Sid Meier's Civilization V

Sid Meier's Civilization V

Xem thông số:
How does culture victory work?
So, I just lost in an Emperor game to England in which Elizabeth took the culture victory. I'm trying to review what I did wrong but I'm not sure how this culture victory works. Anyone care to explain for me and what's the counterplay to stopping culture victories?
< >
Đang hiển thị 1-15 trong 20 bình luận
Gomer 9 Thg01, 2014 @ 6:47pm 
Culture victory is basically achieved by advancing your tourist growth with every other civ in the game. The two most important variables for a culture victory are tourism points and culture points. Think of tourism as your offense and culture as your defence. As a nation develops wonders and amasses great works of art, their level of tourism grows with their achievements. Other nations with which you have peaceful relations, identical religious affiliations, and philosophical commonalities are more susceptible to your tourism influence. As a nation on the defence, your only way of deterring cultural victories is by either capturing important cultural cities and stealing their art and wonders, or by ammasing enough culture to provide a bulwark against them. It's a fascinating way to play the game as a trade oriented civ or a non-marshall civ.
Cygnus 9 Thg01, 2014 @ 7:20pm 
Thank you for asking that question and for the answer. I have been wondering that for a while now.
Thomas Liang 9 Thg01, 2014 @ 7:36pm 
Thanks, very informative.
Staryn 9 Thg01, 2014 @ 9:41pm 
Nguyên văn bởi (╯°□°)╯︵ ┻━┻):
So, I just lost in an Emperor game to England in which Elizabeth took the culture victory. I'm trying to review what I did wrong but I'm not sure how this culture victory works. Anyone care to explain for me and what's the counterplay to stopping culture victories?

Depends on the version.

For Brave New World, it is based on tourism vs culture. A culture victory happens when a civilization's tourism score in each other civilization is greater than their culture. To prevent that, you need to make sure you have a lot of culture, and you need to watch for things that give bonuses, like trade routes and shared religions.

For vanilla/Gods and Kings, it is based on social policies. Once five complete policy tracks are unlocked, a civilization must complete the Utopia Project. If you can destroy the civilization or stop the project, you can prevent that victory.
Ancientciv 10 Thg01, 2014 @ 7:58am 
This answer is not entirely comprehensive because I am not currently in game and cant look stuff up but here goes:

Ragan gave the answer for vanilla and G&K, that's all you need to know for those two versions.

As you already know tourisim is the big deal for BNW.

To promote tourism and influence these are your tools.

Build wonders that have slots for great works and artifacts, ampetheaters, museums, and libraries and fill them with great works and artifacts.

Fully exploit the Aethetics track so you can build great writers, artists, and musicians with faith.

Build the Writer's, Artist's and Musician's guilds for the same purpose.

Learn about the theming bonus system, great works trading screen, influence screen and the other tab (can't remember the name under the culture drop down menu in the upper right hand corner of the screen. You will be able not only to increase your culture and tourisim by these mechanisims; you will also be able to track your influence on other and see their influence on others. You can also see what ideologies other have adopted, their happiness levels, and a bunch of stuff.

Trading with others creates influence for both the culture victory and for religious expansion. So say you ar influential with 6 of 7 civs and your influence with civ number 7 is not going anywhere. Divert all your caravans and trade ships to that Civ (or, alternatively) destroy that civ.

Build hotels and airports as rapidly as possible. Build hotels first becasue it lets you build the national visitor center which provides a big tourisim boost.

BUILD THE INTERNET!!!!!!!!!!

Win the Worlds Fair and International Games race--particularly the Internaitonal Games

Watch France and curb stomp Paris when they start picking up culture steam in the mid to late game. They get double themeing bonus in their capital and always focus on builing wonders with major tourism impact as a result. IMPORTANT: wait for them to build those wonders and fill them up cause that will provide a huge bonus to you when you take the city.

There is probably more but I can't think of it now.

Sorry for spelling, grammar. Lot's of info quck and dirty.


eddy 10 Thg01, 2014 @ 11:19am 
Could somebody please tell me, how the theming bonus system works?
Another question I have is, if tourism generates gold or something like that? Because if it doesn´t, the new cultural victory is a bit stupid because it´s just generating points. To win the old cultural victory, you needet to have many politcs, with is a good thing, wile you don´t have an advantage of collecting tourism points. At all the other victories you need to do something really usefull for a (mor or less) long time and not just collect any kind of points... Please tell me if I got that wrong.
Sorry if spelling or gramma is wrong...
thanks to anyone who anwsers.
Paano 10 Thg01, 2014 @ 11:21am 
I'm not 100% sure how the theming bonus works, but at least for Opera Houses having two Works of Art that are from the same era (example: 2 Ancient Era Works) gives a +2 theming bonus.

