Sid Meier's Civilization V

Sid Meier's Civilization V

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Kamashii Feb 24, 2015 @ 3:38am
Tons of resources
So something I have noticed of late and has annoyed me greatly. So I start just a random map with resources on either standard or strategic balanced and there is always one type of resource, say marble and I have between 4-7 of that one type within 3-4 tiles of my main city. I know I could just trade it with others, but just feels like some kind of bug. I started up one game on islands had 7 crabs around it. Talk about bloody overkill amount. Should just put it on abundant at this point.
But do others experience this as well?
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Showing 1-8 of 8 comments
Damsteri Feb 24, 2015 @ 4:33am 
Resource distribution is based on map size, which is quite odd mechanism. There is same amount of resources for every map size, but they are more widely distributed in larger maps. You need multiple copies for trading. Some resources are culstered to only one part of the world, those 7 crabs might be only crabs in the world. You need one for yourself and others you can trade. 7 is quite small number, because even standard map size has 8 players, leaving you one short. Sometimes you start in middle of a resource cluster, this is normal. But on smaller maps those clusters are big. Map scripts also work differently, for example I would have love to play Caribbean map, but it has too many resources when compared to normal random maps (continents/pangaea/etc).

You have misundrestood resource settings, though there is not clear ingame info about them. Strategic balanced just add some strategic resources to your and every body elses starting location, nothing else changes. Abundant and sparse just change strategic resource node sizes. For example iron can be found on 2 or 6 size nodes on normal settings, but those nodes are 1/3 on sparse and 3/9 on abundand settings. Those settings don't affect luxury settings or amoung of strategy resource nodes. Legendary start makes all starting locations better, adding more luxury, bonus and strategic resoruces, it's the only setting which affect other than strategic resources.
Actionhanz Feb 24, 2015 @ 10:22am 
I experienced that kind of ressource placement too. But for me this is not a bug. It happens a lot that i start in an area where i have all the citrus in range and my goal is ofc to secure all of them so that i have all of them. I guess it depends on the map, you will never see citrus in tundra but in "warmer" tile-areas with grasslands and jungle. Its kind of logic that some ressources are placed in the correct regions. So i dont really see the problem here.

Its all about starting locations. Some locations have nice rivers with grasslands and only a few ressources, some locations might be in the desert with nice floodplains + rivers and the possibility for a lot of oil later, some locations might be in the middle of nowhere with no rivers, no hills but a lot of ressources of one kind to trade with. Its some sort of balance for me.

Just make the best out of your situation. I cant remember a game where i had a totally bad location from beginning to the end. If i ever had a bad start, it allways turned out that i have something good later like coal, iron, uranium.
PipHoff -GER- Feb 24, 2015 @ 10:33am 
The only thing that irks me is how uranium is not part of the strategic balance setting. Occupy an entire continent, not a single mine. Not much of an issue for single player, but against human players...
Kamashii Feb 24, 2015 @ 7:04pm 
Well that makes more sense, if I just got them all. Only annoying cause at the start I always seem to go into minus happiness pretty easy. Like at the moment I'm playing on an island map, already -4 happiness, whatever resources that I have a lot of. Only one AI has muti so I can't even trade it to get more happiness, only money, which isn't all that hard to get anyway.

Good to know there really isn't all that much difference between changing between standard etc though.
Actionhanz Feb 25, 2015 @ 4:25am 
Island is indeed difficult. If i was in your situation, i would immediatly build 1-2 triremes and focus on finding other ais. Going for Caravell ( astronomics?? ) right after education in order to explore oversea. Tradition helps a lot in the early game if you are kind of isolated. It basically halves the unhappiness in your capital and with colloseums and circus maximus you should be fine till midgame.

Kamashii Feb 25, 2015 @ 4:51am 
Yeah that's what I did, found an island close by that had good resources around it. Though I think I shot myself in the foot by setting up too many cities. But I never do like waiting, figure I soon get back into the happiness.
Red Feb 25, 2015 @ 5:23am 
Originally posted by Kamashii:
Yeah that's what I did, found an island close by that had good resources around it. Though I think I shot myself in the foot by setting up too many cities. But I never do like waiting, figure I soon get back into the happiness.
Need to expand at a slower rate. Save i'm playing at the moment im on a large, king map and i have a 3 cities, it's turn 400 and i haven't been unhappy once. If i wanted to though i could expand more, what with a happiness of 75 right now.
Too many cities to fast will just slow you down to a point you were better off with one city in the long run.
As for resource distribution, it is a bit weird but i feel it works to. You get your main cluster of recourses for trading purposes, that much is obvious. Then you will find 1, maybe 2 other luxuries. Those extra ones can have the most political influence i find. Where a civ wouldn't ban your main trading resource, because they like you. But your secondary resource is the main resource of the most hated player. Thus affecting entire alliances.
Kamashii Feb 25, 2015 @ 11:21pm 
Originally posted by redrum91825:
Need to expand at a slower rate. Save i'm playing at the moment im on a large, king map and i have a 3 cities, it's turn 400 and i haven't been unhappy once. If i wanted to though i could expand more, what with a happiness of 75 right now.
Too many cities to fast will just slow you down to a point you were better off with one city in the long run.
As for resource distribution, it is a bit weird but i feel it works to. You get your main cluster of recourses for trading purposes, that much is obvious. Then you will find 1, maybe 2 other luxuries. Those extra ones can have the most political influence i find. Where a civ wouldn't ban your main trading resource, because they like you. But your secondary resource is the main resource of the most hated player. Thus affecting entire alliances.

Makes more sense when you put it like that, with the resources. But I mostly have heaps of cities cause I normally try attacking as early as I can. A bit of a warmonger on that part, why I like to spam out cities.
Resources do make sense, just annoying playing on King and up doesn't take much to put you into negitive happiness.
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Date Posted: Feb 24, 2015 @ 3:38am
Posts: 8