Sid Meier's Civilization V

Sid Meier's Civilization V

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Tips for immortal and diety players
IF you have beaten immortal or diety difficulty help others out and post your tips strategies and screenshots in this discussion.
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Visualizzazione di 31-45 commenti su 68
I like to go out strong on culture and then see what way the game pans out in terms of victory type. Culture victory is always my ultimate and I've had a few on emperor level, but I think on Immortal /Deity one would have to be satisfied with diplomatic or science.
My first win on deity was a ulture victory as France its hard and requires the RNG on your side but this is how: build scout, monument, granary then stondehedge by turn 37-40 choose a faith yielding pantheon build national college at least by turn 100, after education research acostics and build sistine chapel also build and use guilds immediately after building them, once you build your university work it instead of the guild and then begin to move specialists into guild. Your first industrial tech should be scientific theory not archeology, as for religon you do not need anything special i prefer tithe, religous community, swords into plowshares, and faster conversion. You need to be on par on tech by the industrial era. So once you have reasearched archaeology research a couple of tech that build military then go to plastics from plastics you want to spend some time in the modern era for those theming bonuses. Take full asthetics but do not ignore rationalism. For ideology i prefer order yet freedom will work. Basically once you have a modern era military you just tech up to internet and ignore everything else. Use great musician wisely and not early. Plant Great Scientists until plastics. Archaeologists are essential as well as tourism modifiers. The great engineer you get from stonehedge eventually will go to sistine chapel.

Sorry for formatting but this is what i used for turn 317 culture victory as France on deity a good lp you might want to see for an example is PrimEval Civ's France game on youTube
- always have miltary
- keep up on science
- gold for set amounts for trading resources
- steal an ai worker early or 2 if u can as they will peace out quickly early game
- dont bother with wonders early game (espicially on diety)
- spies are crucial after u steal a tech always move spy to another civ which is not science leader or will get killed 90 percent of the time.
- spam scouts early game on large maps as the ai never scouts correctly and u will find alot of ruins and getting that faith ruin is crucial without it u probably not gonna get to found a religion.
- always buy resource squares to expand borders as the ai will always settle by you after mid game when they run out of expansion areas.
Immortal and deity requires vastly different strategies. Deity is a huge jump from immortal though. Wished there was a middle difficulty between them.

Immortal : same as your emperor, just with less room for mistakes, and less freedom.

Deity: Pop growth all the way, and focus on science! Dont bother trying to attack anyone, but yet make yourself hard to attack.
Settle fast, and make sure you grab as much land as you can. Grab the choke points!!

Play your diplomacy well, make the AI happy, and pay them to kill each other. Keep them all busy.


Oh, and dont bother on wonders for these 2 difficulties, until at least the mid game. (industrial - modern era). Just settle on everywhere that has a luxury, and go liberty all the way.

Dont go wide or tall. Go wide AND tall, but yet NEVER allow your happiness to drop below zero.

All these is easier said than done, but comes with experience.
Eh my first deity game won was with 2 cities my second game 3 core cities and a bunch of Carthages cities basically same situation in my 3rd win in my 4th i went domination and 5th 3 cities so wide and tall isnt really nessecary though it is nice.
I'm edging closer to a deity win. My strategy is based on the premis that you have a very short number of turns to level the plaing field at the beginning of the game, otherwise its doomed to be a lacklustre dissappointing experience. The only way to do tha is to maximise the freebie potential at the begining of the game (ie: ancient ruins, barbarians and encampments and first to meet city states. No other civ can do this faster than Pocatello with his pathfinders. They not only can travel 2 tiles through rough terrain but have the UA of choosing the ancient ruin benefit. I aim for 5 - 6 and from that youget two free techs, 1 - 2 social policies, a chance at establishing a religion or at least an early pantheon and perhaps 75 gold ancient treasure. You are also denying other civs getting those benefits (as if they don't already have enough hand ups). Its tempting to pause by to clear a barbarian encampment, but come back to thse if you can once its apparent all the ruins are gone (be to you or another civ) if you meet another civ scout don't go the way it came from.

The first policy I unlock is Tradition (to get your culture points going). Then I unlock Liberty to give it a small boost (only takes a few turns between as the first ruin choose culture). Third choice (also gained swiftly), unlock honour (combat strength against barbarians, culure and notifiction of camps). By that stage the ancient ruins are about gone and its time to turn attention to the camps. Its good that they have spawned as the more barbarians there are, the more culture points available to boost policy aquisition. By this time you will have collected enough gold to purchase a pathfinder to further that end.

After unlocking those three branches I unlock a worker from Liberty, then Liberty production boost. I am trying to get Stonehenge or early wonders at that point. It doesn't bother me unduly if I miss (and it is a 50/ 50 chance of getting each Ancient/ classical wonder) as the gold refund can go towards purchasing a unit or building if its important. The Oracle I usually get and worth going for for another early social policy. Of the others I seem to get about two. next policy choice is Liberty representation (reduced culture cost when founding cities) then after that the free settler option and then the last one on the Liberty branch for a small happibess boost but more importantly for a great person of choice. I choose the great scientist as having the early academy is a good boost for research. I liked the idea someone suggested of having the early caravan for early science points from another civ, because despite your best efforts you will still be behind on it.

