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http://i.imgur.com/zCd8MBO.jpg
Seriously though, Polders are OP and Grassland Start Bias means higher chance of marsh. There's enough flood plains and marsh anyway to give you enough OP tiles.
This. A.I. is a bad measure of how good or bad a civ is.
Salt can spawn on grasslands an is a god tier lux resource in the early game, wheat ony spawns on grassland as well as the fact that grassland is base 2 food, 3 with farm. With so much potential growth you would be crazy to not go tall and the fact you can trade away your last lux and keep happiness is icing on the cake for a tall civ that might not have a lot of land/lux.
UA - This is a trade game. You want to play wide so you can mop up luxuries and Polder spots. Trade surplus luxuries for luxuries you don't have and then trade your last copies of your luxuries for even more luxuries you lack. With Protectionism (in Commerce), you can get a pretty sizable net gain of happiness (which will in turn support your wide empire).
UU - Sea Beggars are a very strong naval unit. Building them gives you Coastal Raider I and II as well as Supply (and when you account Barracks and Armories into the equation, you'll have a very strong unit). Good for naval domination. But like you said, the Netherlands doesn't have a coastal start bias, so you need to build a coastal city before the Renaissance.
UI - Polders require Marsh and Flood Plains. This is a really weird prerequisite. But the Grassland start bias (it's a bias, not a guarantee) increases the chance of you having Marsh (which only spawns on Grassland). As for Flood Plains, look for Desert and a River. I've played the Netherlands a few times, and you won't exactly find an abundance of Marsh and Flood Plains (which I guess is for the best, considering that Polders are very powerful), but you'll be able to build a few.
Overall verdict: I like it.
Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=184478987
Sadly this is true.
Yes, I played a full game with them on an Earth map (the one in scrambled continents map pack, not the standard one) a few months ago. I spawned in China with lots of flood plains (about 4 or 5).
But recently I wanted to try it again on Pangea but most of the time I didn't like my spawns. Then I tried to test the possibility of a good spawn on Pangea/Continents maps, because I believe those 2 map types are the ones where loyalty towards starting bias is the most. About 50% of the time, there weren't any marsh or flood plain tiles in city working range. And roughly %25 of the time, there were no flood plains/marshes at all, in 10 tiles proximity of my capital.
Perhaps, my install of Civ V doesn't like me. I'd suggest you to do it, just start a game on Pangea or Continents type of map and play like 20 turns to explore the surroundings, 10 tiles in every direction. Try it, let's say 5 times, and tell the ratio of a good spawn. I sincerely believe that you will get a much better result for Incans, Brazilians or Polynesians; if you also repeat this process for them. (in terms of suitable tiles for terrace farm, brazilwood camp, moai; respectively.)
You're right about the awesome tile output for polders, but it seems this highly depends on spawn area. It is in fact, the same reason I try but can't like Byzantium's unique ability. Gamble-like things... I admit that I like Kris Swordsmen random promotions but the Byzantium UA and Dutch spawn territory's 'polder'ability have big impacts on the course of whole game, not just an era.
Yes, but certain AIs are known to be playing generally better. Especially those related to production bonuses like Rome. Poland and Greece are also known as good performers. While Austria is average on lower and standard difficulties, they just exploit the diplomatic marriage ability in higher difficulties, thanks to the bonuses given to AI. I merely would like to see an AI tweak about William can trade his last remaining luxury for some gold or another fresh luxury unlike his current behaviour.
I have more luck with Spain getting juicy 500 gold naturals than getting a single marsh tile as the Dutch.
Some people swear by their UA, that trading off those extra luxuries and keeping the happiness is worth the effort, but I've never been convinced. If you are growing fast, as you should, you really do want the full 4 happiness. They should be able to trade off the luxury and keep the full happiness bonus. It isn't like it would be overpowered *cough* Arabian Bazaar *cough*
I do like their UU though. It can be difficult to stack promo's on melee naval units, so having them start with the heal ability is rather significant. The main power is still through frigates, of course, but soaking up potential damage and being able to heal results in more durability than say England.
Anyone ever tried a city with Petra, Polders and Salt?
I did it once and all the AI leaders retired...
You also get a ton of hammers and gold in such a set-up. The thing is in an all-food city, all you got is population and science. Which true, is enough, but that is still all you get. If you can get decent food with essentially a ton of hammers, gold and faith thrown on for free, it is far better.