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I agree that the Generals and Admirals are underwhelming. They seem to be the ugly stepchildren of the Great Artist and the Culture Bomb from Civ IV. The devs (and the players) like that mechanic, but the devs seemed unsure of just where that would go. I guess a General makes more sense for creating a new, aggressive border than an artist.
Citadels are powerful map counters, though, if used well on the correct maps. But I rarely use them, maybe once or twice a game. I usually have Great Generals to spare.
tl;dr, General's citidel is a great launching point for an invasion +^_^+
I think they're fine the way they are; Great Admirals can be used, if you have them in excess, to repair ships on faraway skirmishes, which would be particularly useful on larger maps with bodies of water dividing Civilizations. If you have too many Great Generals, then you can use them to easily take enemy strongholds with Citadels, or to stall an enemy invasion. There are uses, and having a sort of leveling system would more or less make the Khan 'broken', due to normal Great Generals gaining that bonus, or due to an unfair 'ramp-up', making Khans either better or worse than Great Generals, particularly if the experience needed to level is too low.
Being very stingy when you have many Great Generals or Admirals is something that I'm guilty of, and I'm attempting to do it less; I think they're fine, considering how you can effectively use them in a consumable way if you wish, or keep them with them still being viable. A fifteen percent upgrade to each unit's combat strength on the offense and defense, taking into account modifiers that already exist such as terrain, can turn the tide of battle; if you have too many of them, make sudden repairs or Citadels to tip the odds in your favor, even if you're winning. The more you win by, the less time you waste, the faster you get on with conquering.
Mind you, I'm a pretty casual player, I don't find the min/max you need to win at the highest levels very entertaining.
And as Twelvefield say, a Great General should own much more XP to own a promotion, than regular units
As say, promotions could be:
More attack bonus: 20 % > 25 % > 30 %
Extra heal: +5 HP > +10 HP > +20 HP
Self defense: 10 Defense Point > 20 DP > 30 DP
Extra hex coverage: +1 > +2
Extra movement for units within coverage: +1 > +2
Extra experience for units combat within coverage: +50 % > +100 % > +200 %
In modern age battles generals are about useless, unless you pick Blitzkrieg. And while you're in Autocracy you can pick a couple of tennets what are a lot better than a general.
Oh, yes, specialized promotions for generals, for example siege related promotions, so generals could give extra bonuses for siege weapons (more damage, ignore obstacles etc.). That will also be great!