Whatever your situation, this will set you up with a fighting chance. I've tried several games on this formula now and though I have not yet won, each game gets better as I fine tune and learn from past porblems. My last game I thought was coming my way. I was on good sized continent of my own, six cities and plenty of breathing space for each. On the other two continents Huns and Assyrians eliminated Caesar, Napolean and Kamehama. But that created two powerful civs and their science got away on mine, I was gaining till then, but when Caesar and Napoloean went my chances of a science victory went too. By the way, my policy choices after Liberty were Aesthetics and patronage first three and Rationalsim completed. I had most city states and control of world congress, but a diplo victory still a vote or two away. An enjoyable game, the first deity game I've fet competitive in.
Ok your strategy is good but a little risky though i highly suggest not taking honor as that will likely delay more important policies maybe take it and go to military tradition later in the game but early on you want to finish tradition or liberty if going stonehedge try to get it by turn 40 at most, oracle and pyramids your likely to get any other early game wonder is very very risky but your strategy is sound
http://steamcommunity.com/sharedfiles/filedetails/?id=525786568
Guide I created on a culture victory on deity Im in the proccess of making more for diplomacy and science but its going to take time
Immortal Victory in civilization 5 is relatively easy. Compare to Diety, which has a much smaller windows of opportunity. I used this strategy on Diety, and I conquered half of the map. Yes, before you begin to ask, my strategy works for all civilization. Although some are better optimized for it.

Domination. "Train your units, until they are Gokus."

Simple. (STEAL WORKERS EARLIER ON whenever possible, and do not make worker unless you have to)

1. You make your first monument. (A MUST)

2. You train 2 warriors. Once you got 3 warriors and clear out a few barbarians, you declare war on your nearest city state. (This prevents AI from hating you, because its too early for them to do that)

3. Devote your 3 social policy points on honor and get the 50% experience perk. (Must get)

4. Siege your enemy city state until your 3 warriors have at least 2 medic, 3 shock, 2 cover, and woodsman, or 2 medic, 3 drill, 2 cover and woodsman. (You must get 2 medics first and foremore if possible, you may not need woodsman, it all depend on how your game goes)

5. Since you will have plenty of time you can probably make a wonder or two during the time of your unit training. DO NOT LET ANY ONE OF THEM DIE! 3 warrior will be the very core of your army, if anyone of them should die, its over, they are your Gokus!

6. When you can, train 4 archers(after industrial this will become useless), or 3 archers and one catapult if you think you are going to siege cities after industrial era (this is actually very hard to do, but doable, i did it as Rome, and i absolutely obliterated any cities afterward).

7. When you get your archers or catapult you must train them until they can hit 3 range away from them.

8. Focus on getting to at least Longswordman, but if you think you will need to fight for longer, then get Musket.

9. Remember to use your great generals to grab as many resources as you can. especially the luxueries, as well as criticial Iron resources. sell all your resources at highest price, but if that is not possible, then sell it at half the price. There is no point for you to keep them if they don't do anything. this whole cycle keeps your war machine going. try to keep your empire happy, and if you don't like building wonders, buy out a religious City State and get yourself a religion.

Religion is optional, but very beneficial. Especially if you can get Padogas. 2/2/2 will keep your empire happy and your enemies squealing for longer. Keep 2 great generals at least. Don't hesitate to pop your great generals into citidel near your capital if you think AI attack is imminent and you only have 3 warriors to defend. KEEP IN MIND THAT 3 warrior even if they are Gokus will not be able to withstand 8 archers shooting at them without the protection from your citidel. I made that mistake once, and Shaka got me by the balls. Once 6 out of 7 of your offensive force are fully upped, its time for war! WAAR THAT will cover the world in complete DARKNESS! You will sink the world into a new dark age! Declare war at will, but don't declare war on everyone all at once. You need to take out the one with the highest amount of wonder first, but depending on your proximity towards them, you might want to prioitize on the one that is closer.
Ultima modifica da McGeeZac; 28 set 2015, ore 12:48
Messaggio originale di McGeeZac:
Immortal Victory in civilization 5 is relatively easy. Compare to Diety, which has a much smaller windows of opportunity. I used this strategy on Diety, and I conquered half of the map. Yes, before you begin to ask, my strategy works for all civilization. Although some are better optimized for it.

Domination. "Train your units, until they are Gokus."

Simple. (STEAL WORKERS EARLIER ON whenever possible, and do not make worker unless you have to)

1. You make your first monument. (A MUST)

2. You train 2 warriors. Once you got 3 warriors and clear out a few barbarians, you declare war on your nearest city state. (This prevents AI from hating you, because its too early for them to do that)

3. Devote your 3 social policy points on honor and get the 50% experience perk. (Must get)

4. Siege your enemy city state until your 3 warriors have at least 2 medic, 3 shock, 2 cover, and woodsman, or 2 medic, 3 drill, 2 cover and woodsman. (You must get 2 medics first and foremore if possible, you may not need woodsman, it all depend on how your game goes)

5. Since you will have plenty of time you can probably make a wonder or two during the time of your unit training. DO NOT LET ANY ONE OF THEM DIE! 3 warrior will be the very core of your army, if anyone of them should die, its over, they are your Gokus!

