepared for a Warmongering civ and that's the Seige Tower's fault?
Unless you're playing with Random Personalities, you should learn which Civs are likely to declare war on you. Assyria is one of those civs.
Also, you need to look at Assyria as a whole. Their unique ability is pretty good, I think people underate how useful it can be. However, their unique building is mediocre at best. It's difficult as an early warmongerer to get those great writers out so you can use it. So even if the siege tower is somewhat overpowered, it balances out their bad unique building.
Furthermore, Assyria is meant to be an early warmongerer. That's why he was programmed to be more aggressive than other civs. After the classical era, it's very difficult for Assyria to do anything unless he conquered some other civs in the beginning.
Some UU need rebalancing, but I don't think the siege tower is one of them; especially when you look over the Civ as a whole.
I very much doubt you would get a great artist early enough to make this bonus useful as assyria.
So what ? Yes there are some good Unique Units. It compensates for the ton of crappy ones.
It doesn't double has a Barracks, it only gives 10xp
Great writers don't come early enough to make it useful as well.
You'll be able to build (or be very close) an Amory by then, and the 10xp isn't enough for a second promotion, so it ends up not actually giving a noteworthy benefit to your new units that you make in that city.
Siege towers remain relevant for a long time. I seldom upgrade them to trebuchets until I can immediately upgrade again to cannons. Even then, I like to keep a couple of old siege towers around just for the sapper bonus. It's hilarious to use them in the information era with GDR's, bazookas, and XCOM's, you just have to be careful to keep the ST safe. (I think the sapper bonus still works if the ST is embarked, protected by a destroyer or missile cruiser or something)
It's currently late Renaissance/early Industrial era (I just hit industrial by beelining Fertilizer, none of the AI's are industrial yet but they have as many techs as me) I captured the well fortified Maya capitol (strength was 40-something) with 2 siege towers, 3 crossbows, and 2 or 3 pikes. The first ST almost got killed when it moved in range of the city. Even with Cover II it had to retreat and pillage and heal for a few turns. To take the city, I sacrificed pikes; I moved a full-health ST and a couple of crossbows into position and attacked the city with the xbows and a pike but not the ST, it was just there for the bonus. The AI then targeted the injured pike; if he survived I'd fortify him, and if he died I'd bring in another. When the first ST was almost healed and the city was deep in the yellow from the crossbows, I brought the first ST up to the city to give the sapper bonus to the other ST which then took the city. All this only took about 3 turns.
The royal libraries are mainly (in my opinion) a place to stash stolen great works, so you don't need to build amphitheaters right away. The +10 XP is just gravy.