Sid Meier's Civilization V

Sid Meier's Civilization V

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TheVictor Jun 7, 2015 @ 8:46am
Amount of units good for a late game seige
what type of unit does good damage on cities?
how many would you need?
what resources would you need?

Also i have a civ 5 group for organising game continuations and stuff but also for sharing tips with other civ 5 players: http://steamcommunity.com/groups/Civ5Elites
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zxcvbob Jun 7, 2015 @ 10:49am 
My favorite unit for late-game sieges is battleships -- lots of battleships. And a few embarked marines. Take a submarine along to stop other subs, and a carrier with fighters or jetfighters for interception. (a missile cruiser can do the work of a nuclear sub, battleship, and fighter all at the same time, but not quite as well as any of them. I like having one in my fleet)

For that last holdout far-inland capital that's hard to get to (surrounded by rivers and mountains, etc) I use a spy and XCOM's (which take no strategic resources) and stealth bombers. XCOM's are more fragile than you might expect when the city is much over 120 strong, so plan to lose a few; send in at least 2 at a time. Try to give them siege, cover, or march promotions first. Sometimes you might have to give one amphibious promotion because he'll be attacking over a river. (you should be building and buying them in a city that gives at least 2 promotions immediately.)
TheVictor Jun 7, 2015 @ 12:05pm 
@zxcvbob thanks :) :Uranium:
dasaard200 Jun 9, 2015 @ 6:05pm 
I will back what ZXCVBOB said, and add that for small islands, HE'S RIGHT ON THE MONEY !!

For continents, I like going 'wide' for the building slots, sending in my Task Force : at least 12 SSs(submarines), 4-6 fully loaded CVs(aircraft carriers), stack as many land troops as I have assault ships (BBs = battleships); and using my older ships to escort excess troops, workers, and a couple of settlers; for naval bases along the way, and a city (or 2) for fast airports . I really enjoy putting together 24-30+ BBs for coastal DESTRUCTION ; and landing the first 3 waves into a cold LZ . Oh, was there a city where I want to land ?? ; (oops) not for long !

Yeah, DDs(destroyers) have their place as Flak platforms, but usually they are too late (for me) in the tech tree, by the time I'm ready to get BUSY busting a swath through whatever shore defenses Bozo left for me to kill . Do we need a 'friendly' CS ??

SSs lead, Task Force follows, assault ships(and troops) close on the shore up to the beaches, BBs pound the crap out of whatever is in range, N.B., fire BBs first from 3 tile range, then 2 range, then 1 range; and land troops . DO NOT forget to bring artillery for targets beyond your BBs 3 tile range !!! (Rocket arty is even better !!)

It is said that some "shoestring" players bring minimal force to bear, thinking that they're loaded for Bear; I prefer to bring the whole damn Zoo .

Now that you're ON Bozo's continent, with 20+ units, plus air force; Romp & Stomp, and General Badassery should be the order of the day .
Last edited by dasaard200; Jun 9, 2015 @ 6:19pm
xycotta Jun 10, 2015 @ 4:14am 
Tanks and artillery..I play Pangea maps..Battleships are less useful
Sentient_Toaster Jun 10, 2015 @ 10:50am 
Fond of rocket artillery / modern armor / mechanized infantry / mobile SAM combinations (don't need many SAMs generally, range is 2), with submarine and destroyer escort if need be, but that's quite late-game. City bombardment range never increases to match the 3-tile artillery unit branch so the defenders are forced to come to you to counter. Bringing along a Jet Fighter with intercept promotions can be useful to provide cover once you've taken your first city in the area.

Can't say I've really found the need to go with Giant Death Robots; the uranium tends to go for nuclear plants and a few nuclear missiles instead. XCOM squads, however, are sort of neat with their ridiculous paradrop range.

Rocket artillery, mechanized infantry, mobile SAMs, submarines, destroyers, and XCOM squads don't require strategic resources -- not even oil. Modern armor and jet fighters requires aluminum.
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Date Posted: Jun 7, 2015 @ 8:46am
Posts: 5