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They have the abillity of additional movement after they attack, so they can retreat.
Yeah, I've been thinking about this, and adapting to what Civ 5 has to offer. I actually think the Greeks might be an ideal civ for what I'm thinking. They do have fast cavalry (companion cavalry), although I'd really prefer a fast mid game unit, but this is better than nothing at all. In addition they can influence the city states which can be useful for just about anything else, but most importantly for culture.
Edit: greeks can also heal in city-state territory for free without border incidents. So I'll be able to protect them better than any other civ.
India is another good one, which benefits from small cities which will produce more culture, but doesn't have fast attack units (war elephants have a movement penalty).
Am I thinking on the right track? I'm certainly gonna try out the greeks for this type of strategy. It's a real shame that a true guerrilla warfare faction doesn't exist. It's a viable strategy afterall.
Or landsknectts from the Commerce tree? Cheap units, reasonably strong, and no movement cost to pillage. Upgrade them to lancers (or helicopters) and you can really wreck an opponent's lands.
Ayyyy that would satisfy the military portion of guerilla warfare. Not sure about the political portion though (i.e. spreading culture).
I actually used to play the Iroquois when I first started. They were all I would ever play and I use to really scare my friends with the Mohawk Warriors (those guys actually make amazing shock troops, with the ability to travel through the forests like mounted units haha), but you're right that they require forests. If you are Iroquois and don't start in the forest then you are pretty much screwed in the entire early game :/
My favorite hit ad run strategy is with aircraft carriers. Bring them close enough for your planes to attack then back out of the range of their planes.
They also get an extra spy.
After Poland i would agree with the above poster on the mounted ranged units, but the problem there is you lose everything (promotion wise) if you ever need to upgrade them.
Mongolian Keshiks are probably the defining unit for fast hit and run attacks. Move 5 ranged attack horsemen that shoot as hard as crossbows, can move after attacking (they joust into unit or city bombard range, shoot, then step back out to virtually *never* take reprisals), and the Khan (Mongol Great General replacement) is also a Move 5 unit, and adds a healing bonus to nearby units. Nothing finer for hit and run.
If you want to take culture into account, whereas there aren't any units that spread culture to other civs per se, Aztec units all generate culture for the empire when they kill an enemy. Jaguars (Warrior replacement) ignore terrain costs in jungle and forest, have a combat bonus in jungle and forest, *and* heal 25 when they kill an enemy. A host of Jaguars, once upgraded to Infantry or beyond, are some nasty fighters. For an unmodded Civ V, they could be considered pretty close to guerilla fighters.