6. When you can, train 4 archers(after industrial this will become useless), or 3 archers and one catapult if you think you are going to siege cities after industrial era (this is actually very hard to do, but doable, i did it as Rome, and i absolutely obliterated any cities afterward).

7. When you get your archers or catapult you must train them until they can hit 3 range away from them.

8. Focus on getting to at least Longswordman, but if you think you will need to fight for longer, then get Musket.

9. Remember to use your great generals to grab as many resources as you can. especially the luxueries, as well as criticial Iron resources. sell all your resources at highest price, but if that is not possible, then sell it at half the price. There is no point for you to keep them if they don't do anything. this whole cycle keeps your war machine going. try to keep your empire happy, and if you don't like building wonders, buy out a religious City State and get yourself a religion.

Religion is optional, but very beneficial. Especially if you can get Padogas. 2/2/2 will keep your empire happy and your enemies squealing for longer. Keep 2 great generals at least. Don't hesitate to pop your great generals into citidel near your capital if you think AI attack is imminent and you only have 3 warriors to defend. KEEP IN MIND THAT 3 warrior even if they are Gokus will not be able to withstand 8 archers shooting at them without the protection from your citidel. I made that mistake once, and Shaka got me by the balls. Once 6 out of 7 of your offensive force are fully upped, its time for war! WAAR THAT will cover the world in complete DARKNESS! You will sink the world into a new dark age! Declare war at will, but don't declare war on everyone all at once. You need to take out the one with the highest amount of wonder first, but depending on your proximity towards them, you might want to prioitize on the one that is closer.
Very interesting strategy im assuming this would be played on marathon speed to maximize experience?
Messaggio originale di Politic Revolutionnaire:
Very interesting strategy im assuming this would be played on marathon speed to maximize experience?

You can also do this on epic and on standard. (I wouldn't recommend doing diety on standard, that's one way to waste your time. The reason being, they simply tech too fast and unit becomes obsolete way too fast to be worth your effort) Experience maximization via game length is not really prioitized with my strategy, what's important is your unit experience. Because as you progress through eras you can upgrade them, hence your fully upgraded gokus can still easily beat those ai trash mobs.

Just so you are aware, the shorter the game length, the more importance the siege machine. So if you are going to go for short, you need to train up 2 catapults because era will go by a lot faster hence to continue your aggression you need some viable siege as compare to archers who become obsolete at taking out cities after Industrial era.

So the catch is, your offensive army must be up to date at the moment of your war declaration. If not, as war drags on your opponent will have the advantage of having better units. And yes, a fully upped Musket man will beat a random ai rifle man.
Messaggio originale di McGeeZac:
Messaggio originale di Politic Revolutionnaire:
Very interesting strategy im assuming this would be played on marathon speed to maximize experience?

You can also do this on epic and on standard. (I wouldn't recommend doing diety on standard, that's one way to waste your time. The reason being, they simply tech too fast and unit becomes obsolete way too fast to be worth your effort) Experience maximization via game length is not really prioitized with my strategy, what's important is your unit experience. Because as you progress through eras you can upgrade them, hence your fully upgraded gokus can still easily beat those ai trash mobs.

Just so you are aware, the shorter the game length, the more importance the siege machine. So if you are going to go for short, you need to train up 2 catapults because era will go by a lot faster hence to continue your aggression you need some viable siege as compare to archers who become obsolete at taking out cities after Industrial era.

So the catch is, your offensive army must be up to date at the moment of your war declaration. If not, as war drags on your opponent will have the advantage of having better units. And yes, a fully upped Musket man will beat a random ai rifle man.
I want to try to beat deity on standard for a domination victory but i do agree deity is ad for domination on standard speed seems like a nice strategy though but maybe a more tech emphasis


Messaggio originale di Politic Revolutionnaire:
I want to try to beat deity on standard for a domination victory but i do agree deity is ad for domination on standard speed seems like a nice strategy though but maybe a more tech emphasis

I can't imagine anyone in this world able to beat AI on Standard Map/Standard Speed/Diety mode. On my Diety game (which is marathon), using this strategy, If you cannot be on top or second spot before 500th turn, or if you don't possess at least majoirity of wonders at that point, you are probably not going to win. Their tech compounds too fast with synergies from the world wonders. You will never be able to catch up to them, and when you do, it would already be too late.
@McGeeZack - After being on immortal level on long time, I went Large Map (Continents) / Standard Speed / Diety seven times. Lost the first three, won the last four. I just pick powerful civs and abuse the scientist saving/bulbing or city-state coups. Personally, I like to get as many research agreements as possible, using their science lead to pad my rewards. Minimal military and keep a low profile.
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Data di pubblicazione: 7 dic 2014, ore 6:27
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