Sid Meier's Civilization V

Sid Meier's Civilization V

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Enviping Jul 12, 2013 @ 9:03am
Remove trade route?
I have looked everywhere on how to stop a caravan trade route within my cities. I think one is bleeding the other dry of food!
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Showing 1-11 of 11 comments
Optimus Christ Jul 12, 2013 @ 2:24pm 
Looking for the same thing. I've been diggin through every menu for about 30 minutes.
You mean stop a caravan from one of your cities to the next or an AI sim?
Optimus Christ Jul 12, 2013 @ 2:37pm 
Stop a caravan from one of my cities.
Cant you send it somewhere else, or just delete the unit?
Big Hat Logan Jul 12, 2013 @ 2:44pm 
You have to wait, until you can give new orders. And the food is not really transported, but created from nothing. Same for production. You can have awesome big cities this way.
Optimus Christ Jul 12, 2013 @ 2:52pm 
So do the trade routes just stop after a certain amount of turns?

Edit: NM, it just happened, lol. Thanks everyone anyways.
Last edited by Optimus Christ; Jul 12, 2013 @ 2:58pm
TBot9000 Jul 12, 2013 @ 2:52pm 
exactly

Originally posted by Optimus Christ:
So do the trade routes just stop after a certain amount of turns?
SpaceBoat Jul 12, 2013 @ 3:18pm 
Caravans and Cargos work on a 25 turn basis.

Make sure when you are committing one, its what you want/need. You cannot cancel or move a trader once its route is established.

It can be annoying if you send 3 ships to a civ, and they go to war and plunder them all.

That is why if you are trading with people (especially online) make sure you get mutual ships. So they can't just attack you without conesequence (as soon as ship hits city at war, its plundered).
Circle Nine Jul 12, 2013 @ 3:28pm 
Originally posted by P1ng1337:
I have looked everywhere on how to stop a caravan trade route within my cities. I think one is bleeding the other dry of food!

1. You can't stop a trade route before it's duration is finished. The only way it would end early is if war is declared or its sacked by another player.
2. The food/production/gold that are produced and given via trade routes don't come out of the cities they come from, but are created from thin air. There isn't a reason why you wouldn't want to ship food from city to city unless you have better trade routes to make.
Enviping Jul 12, 2013 @ 4:25pm 
when u use a trade route does it matter which direction its set up to deliver? do they equally get benefits?
Circle Nine Jul 12, 2013 @ 4:31pm 
Yes it does matter which city the trade route originates from. No, they don't get equal benefits.

A trade route between you and another Civ/City State will list the gold/science you're getting and the religious pressure you're putting out on them, and then the next listing of things will be the gold/science they're getting and then the religious pressure they're putting onto you.

You aren't losing any gold per turn or science per turn by making one of these, as those two things are just essentially being made from the air.

If you have a trade route between 2 of your own cities, the food or production you're shipping only benefits the city that it's traveling to. But again, the food/production being generated by the trade route isn't being taken from one city and moved to another, but is being generated by that trade route with no negative consequence for the original city that the trade route came from.
Last edited by Circle Nine; Jul 12, 2013 @ 4:31pm
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Date Posted: Jul 12, 2013 @ 9:03am
Posts: 11