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If your using nothing but ranged/siege units, you won't be able to capture the city as those units can't melee attack, so you won't be able to capture it and it will keep shooting your stuff.
You probably just forgot the underlined part, since the manual is a little long and it's hard to remember everything.
Personally, I have a gripe about this ploy. The city may have a massive Battleship in it but that's ignored if a puny Caravel or Destroyer attacks when the walls are beaten down. I have lost a city [AND the Battleship] in a situation like that. The city had been beaten down by Bomber raids. "Really" the Battleship would have blown the Destroyer out of the water.
don't forget though that the city strength reflects a unit that happens to be fortified within. so if the city is dropped to 0hp, even by some weak unit, the attackers had to bring down the unit + the city defense strength.
Ships do not "fortify" and do not contribute to city strength. The BB was at full strength.
I don't think the melee unit need to survive, actually they can't die at all. The unit only need to take the last HP of the city to conquer the city and, if it conquer the city, the unit survive even if it lose all HP.
IF a melee unit survives the city assault, it will be INSIDE the city and have at least 1 HP left. If it is reduced to 0 hp, it is killed and FAILs to take the city. Then send in the next melee unit.
If the city HP have been reduced to 0, the next ranged unit to attack will not earn any XP. That's how you may confirm the walls are down. After that, it should take no more than two melee attacks to take that city.
That's weird, because I'm pretty sure I took several cities without losing the unit, with units that definitely would die if it wasn't the last hit. I'll pay more attention next time I play, see what is giving me this impression..
Not quite...
For reference, I have captured fully loaded 25+ population cities with a SCOUT. If the city is reduced to 1 hp (i.e. it's completely beaten into a pulp) then ANY unit will succeed in capturing it and be left with as little as 1 hp. I went on a city hopping spree using nothing but an army of battleships and a scout. The scout would capture the city, lose 99% of his health, then I'd fortify him until he was fully healed. Meanwhile, the battleships are blowing away the next city and the scout moves in to clean up after them. You can do this over and over with any melee unit, they literally cannot die if they attack a defeated city. Units blowing themselves up was in the original game, not in Brave New World.
Battleships can be put in cities and can attack with impunity from within the city, making attacking the city that much harder. But if the city falls you lose the ship too.
Edit: Ninja'd by future corpse.
You both are talking about units that succeed in taking the city. The succeeding unit never reaches HP = 0; it may have HP=1 but it will then be INSIDE the city waving the national ensign from the city gates. If its HP reaches 0, it has failed.
I never said it required a powerful melee unit. In fact I said a puny Trireme could do the job.
BTW, a single unit doing the job fits the qualification of not more than two. Two might be needed if the city still had a small amount of [not visible] HP left.
If a unit attacks the city and FAILS to take the city AND its HP = 0, it is killed/dead/kaput
This is incorrect. I have taken cities that still have health that shows both the city and unit being killed. However, when I attack, the city goes down and my unit survives. I only play Brave New World. Perhaps, maybe in earlier versions of the game this is true.