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I just finished one game where I was Babylon and Persia was my direct neibhour. What do you think happened?
Were you conquered by Darius? :p
No, but he razed one of my towns, then I razed one of his. Then with time, France finished him off.
Yes, science related civilizations and even social policies (rationalism) really make difference which can break the gameplay balance.
France has direct boost to its tourism, but it's also required for them to work hard for it. They need to build wonders with great work slots before anyone else. In other words, they need to do some wonder sniping and rush the required technologies. World wonders' prerequisite technologies and archaeology in late game, for museum bonus.
Aztecs earn culture points with every unit kill and even with a warlike leader like Montezuma, I think they're balanced considering their unique unit and building. Similar to France, they also need to be hard-working to deserve and utilize their unique ability. Taking some risky decisions and usually being at war.
Take Assyria for another example, who were Babylon's neighbour in real history. They can get free technologies and utilize their ability. But they also should take some risk in exchange for that. They need to consider their diplomatic status with neighnours (warmonger penalty). They should attack a civilization which is technologically advanced or about the same, because they get the free tech, only if the conquered city owner has anything the Assyria doesn't know.
Babylon (and a little bit Korea, too) can just sit lazily and enjoy their great scientists spam supported by rationalism social policies. They don't need to take any diplomatic risks (unlike Assyria or Aztecs), they rarely experience the hard effort to rush any technology for certain world wonders (unlike France). With such advantages in science output, they can perform better than other civilizations, in all victory conditions. For instance, they can build world wonders which boost culture/tourism or even Forbidden Palace for additional World Congress votes, without problem. Not to mention, the other civs have a very hard time to beat Babylon's more modern units, making domination victory possibility converge zero, even when they possess unique units...
B-Line writing + ? = Profit
Where's the fun in that?
Exactly! Their uniques promote a defensive play with plenty of science output. Generally boring single-player games and most of the time unrivalled when used by even a modest skilled human in multiplayer.
For example, Ethiopia also has an awesome monument replacement which grants them an early religion. Their gameplay style is also defensive and usually boring, similar to Babylon. But excess amount of faith and great prophet spam isn't something balance-breaking, unlike excess amount of science and great scientist spam.
That is, until one of your scientifically illiterate neighbors decide that attacking you would be a smart decision (like Greece did to me one game with Korea), only to have their pikemen and trebuchets mauled by GW infantry.
Alexander has one of the highest boldness trait among the AI leaders (like Napoleon, Shaka, Attila, Suleiman, Genghis and maybe a couple other), meaning he can declare war on somebody who is considerably stronger than Greece in terms of military power. Still, it's surprising that he declared war, even though there was such a big technology level gap.
I would even call them overpowered unless an aggressive civ spawns real close to them