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It is kinda neat when you think about it a manufactory might have been running on that oil before you knew it was there.
I found coal under mine once.
If you NEED oil you should think about it but until then keep the manufactory
Oil wells connect the resource to your trade network and add +3 production to the tile.
Manufactories connect the resource and add a min of +4 production to the tile with many ways to improve that tiles output.
Neither increase the oil output, but the manufactories have many more bonuses that will improve the tile output.
There may be some rare case with just the right policies and religous beliefs that would make an oil well better, but Manufactory is the better improvement.
An offshore platform with god of the sea provides upto 6 production. That's a lot less than 10 or 11 you get with a manufactory and freedom.
UNLESS I AM MISSING SOMETHING. Do you know which tiles will be an oil tile? I have settled cities on good guesses that came true.
You sometimes can guess hidden resources by the suggestions when you got your great person selected. These suggestions do not show on tiles with hidden resources. You can also tell hidden resources when a city puts effort into acquiring a far away and apparently empty tile.
No worries, that is the reason GP improvements connect the resources. There was a time when they didn't and it really sucked to find out you put a acadamy on top of the only oil or coal in your territory. So they fixed it.
I consider it a bug that your advisors seem to have knowledge about these hidden resources. They must be plotting against me if they are keeping information from me. Like when the advisors recommend building a fishing boat when there are no unimproved sea resources left in the city reach. That means there is oil hidden out there somewhere.