Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You warmongering *******.
In the BNW expansion you can see the size of the penalty for the conquering city when you hover your mouse over the city label. Levels are minor/major/extreme. It all depens on the other civilizations, some hate warmonger more than others. Other civilizations will usually tolerate minor penalties if you didn't start a war, and some warmonger civs will tolerate more. But if you conquer city state or kill a civilization by conquering it's last city you will get extreme penalty and everybody will hate you.
It's not normally wise to do a comparisions to real life because Civ V is a game, but... You get worst penalty for genocide if you totally eliminate a civilization or city state from the game. Well, Allies did win and Germany lost, but Allies didn't destroy Germany from the globe. Hitler tried to do that to jews and he is still hated for that. Extreme penalty to Germany and Minor to Allies? Occupation and extinction are different things.
As far as the game goes, just don't destroy a civ if you don't want warmonger status. Frankly, taking other civs capitals and mabe their second city will reap huge benifits, sink them inot the stone age (or iron or bronze age) and you will avoid major warmonger penalties (as well as a mess of recovery time, unhappiness, etc. etc.)
If you really want to get rid of civ, take their capital and next best city, pillage the crap out of them and then bribe others to kill them off.
Alternatively learn to love being a warmonger.
Which, not to be unkind, you are.
Now, Warmonger status does decay over time, but it doesn't decay noticably during a typical game, taking thousands of turns to fully disappear. If you want to avoid being a warmonger, don't fight for land.
So there really isn't an effective way to end a defensive war without taking a city unless you want to remain in a war for an excessive number of turns. We really need the option to temporarily occupy a civ's cities for peaceful purposes.
But once you've already conquered one civ, you might as well finish the rest of them cause like in highlander, each one makes you stronger until there is only one left.
Another good tip would be to try and encourage the AI you are fighting to fight an allied city state, let them conquer them then liberate; rinse and repeat until everybody views them as the blood thirsty one, then commence capturing their best cities (but always leave them with at least one -- its far more satisfying watching them struggle and awaiing the inevitable "our people are wearing your blue jeans").
What bothers me the most is the fact you can have a military clearly capable of wiping every other civ off the face of the planet, yet they still refuse deals and give you lip; realistically if a world leader with giant death robots on your border currently guarded by musketmen pops over to chat you put on your happy face and give into whatever he wants.