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The shortened version is basically this: Having low culture will mean you get a certain amount of unhappiness due to high tourism Civs with differing ideologies. To combat it you have three choices: 1. Have a ton of culture and tourism so you are the one pushing unhappines on others; 2. Pick happiness tenets to counter the unhappiness hit. You are forced to use a portion of your tenets to absorb the blow, which means less tenets for other bonuses or being able to use that happiness on population growth; 3. Switch to another Ideology. You lose any policies picked, but you no longer get the happiness hit.
All 3 options are viable, there is no "required" direction. Min/maxer types will obviously go for the first option, but many of my games I will just go for the second option if I don't want to play the culture/tourism game. You get a ton of happiness from Ideologies and generally get a few freebies (e.g., winning World's Fair), so countering the happiness hit isn't that difficult.
The 4th option would be completely killing off that Civ which is pushing the Ideology pressure on you. I purposely left it out, because I feel that if you are in a position where you can easily remove any Civ off the map, then you've probably already won anyway.
So if a civ with a different ideology suddenly had their tourism boosted higher than your per turn output of culture (like by building an airport or something), they'd start causing unrest.
Seems pretty silly. I always assumed it was to do with the "exotic", "familiar", "influential" modifiers, but the last game i played proved otherwise.
To get rid of influence, make your ideology the world ideology, increase your tourism and culture output, get Protectionism from Commerce, the happiness tenets in the ideology, and that one in Patronage that gives extra happiness for gifted luxury to offset the unhappiness.
Alternatively, kill off the influencing civ.
Usually it is pretty safe in that there are other civs that will pick it as well. On Paper Order is better but autocracy is a very solid pick. I actually prefer it in most cicumstances.
Thanks
I'm not that good to explain how it's calculated, so I give you a link to civfanatics forum thread where it's explained: http://forums.civfanatics.com/showthread.php?t=500715
The Civilopedia is good in some ways, though for things like this it seems to be intentionally vague and goes out of it's way to avoid any sort of technical explanation so as not to intimidate casual gamers.
I actually really like the cultural gameplay mechanic in that it is unique where it gives incentive to race towards culture as a preventitive measure. It is like how some warmongers will try and get Great Wall, just so they don't have to deal with someone else building it and trying to invade them with it.
Part of the reason why I nearly always go for Eiffel Tower. I'm usually caught up to cheat Civs by then, and it is a double shot: Some happiness to help counter any ideology hits, and to prevent another Civ from grabbing that tourism.