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It's not worth it unless you are planning to wager war anyways.
The "we have a common enemy" bonus is big but fades over time pretty quickly.
No penalty for not agreeing.
Warmonger penalty for wager war.
And hopefully you didn't declare war with another civ who is also a friend. Because the whole world hates you FOREVER when you declare war on your friend.
That was my thought. If you were playing nice and all you did was simply declare war on another faction, it should barely provoke a reaction. Especially since they've cut the warmonger penalties in half.
Either you declared war on a friend, or the post isn't telling all and you've already had penalties stacked up from before. Just the declaration shouldn't make others instantly DoW 10 turns later.
Even if you wager war against Public Enemy #1. You will still get the warmonger penalty.
I mean, sure if you have superior military, you can do whatever you like and still get away with it. But from my understanding of this thread, it seems that the OP only declare war to appease his neighbor.
This is almost always a bad idea.
You do run the risk that they plunder all your trade routes...
Every civilization is out to win, sure you are good friends but maybe either you are winning or you have something that will let them win.
So they convince you to go to war and annoy other civs. Now he acts and takes advantage of your decreased world appeal and the fact you are already engaged in a war to open a second front.
Remember, each civ isn't there to be your ally or friend, they are there to win. They will be your friend as long as it suits them.
It isn't that the AI lacks logic, it just lacks any since of morality.
No, it's actually more insane than Civ 1. It's completely irrational and stupid. You just play the game assuming a 5 year old is at the helm of the other civs. it doesn't lack morality, it lacks reason and constancy.
I've won a science victory, and as is my custom I "just one more turn" and try for domination also. China and I are both at "Future Tech", and had similar sized militaries. Hers was much larger throughout the game but I caught up and passed her up a little before I declared war. I've taken all the capitals except Beijing and Shaka's capital that Wu captured a long time ago.
As I'm advancing on Beijing (I have to take several other 250-strong cities first) and killing all of her units, instead of bombing me with her stealth bombers, she is bombing the crap out of a little island city state. About 7 or 8 stealth bombers -- the CS is down to 0 health but she can't capture it because she has no destroyers or marines (etc) nearby. I should give that CS one of my spare missile cruisers...
Try having a average number of soldiers (you can check it in demographics). Utterly destroying aggressive civ can help, this can be done by playing them to attack someone, whose location is remote from you . How much they want will depend on: military force of both civs, relationship between them and aggressiveness of a leader you are trading with. Sometimes paying them a few horses will do. Anyway, once they move all their troops to attack, simply denounce them, then declare war on them and start capturing their cities, which won't be well defended. If they get back to their territory with bigger army, play defensively and wait for them to offer some gold or resources for peace treaty. Other civs will probably turn a blind eye to it due to reputation of civ attacked by you.
I disagree, given the OP situation, a real person would of done the same thing. It's about winning, not coming in second place.
It has plenty of reasoning and consistency, it's all based on assigned values given to the software. That makes it a whole lot more consistent then a random human player. Just because you disagree with what it decides doen't make it insane (though in some cases insanity is what it is assigned to do).
Civ 1 was likelier just much more simplified and predictible. That doesn't make it more logical or well reasoned. Just simpler.
It's why I never help AI's more than a few golds per turn. In my recent game, Isabella tried asking me for 50 golds per turn. Hell no! You know that as soon as they do better, they will start denouncing you and declare war on you.
What Yeager is saying has its uses though. Fighting proxxy wars against the powerful by helping the weak can, if done right, be more cost effective then your own inevitable war.
Exactly