You're right about the second part, improving your Tourism output is basically worthless if you are not going for a cultural victory.

In my opinion Tourism should have an influence on the Culture output of your civilization as well --- as you improve Tourism, the culture of your civilization becomes more well-known abroad. However this probably would create a problem achieving Cultural victories for others as your Culture output booms.
Secondly, Tourism should also have some influence on Religion. It's common sense that as people become familiar with and accustomed to another culture and its religion that this religion slowly starts to spread across the world.
Finally, when looking at Tourism from the economic perspectivite it makes sense that you would generate a bit of gold from Tourism.
Lần sửa cuối bởi Paano; 10 Thg01, 2014 @ 11:28am
eddy 10 Thg01, 2014 @ 11:36am 
OK thank you very much for the information. But I got it right that the artifacts and greats work must be as simmilar as possible because (and i saw that this was wrong) my game said they must be as different as possible which is absolutly silly, right?
Paano 10 Thg01, 2014 @ 11:39am 
I'm not fully sure how the theming bonus works, all I know is that two Works from the same era in an Opera House = +2 bonus. However, three Works from the same era in my Hermitage didn't give any bonus at all so each building may have its own criteria for theming bonus.
Lần sửa cuối bởi Paano; 10 Thg01, 2014 @ 11:39am
eddy 10 Thg01, 2014 @ 11:59am 
Im not sure does Herimitage has more than one slot because I think for a theming bonus you must fill all teh slots (Herimatage has 3 or 4, right?)
Paano 10 Thg01, 2014 @ 12:05pm 
Hermitage has 3 slots, yet I could not manage to get a Theming bonus with 3 Works from the same era.
eddy 10 Thg01, 2014 @ 12:12pm 
Maybe not the area but i already managed to get a bonus in the Louvre with 4 slot, but I don´t know why it was like this...
Paano 10 Thg01, 2014 @ 12:21pm 
I did a check on the theming bonus for Wonders --- and it seems that each building has its own very specific criteria. For the Hermitage you should have 3 Works from different civs and different eras. However, for the Sydney Opera House you need 2 Works from the same civ and different era.

As for the Museum, which can be built in every city, you need Works with the same type, from the same civ and same era. Meeting all 3 requirements gives +2, only 2 gives +1.



Also the answer OPs question for how to stop a Culture victory. Besides somehow preventing them from building Wonders with Work slots, or conquering their cities: the only way to really prevent them from a Cultural victory is tokeep your own Culture output high so they need a longer time to have their Tourism outperform your Culture.
Lần sửa cuối bởi Paano; 10 Thg01, 2014 @ 12:25pm
eddy 10 Thg01, 2014 @ 12:24pm 
ok thank you very much
Min 10 Thg01, 2014 @ 12:25pm 
To stop a cultural victory when you aren't going for it yourself, you could either try and build up your own Culture so that they have a harder time getting to Influental with you, or just go the simplest route and remove them from the game via domination. If you are going for a cultural victory yourself, I would recommend having around 3 cities, making some useful World Wonders, getting the Writers, Artists and Musicians Guilds as fast as possible, being the highest contributer in the International Games, researching the Internet technology late in the game, getting Hotels from Refrigeration and Airports from Radar to get a boost to Tourism and the theming bonus is helpful early in the game. Also getting a lot of artifacts from Antiquity Sites, maybe even the Hidden ones from finishing the Exloration social policy tree.

As for the theming bonus, I think that hovering your mouse over the number beside a Wonder that has more than 1 Great Work Slot, or building even, will show you how to get the theming bonus. For example, the Sistine Chapel gets a theming bonus when you have 2 Great Works of Art from the same civ and Era in it, and the Louvre has a theming bonus of 2 Great Works of Art and 2 Artifacts all from different Civs and Eras. The only Theming bonus I never understood was Oxford University, because it says it needs 2 Writings, one from your civ and one that's not from the city owner I think. Never quite understood it very well.
< >
Đang hiển thị 1-15 trong 20 bình luận
Mỗi trang: 1530 50

Ngày đăng: 9 Thg01, 2014 @ 6:26pm
Bài viết: 20