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But either way, a good strategy to defend an allied AI is to just block the attacker with your own units as long as you're not at war (if it's an in-game ally, not a game-setup-ally). It's a bit annoying, but you can pretty much block the attacker from doing anything "forever" as long as they don't turn on you (which they won't do because you block them, but may be caused by other actions).
Other than that you can also bribe them into war with other Civs to delay them further and try to either get ahead in tech, or just win before you become their target.
It is hurrendously annoying but it is super rare to happen so you have to be quick to see it in the combat log. (wish there was a combat log we the player could check as well).
If you want to see it in action, weaken an Impi but don't kill it. If it would otherwise suicide on your unit and the terrain mismatch exists, it will just throw spears at you and make rude gestures instead.
So, when i had a minuteman with 3 rough terrain promotions on a hill get attacked by 4 impi and get destroyed and then the next turn went to retaliate with other units and not one of the impi had taken any damage I guess that was just a "graphical glitch?"
What difficutly are you playing on? My answer above is why the Zulu steam rolled the other AI's but I can't answer your issue, with no info on your Civ.
As too your minutemen they should have one or 2 levels of cover on them, that would really help when a bunch of spears are being thrown at them!
focus on not losing a single one of your troops, and keep building troops until you got enough to wall the carpet of doom from moving into your cities, and wait until they level up enough to two shot any enemy unit, also focus on science, shaka cant do science, you can resurrect germany later
If you can reach riflemen, and then later great war infantry and infantry, shaka wont be able to put a dent on them, then you complement your walls with machine guns, artillery and AA guns and shaka is done
In the meantime you can place a citadel at the correct spot and place your best melee there with a medic behind so he can outheal the damage he gets