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Another circumstance is appeasing an AI or distracting them from Research and stuff for military.
Other times include attacking their army when it's clear that they're coming for you. This way, you get the first move.
Sometimes a Civ colonizes near you and took up where you were going to settle next, so you should consider taking it for yourself.
War can be necessary when a Civ is poised for a victory. If an opponent is set to win (or is getting close to a victory), then you might need to wipe them out all together or slow their progress.
I usually don't declare war unless the whole world seems to hate that person, but other times I need to take a city they have because they took a spot I was going to settle. On rare occasions, I have to just wipe out civs completely because they were going to win.
No, you don't. I did the 1 City Challange as Babylon - I rushed tech, and by the time I had an Atomic Bomb, I completely eclipsed everyone in technology. By that point, my technology was so great that I took multiple cities using 3 Foot Soldiers. I then destroyed every civilization and won the game. All without Giant Death Robots. Keep in mind though, I had luck on my side and was very, very isolated - I had no other Civ on the island I occupied. If I was discovered early, I would have had serious problems rushing Science.
Don't worry that much about the world congress, unless you are going for diplomatic. Off course, it's important and it might change the course of the game, but it might have no major effect either. Plus, you can have enough support with city states and going to war doesn't necessarily will affect you, it depend on who you attack and if you will completely wipe out them from the map, which will give you a large warmonger penalty.
Oh yeah, well I was going for a domination victory as my endgoal while progressing as if I were going for a Science victory with Babylon - I figured technological superiority would allow me to easily destroy other Civs with a small army - It actually worked. A-Bombs are your friend... they scare other Civs into not attacking you until your ready to strike...
It's bad to go to war if your people are unhappy. Your troops will not fight very well, you risk further unhappiness, and you cannot capture cities without becoming very unhappy. On the other hand, attacking unhappy civs means that they will weaken faster.
I prefer getting my wars out of the way mid-game, from when I can build catapults until the end of the age of sail. It's usually bad to be in a war in the early game, and I just don't like end-game wars. Unless you are unstoppable, don't let wars drag on for more than ten turns. Take your objective and make your peace.
Otherwise, when you choose to go to war is your business. If someone invites you into a war, you don't suffer severe diplomatic penalties. Also, you can bribe your friends to go to war for you. They do the heavy lifting, and you clean up the goodies.
That my friend is total war right from the start & it will keep the challenge going throughout the ages.
I find this takes away from the challenge. I usually take on stronger oponents, or those on equal footing. That way its all about strategy/tactics and skill, not just numbers or tech superiority.
I envy you... I'm never aggressive, yet Civs declare war on me and backstab me even if I always agree to all their deals...
I think i'll never give peace a chance...
I would agree, it's circumstatial, that is kind of what makes it a great strategy ame.
As for when to declare war against someone, my advice is simple, only do so if you have an advantage in production or technology, preferably both.