Sid Meier's Civilization V

Sid Meier's Civilization V

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Assyria's Siege is OP, needs rebalance
As above, the siege tower is just on the OP side. The issue lies with the fact that 50% bonus to city attack promotion affects other siege towers and 2 to 3 siege towers can pretty much kill off any early cities.

My best suggestion is to leave everything but just make siege towers have to take one turn to prep its attack. like the catapult.
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Showing 1-15 of 15 comments
Tribble Jul 16, 2013 @ 7:02pm 
cant be any worse then persias immortals.
don't shoot me! Jul 16, 2013 @ 7:08pm 
I had two towers and took down an AI capitol in two turns. I had a great general but my towers were attacking over a river.

Immortals are great but they cannot take a city that quickly
BardzBeast Jul 27, 2015 @ 3:45pm 
I agree. I was in a game on King difficulty and in the first 70 turns (on quick), before the renaissance era, Assyria had already taken Venice's capital, taken Siam's capital, raze 3 other cities, and razed one of my cities, all with just 3 siege towers and 2 swordsmen. I didn't think there would be such an aggressive civ so all I had at the time were two archers and a warrior. and yeah immortals are okay but they aren't amazing
Tatanka Jul 27, 2015 @ 3:53pm 
you lost a city on king ? :D
PyreStarite Jul 27, 2015 @ 4:15pm 
Stop complaining about seige towers and be more gratiful it wasn't impi.
Last edited by PyreStarite; Jul 27, 2015 @ 4:43pm
Vinyl Scratch Jul 27, 2015 @ 4:19pm 
You must have never used a Battering Ram then.

Assyria is a very weak civ, the Siege towers are literally the only thing note-worthy about him, and they aren't even that good.
They become irrelevant very quickly, and if you're good at positioning your units, they're useless (they can't attack units, so just block them).

Out of all the Unique Units in the game to talk about balance issues with...Seige Towers are definiltey not one of them.

Originally posted by BradzBeast:
I didn't think there would be such an aggressive civ so all I had at the time were two archers and a warrior.

So you were underprepared for a Warmongering civ and that's the Seige Tower's fault?
Unless you're playing with Random Personalities, you should learn which Civs are likely to declare war on you. Assyria is one of those civs.
Last edited by Vinyl Scratch; Jul 27, 2015 @ 4:21pm
Eamos Jul 27, 2015 @ 5:00pm 
I don't think that Assyria's siege towers are overpowered. First of all, siege towers can't attack units. That causes huge problems because you can never put them in the front lines. you have to take out most of the units before putting them by the cities so they can attack. So you just need to be smart about your defense and you can beat them. Now if you get a siege tower by someone's city then they are very effective, but until then their unique unit isn't very good.

Also, you need to look at Assyria as a whole. Their unique ability is pretty good, I think people underate how useful it can be. However, their unique building is mediocre at best. It's difficult as an early warmongerer to get those great writers out so you can use it. So even if the siege tower is somewhat overpowered, it balances out their bad unique building.

Furthermore, Assyria is meant to be an early warmongerer. That's why he was programmed to be more aggressive than other civs. After the classical era, it's very difficult for Assyria to do anything unless he conquered some other civs in the beginning.

Some UU need rebalancing, but I don't think the siege tower is one of them; especially when you look over the Civ as a whole.
Last edited by Eamos; Jul 27, 2015 @ 9:54pm
KW17 Jul 27, 2015 @ 6:58pm 
Originally posted by Vinyl Scratch:
You must have never used a Battering Ram then.

Assyria is a very weak civ, the Siege towers are literally the only thing note-worthy about him, and they aren't even that good.
They become irrelevant very quickly, and if you're good at positioning your units, they're useless (they can't attack units, so just block them).

Out of all the Unique Units in the game to talk about balance issues with...Seige Towers are definiltey not one of them.
What about the Royal Library that also doubles as a barracks when its great works slot is filled? That can save you a ton of gold and production in the long run.
Last edited by KW17; Jul 27, 2015 @ 6:59pm
of Anwyl Jul 27, 2015 @ 7:10pm 
Originally posted by Keyboard Warrior (Grox3000):
Originally posted by Vinyl Scratch:
You must have never used a Battering Ram then.

