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Though I now wonder why the AI has tons of Pikemen but never has any lancers.
I can't say I agree with the iron requirement. Leaving an iron-less nation with zero access to meat shields isn't a good idea, not to mention it would make the AI weaker than it already is.
If I were to make any changes, I'd say make it so it is primarily a defensive role, while knights/swords are offensive. Perhaps something like they only get the bonus against mounted if they are fortified, and give swords cover promo for free. Perhaps equalize the combat strength of regular swords and pikes (either both 14 or both 16). Even then I'm not sure the choice would be competitive, but at least you wouldn't feel outright punished.
Horses.
And on a related note, having the AI mass pikes is terrible in the long-term, since they sit on lancers forever. Anti-tank guns come extremely late, so there is a huge window where the AI is sitting on a crap ton of lancers while you run around with 70 str. infantry.
They could also have been low on gold. AI's in my game love to run a constant negative balance.
Yes, making Pikemen a defensive unit, will also be a opportunity for solution.
Out of most of the tier lists, the ones with perks on the warrior ~> musket line are among the lowest rated. And there is a reason for it.
It is also the reason why I love war-mongering with the Celts. Upgraded Picts keep their foreign lands bonus so they get to use pikes equal to 19 strength, damn near equivalent to longswords. And they get to completely avoid the dead-end bottom part of the tech tree until after Education.
After pikemen it's pretty much all downhill so spamming too many of them early isn't really the best use of production when other units upgrade much better.
Not gonna lie though on paper they do seem pretty OP but in game they are not OP at all. The few major counter civs for this OP ability on paper would probably be denmark for getting bersekrser at workshop instead of steel and maybe siam for their elephants have more combat str than a pikeman even with the 50% buff from their promo. But nah they get outclassed quick unless said pikeman are zulu Impi then you are in a bit of a problem.
We must look at this game in percents instead of actual numbers because it seems yeah 16str is 2points stronger than 14str but man thats like a 15% difference which isnt too much at all. If you really wanted to warmonger you could mitigate that difference with easy peasy discipline from honor tree or getting morale from the national wonder on some swordsman. Hell even being on the defensive and fighting in rough terrain or just having a +1 shock promotion and attack on open lands
Right. And they also use 2 or 3 pikes fortified down for zone of control. Not really needed on lower difficulties and people love to try and play up the "lol just mass range" notion, but fact is on Deity or against some of the more unit spammy factions on Immortal, it is just making it harder on yourself by not having the couple units for zone of control. If/when Atilla pours in a crap ton of rams around one of your core cities, having no pikes to block off the city is a very annoying scenario.
But not like any of this matters. Nothing is going to change at this point. I will say though that it is too bad BE's other flaws are overshadowing what I think is an improvement overall on units. In that game, ranger's (i.e. bows) play more of a support role and will easily get 1-shot by combat rovers (i.e. knights) if they aren't protected.