Sid Meier's Civilization V

Sid Meier's Civilization V

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Mina Miko May 8, 2013 @ 3:19pm
how do map size works ?
pretty straightforward, i started playing and after a few games, i keep starting in very cramped neighborhoods that dosent leave much place to expand without angering other leaders.
So i'd like to know, how do map size works ? im not sure if im clear enough so feel free to ask further details
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Showing 1-12 of 12 comments
Mazey May 8, 2013 @ 3:34pm 
Increased map size means more tiles on the map but, by default, also more AI civs. You can precisely customise how many AI civs you want in the advanced set-up.
Finnway May 8, 2013 @ 4:23pm 
Each map size is designed to be played with different numbers of players and city-states. One reason why you're crowded might be because you turned up the number of players in advanced options.
Another reason might be because you're playing on an Earth map. Earth type maps don't have enough room for each civilization to expand, and the AI declares war more often because of this.

Here are the technical specs for each map size.

Duel Maps: 40x25 tiles, 2 civilizations, 4 city-states, and 2 natural wonders.
Tiny maps: 56x36 tiles, 4 civilizations, 8 city states, and 3 natural wonders.
Small maps: 66x42 tiles, 6 civilization, 12 city states, and 3 natural wonders.
Standard maps: 80x52 tiles, 8 civilizations, 16 city-states, and 4 natural wonders.
Large maps: 104x64 tiles, 10 civilizations, 20 city-states, and 6 natural wonders.
Huge maps: 128x80 tiles, 12 civilizations, 24 city-states, 7 natural wonders.
Last edited by Finnway; May 8, 2013 @ 4:58pm
EdhyRa Sep 15, 2023 @ 11:52am 
Originally posted by Finnway:
Each map size is designed to be played with different numbers of players and city-states. One reason why you're crowded might be because you turned up the number of players in advanced options.
Another reason might be because you're playing on an Earth map. Earth type maps don't have enough room for each civilization to expand, and the AI declares war more often because of this.

Here are the technical specs for each map size.

Duel Maps: 40x25 tiles, 2 civilizations, 4 city-states, and 2 natural wonders.
Tiny maps: 56x36 tiles, 4 civilizations, 8 city states, and 3 natural wonders.
Small maps: 66x42 tiles, 6 civilization, 12 city states, and 3 natural wonders.
Standard maps: 80x52 tiles, 8 civilizations, 16 city-states, and 4 natural wonders.
Large maps: 104x64 tiles, 10 civilizations, 20 city-states, and 6 natural wonders.
Huge maps: 128x80 tiles, 12 civilizations, 24 city-states, 7 natural wonders.
Is there maximum number of civilization for each map? Or is it 22 civs max for all size?
Skleedle Sep 15, 2023 @ 4:10pm 
yes, 22 is the most you can make it put on any map

Originally posted by EdhyRa:
[/qoute]
Last edited by Skleedle; Sep 15, 2023 @ 4:11pm
Damsteri Sep 16, 2023 @ 1:16am 
Larger map sizes change many calculation due the game engines incapability to handle large amounts of data. They do not have same amount of resources per tiles that smaller maps have, engine can't do that. Resources are scattered more widely on larger maps and you have more resource empty land. There will be fewer good city locations. The problem of less different luxury resources is cancelled out by citizen costing less happiness in larger maps.

That makes the playing on larger maps little bit different, so I often play on standard maps instead, but choose a map type that has more land (Lakes for example), and set advanced settings so that there will be more land.

You can also disable some civilization or city states to create more playable land, but that causes problems regarding religion and diplomatic victory.
EdhyRa Sep 16, 2023 @ 9:31am 
Originally posted by Skleedle:
yes, 22 is the most you can make it put on any map
Originally posted by Damsteri:
Larger map sizes change many calculation due the game engines incapability to handle large amounts of data. They do not have same amount of resources per tiles that smaller maps have, engine can't do that. Resources are scattered more widely on larger maps and you have more resource empty land. There will be fewer good city locations. The problem of less different luxury resources is cancelled out by citizen costing less happiness in larger maps.

That makes the playing on larger maps little bit different, so I often play on standard maps instead, but choose a map type that has more land (Lakes for example), and set advanced settings so that there will be more land.

You can also disable some civilization or city states to create more playable land, but that causes problems regarding religion and diplomatic victory.
I'm shocked peoples still replying this 10-years old discussion. Did you guys not playing Civ 6 yet?
Last edited by EdhyRa; Sep 16, 2023 @ 9:31am
Skleedle Sep 16, 2023 @ 2:39pm 
Originally posted by EdhyRa:
Did you guys not playing Civ 6 yet?

for about an hour, yah, then refunded it
EdhyRa Sep 16, 2023 @ 3:25pm 
Originally posted by Skleedle:
Originally posted by EdhyRa:
Did you guys not playing Civ 6 yet?

for about an hour, yah, then refunded it
XD
The_Pastmaster Sep 17, 2023 @ 9:04am 
Originally posted by EdhyRa:
Originally posted by Skleedle:
yes, 22 is the most you can make it put on any map
Originally posted by Damsteri:
Larger map sizes change many calculation due the game engines incapability to handle large amounts of data. They do not have same amount of resources per tiles that smaller maps have, engine can't do that. Resources are scattered more widely on larger maps and you have more resource empty land. There will be fewer good city locations. The problem of less different luxury resources is cancelled out by citizen costing less happiness in larger maps.

That makes the playing on larger maps little bit different, so I often play on standard maps instead, but choose a map type that has more land (Lakes for example), and set advanced settings so that there will be more land.

You can also disable some civilization or city states to create more playable land, but that causes problems regarding religion and diplomatic victory.
I'm shocked peoples still replying this 10-years old discussion. Did you guys not playing Civ 6 yet?

Civ 5 is more fun IMO thought I still boot up 6 sometimes for a game.
76561198142427333 Mar 27, 2024 @ 10:27am 
I'd still be playing Civ 4, if it weren't for hexes/stacks-of-doom. I wish they'd add achievements to it.
michael Mar 30, 2024 @ 3:05am 
I play using YnAMP mod exclusively now. It's a huge earth map with true starting locations, so you know where civs will start and can choose which ones to include. The exception are randomized City States, which I set to zero. I also set the 'riche' luxuries on, so I'm rarely stuck for luxuries. There are other tweaks I made too, but I'm happy with the setting I use. I'm just a bit limited in the civs I use due to there being no City States. Some, like Greece for example, are definitely playable even with no City States. Whatever - space is no problem at all.
cuavas Mar 30, 2024 @ 7:13am 
Originally posted by Finnway:
Tiny maps: 56x36 tiles, 4 civilizations, 8 city states, and 3 natural wonders.
Small maps: 66x42 tiles, 6 civilization, 12 city states, and 3 natural wonders.
Standard maps: 80x52 tiles, 8 civilizations, 16 city-states, and 4 natural wonders.
Large maps: 104x64 tiles, 10 civilizations, 20 city-states, and 6 natural wonders.
Huge maps: 128x80 tiles, 12 civilizations, 24 city-states, 7 natural wonders.
Interesting that the ratio of natural wonders to civilisations varies across the range.
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Date Posted: May 8, 2013 @ 3:19pm
Posts: 12