Assyria is a very weak civ, the Siege towers are literally the only thing note-worthy about him, and they aren't even that good.
They become irrelevant very quickly, and if you're good at positioning your units, they're useless (they can't attack units, so just block them).

Out of all the Unique Units in the game to talk about balance issues with...Seige Towers are definiltey not one of them.
What about the Royal Library that also doubles as a barracks when its great works slot is filled? That can save you a ton of gold and production in the long run.


I very much doubt you would get a great artist early enough to make this bonus useful as assyria.
KW17 Jul 27, 2015 @ 7:18pm 
Originally posted by adventurer_blitz:
Originally posted by Keyboard Warrior (Grox3000):
What about the Royal Library that also doubles as a barracks when its great works slot is filled? That can save you a ton of gold and production in the long run.


I very much doubt you would get a great artist early enough to make this bonus useful as assyria.
Actually it has a Great Writing slot so it's unique ability comes much earlier.
Last edited by KW17; Jul 27, 2015 @ 7:19pm
Acken Jul 27, 2015 @ 9:27pm 
And with Keshiks you conquer the world in 40 turns.

So what ? Yes there are some good Unique Units. It compensates for the ton of crappy ones.
Vinyl Scratch Jul 27, 2015 @ 9:57pm 
Originally posted by Keyboard Warrior (Grox3000):
Originally posted by Vinyl Scratch:
You must have never used a Battering Ram then.

Assyria is a very weak civ, the Siege towers are literally the only thing note-worthy about him, and they aren't even that good.
They become irrelevant very quickly, and if you're good at positioning your units, they're useless (they can't attack units, so just block them).

Out of all the Unique Units in the game to talk about balance issues with...Seige Towers are definiltey not one of them.
What about the Royal Library that also doubles as a barracks when its great works slot is filled? That can save you a ton of gold and production in the long run.

It doesn't double has a Barracks, it only gives 10xp
Great writers don't come early enough to make it useful as well.
You'll be able to build (or be very close) an Amory by then, and the 10xp isn't enough for a second promotion, so it ends up not actually giving a noteworthy benefit to your new units that you make in that city.
Staber13857 Jul 28, 2015 @ 12:08am 
I rushed for siege towers on emporer dificulty and then went to attack a civ. There were about 10 warriors and 4 archers in the way. Decided to attack a city state and despite bringing 3 towers and declaring war with them right at the city, I still lost one before I could take the it. Moral of the story. Seige towers suck on their own.
Last edited by Staber13857; Jul 28, 2015 @ 12:09am
Staber13857 Jul 28, 2015 @ 12:11am 
Is there an overhaul mod for all of these crap units because im tired of how useless some of them are. Example: most cavalry unique units
Last edited by Staber13857; Jul 28, 2015 @ 12:12am
zxcvbob Nov 7, 2016 @ 12:16pm 
Thread necro time. :) I haven't played Assyria for a while. Started a game last night; small pangaea map, quick speed, emperor level.

Siege towers remain relevant for a long time. I seldom upgrade them to trebuchets until I can immediately upgrade again to cannons. Even then, I like to keep a couple of old siege towers around just for the sapper bonus. It's hilarious to use them in the information era with GDR's, bazookas, and XCOM's, you just have to be careful to keep the ST safe. (I think the sapper bonus still works if the ST is embarked, protected by a destroyer or missile cruiser or something)

It's currently late Renaissance/early Industrial era (I just hit industrial by beelining Fertilizer, none of the AI's are industrial yet but they have as many techs as me) I captured the well fortified Maya capitol (strength was 40-something) with 2 siege towers, 3 crossbows, and 2 or 3 pikes. The first ST almost got killed when it moved in range of the city. Even with Cover II it had to retreat and pillage and heal for a few turns. To take the city, I sacrificed pikes; I moved a full-health ST and a couple of crossbows into position and attacked the city with the xbows and a pike but not the ST, it was just there for the bonus. The AI then targeted the injured pike; if he survived I'd fortify him, and if he died I'd bring in another. When the first ST was almost healed and the city was deep in the yellow from the crossbows, I brought the first ST up to the city to give the sapper bonus to the other ST which then took the city. All this only took about 3 turns.

The royal libraries are mainly (in my opinion) a place to stash stolen great works, so you don't need to build amphitheaters right away. The +10 XP is just gravy.
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Date Posted: Jul 16, 2013 @ 6:58pm
Posts: 15