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Arabia is great, too. Camels are as overpowered as Keshiks, but Arabia has a significantly better UA and UB than Mongols.
My suggestion is to you to pick a civ who has good early units and a nice UA,exemples are,greeks,aztecs,babylons,celts,egypt,persians.You will have great early impact and will be able to scale with their UA.
I like to combine domination with another victory type. That is, I prefer trying for diplo or science, but if that falls through (often enough, that happens) then send in the troops. So, I don't normally play a super-aggressive early game. I like Civs that have strong mid-game units, I guess Napoleon is my favourite. Although his culture boost usually isn't enough to go for a culture victory in end-game on account that it peters out, the massive mid-game culture really aggravates the other leaders Gandhi-style, which allows me both cheap expansion and the option to engage in "just" wars on my own terms.
This is assuming a standard game. Duels on small maps are a whole different issue, in which case I would pick Montezuma or maybe the Celts, maybe maybe the Japanese.
Also, my playstyle is Turtle. I make a few cities, and then I fortify them as much as possible. I concentrate on building as many wonders as I can, improving the land as much as possible, and building a strong defense, and I worry about military units later (though I will make several in the early game, because I am not a moron).
With that having been said, I was considering Aztecs and Japanese, but Songhai looks good for attacking cities from the water onto land. England also proved to be very good for naval battles, for not so much for conquering.
As far as Mongolia is concerned, I consider them difficult to play for domination. Everything depends on getting great keshik. After that, you are all-in. If you don't succeed conquering the entire planet with the keshik rush, there's no Plan B. If you are playing against Mongolia, you will do well if you can strangle their economy and resources. A keshik never built is worth three that you must destroy in the battlefield, think Sun Tsu.
Dutch perhaps? Still need Frigate support, but Beggars get the "heal outside of borders" promotion right away, which makes cross-continental attacks during the Renaissance much easier.
Ottomans is another possibility. Less maintenance on naval, and upgraded Janissary keep their heal on kill promotion making for some scary infantry. Since it carries over, you just need to build some during Renaissance and keep them upgraded, can use whenever you are ready to attack. One of the most underrated Civs, by far.
Your focus in a conquest victory is to:
1) Level up an army.
2) Earn gold by conquering (this is even easier once the Honor policy-tree is complete)
3) Generate Culture and Science from puppet-states.
All four of these civilizations do this really well.
Songhai grants +300% gold from sacking cities. This is more than enough to upgrade your army, and the rest can be used to purchase items in cities.
Rome has +25% production toward any building that already exists in your capital. This greatly improves the effectiveness of puppet-sates, and makes it easier when annexing cities into your empire.
Japan's units always fight at full strength, even when damaged. This makes it easier to level up an army because you don't have to worry about losing veteran troops in risky situations. (China's ability doesn't have the same effect.)
Germany has a % chance to make barbarians join your side, and the Landschneckt has half the build time of a Pikemen. This makes it easier to build troops to garrison in cities, or to protect experienced units.
EDIT: Mongolia is good because Keshik's generate Khan's so fast. Since Khan's heal your army, you won't have to promote units with Medic.