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AI doesn't do hit-and-run properly
EZ Shaka win
Zulu is also very easy in a many A.I civ game. Their cost to bribe to war is so cheap that you can cripple all wonder building civ around him and he also cripple himself in the process. Then you can denoce him after gunpowder and take cities off of him.
Aztecs: Meet Monty. He declares war. You destroy his army. Repeatedly. He's still in the stone age when you're building your spaceship because all of his hammers went to Quechuas, and not a single library. He might not have founded a second city either.
Huns: Will show up with a battering ram, but no support. You'll hold them off with two scouts.
Polynesia: Unless the map just happens to favor them, they'll get nowhere.
Anyways, I agree with @The Rock God's comment. If the Aztecs start far away from other Civs enough, unfortunately they won't weaken themselves with war soon enough and can become a huge classical era menace, spamming you with endless jaguars. But if you can manage it then yes they'll do nothing but build units until they lose.
Polynesia I've found to be a meh Civ. If the map doesn't favor them specifically I wouldn't include them on either the "hard to beat" or the "easy to beat" list.
Kinda based on your list, the warmongering Civs are the easier ones to beat because they'll ignore building infrastructure and spam units until they fall behind a few eras, correct?