Sid Meier's Civilization V

Sid Meier's Civilization V

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Wiegraf Mar 2, 2015 @ 12:02pm
AI gets double turn when loading multiplayer autosave
Since one of the more recent updates I experience the following issue:
When I load a multiplayer autosave, the AI will start making its turn. When it is done, human players get the usual sound that signals the beginning of their turn. Even a unit is selected, just as usual. However, human players are not able to do anything and a few seconds later, their turn ends automatically and AI starts its next turn. This happens even when ending the turn is usually not possible (e.g. when a unit is built in a city where another unit is already present).

So basically, whenever we load an autosave, AI gets two turns in a row. When at war and sieging a city, this usually results in heavy losses for human players. Also, alliances with citystates may end which are then taken over by AI enemys.

Has anyone else experienced this issue? Is there a way to prevent this from happening?
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Showing 1-6 of 6 comments
Foxlin Mar 2, 2015 @ 1:44pm 
i have that problem too mate your not alone its a pain in the ♥♥♥♥ because i lost god knows how many troops to it
GeneralDisasters Dec 20, 2016 @ 10:04am 
I had the same problem. FIX:

Save twice on the same save.

Save then overwrite the same save file. This will fix it. Its a super weird fix, but it works.
Vohbo May 25, 2023 @ 2:49am 
It is now 2023, this bug is still not fixed.
knighttemplar1960 May 25, 2023 @ 4:13am 
Originally posted by Vohbo:
It is now 2023, this bug is still not fixed.
The game is no longer supported so it won't be fixed unless a modder does it. Also this code has existed in every iteration of the game since Civ II. Its likely not a bug. It may be intentional to prevent or reduce the benefits of save scumming.
BillyJoelWilliamson May 27, 2023 @ 12:35am 
We don’t save until we’re in a good spot. This can be a few more “one more turn” being forced.
friend robocat May 27, 2023 @ 1:12am 
thats why i dun mp
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Showing 1-6 of 6 comments
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Date Posted: Mar 2, 2015 @ 12:02pm
Posts: 6