Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though as you advance in eras, militaristic city-states will give you different units. In eras before the unique unit they give, they'll give other units, and ditto in eras after the unique unit. So it would affect militaristic city-states too. Though their city-state screen doesn't change to say what units it gives in other eras.
You make it sound like the military CS will give you more advanced units than you have the tech for just because you've entered the next era. I can enter the industrial era but a CS is not going to immediately start giving me artillary instead of cannons until i've researched dynamite. The military CS will adjust what they give you in any era based upon what tech you have researched. Even in the ancient era, you will only get warriors until you've researched archery, bronze working, whatever, to unlock other unit types.
And to clarify on the unique unit gifts, those will only be given to you if you are allied to the CS (although i have witnessed on a few occassions being allied and getting something other than the UU when i had the right tech for it...).