Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Depends on the version.
For Brave New World, it is based on tourism vs culture. A culture victory happens when a civilization's tourism score in each other civilization is greater than their culture. To prevent that, you need to make sure you have a lot of culture, and you need to watch for things that give bonuses, like trade routes and shared religions.
For vanilla/Gods and Kings, it is based on social policies. Once five complete policy tracks are unlocked, a civilization must complete the Utopia Project. If you can destroy the civilization or stop the project, you can prevent that victory.
Ragan gave the answer for vanilla and G&K, that's all you need to know for those two versions.
As you already know tourisim is the big deal for BNW.
To promote tourism and influence these are your tools.
Build wonders that have slots for great works and artifacts, ampetheaters, museums, and libraries and fill them with great works and artifacts.
Fully exploit the Aethetics track so you can build great writers, artists, and musicians with faith.
Build the Writer's, Artist's and Musician's guilds for the same purpose.
Learn about the theming bonus system, great works trading screen, influence screen and the other tab (can't remember the name under the culture drop down menu in the upper right hand corner of the screen. You will be able not only to increase your culture and tourisim by these mechanisims; you will also be able to track your influence on other and see their influence on others. You can also see what ideologies other have adopted, their happiness levels, and a bunch of stuff.
Trading with others creates influence for both the culture victory and for religious expansion. So say you ar influential with 6 of 7 civs and your influence with civ number 7 is not going anywhere. Divert all your caravans and trade ships to that Civ (or, alternatively) destroy that civ.
Build hotels and airports as rapidly as possible. Build hotels first becasue it lets you build the national visitor center which provides a big tourisim boost.
BUILD THE INTERNET!!!!!!!!!!
Win the Worlds Fair and International Games race--particularly the Internaitonal Games
Watch France and curb stomp Paris when they start picking up culture steam in the mid to late game. They get double themeing bonus in their capital and always focus on builing wonders with major tourism impact as a result. IMPORTANT: wait for them to build those wonders and fill them up cause that will provide a huge bonus to you when you take the city.
There is probably more but I can't think of it now.
Sorry for spelling, grammar. Lot's of info quck and dirty.
Another question I have is, if tourism generates gold or something like that? Because if it doesn´t, the new cultural victory is a bit stupid because it´s just generating points. To win the old cultural victory, you needet to have many politcs, with is a good thing, wile you don´t have an advantage of collecting tourism points. At all the other victories you need to do something really usefull for a (mor or less) long time and not just collect any kind of points... Please tell me if I got that wrong.
Sorry if spelling or gramma is wrong...
thanks to anyone who anwsers.
You're right about the second part, improving your Tourism output is basically worthless if you are not going for a cultural victory.
In my opinion Tourism should have an influence on the Culture output of your civilization as well --- as you improve Tourism, the culture of your civilization becomes more well-known abroad. However this probably would create a problem achieving Cultural victories for others as your Culture output booms.
Secondly, Tourism should also have some influence on Religion. It's common sense that as people become familiar with and accustomed to another culture and its religion that this religion slowly starts to spread across the world.
Finally, when looking at Tourism from the economic perspectivite it makes sense that you would generate a bit of gold from Tourism.
As for the Museum, which can be built in every city, you need Works with the same type, from the same civ and same era. Meeting all 3 requirements gives +2, only 2 gives +1.
Also the answer OPs question for how to stop a Culture victory. Besides somehow preventing them from building Wonders with Work slots, or conquering their cities: the only way to really prevent them from a Cultural victory is tokeep your own Culture output high so they need a longer time to have their Tourism outperform your Culture.
As for the theming bonus, I think that hovering your mouse over the number beside a Wonder that has more than 1 Great Work Slot, or building even, will show you how to get the theming bonus. For example, the Sistine Chapel gets a theming bonus when you have 2 Great Works of Art from the same civ and Era in it, and the Louvre has a theming bonus of 2 Great Works of Art and 2 Artifacts all from different Civs and Eras. The only Theming bonus I never understood was Oxford University, because it says it needs 2 Writings, one from your civ and one that's not from the city owner I think. Never quite understood it very well.