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You do not heal if you pillage roads or railroads.
You do not heal if you are not using Gods and Kings.
When you heal, it is 25 HP every time. You can only heal a unit from pillaging once per turn, regardless of movepoints.
Edit: If you pillage a tile, the improvement is lost. Whatever bonus that improvement gave is taken from the enemy city. This is also a good way to kill off an enemy's strategic resources.
I play with just the core game, not Gods and Kings.
Since you are playing the base game, the only thing you get from pillaging is gold. You also get to slow growth and production in enemy cities and take out their resources, but that's all. There's not much strategic need for pillaging in that version.
I wondered if I hit a gems or gold lux it would give me gold. If I hit say cows or wheat, it would heal you.
I am unsure, would like more clarification.
I need to test this more now, because the healing wasn't working the other day, and i lost a few units due to it. I swear it wasn't a road only tile, there was definitely a worked lux resource there.
Are you playing with G&K? If it's just the base game then you just get gold. It's always seemed to be the same amount when I do it, no matter the tile, but I haven't specifically tested this!
The tile will still be "functional" but just with the base bonuses from the type of tile, not anything added or improved by a building/improvement. Also note that as long as you have a unit there, they are unable to work the tile at all with their citizens, so you might be better off attacking if you have a superior force and will take their city soon (this assumes no G&K healing possible).
Thank you very much for the reply and the suggestions mate. I will try Google. Really to bad, in that this could be a fantastic game except for the hundreds of problems that people seem to be having. I definitely would NOT recommend that anyone but this game ... especially if they have to use STEAM as a resource.
All the best to you ... and thanks again!
I have discovered that after attacking other (AI) player's armies, if a feature on the tile that they were occupying is destroyrd (such as being nuked/pillaged), when I give my workers an order to repair the improvement or "scrub" the radioactive tile, they ask for more orders next turn, even if they didn't finish what they were doing. Not too sure what to search for as far as this topic goes. I have tried various searches such as "radioactivity," "pillages tiles," "repair tiles," etc. To date, I have found nothing. Very frustrating, especially when I have progressed to turns in excess of 1000, in 3 games, and then find that my workers cannot repair/scrub the damaged/pillaged tiles. After that, the game is essentially over, as you cannot really do anything with cities and their areas even after you capture them. Any suggestions please?