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I think a number of points should be available to customise your civ as you play through.
For example, each civ start out with 60 points to purchase unique units/buildings/improvements. Then you could spend some of these points to unlock the Legion unit. Some could be spent on a unique building etc...
It's frustrating when you play a civ and their uniques end up of being no consequence in the game because of arbitrary factors such as starting geography/difficulty level/surrounding civilizations.
The Civ V social policy system is far superior than the Civ VI cards/civics you can switch between. It requires much more long-term thinking.
The most important is facilitating better multiplayer via async simultaneous turns. The AI is very limited and can only compete with humans via cheating.
Would be huge to have a better functioning multiplayer...
and I would prefer the artstyle to be closer to V than VI
Would also like a viable Religion Victory added to the mix.
1.) The computer can also use them if you allow it to use them.
2.) Online matches that allow them will be much more interesting, funny, or broken.
I bought it and it's the only CIV I bounced right off. Only put 30-something hours into it before getting bored.
I would like an AI that can play the game in a more clever manner with increasing difficulty.
That said, the game will undoubtedly be more complicated and have more features than Civilization V, which means that it is even more difficult to write a competent AI to play the game, so perhaps it's not worth it in their development budget.