Sid Meier's Civilization V

Sid Meier's Civilization V

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Can i accidently block future resources?
Hi. If i for instance know that on some title there will be uranium in future. And i build farm on same title. Will the uranium still appear or will the title improvemen block the resource from spawning?

If i got a hill where will be uranium, and i build a mine there, will i automaticaly get uranium mine when invented or will the mine block the uranium spawn?
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Showing 1-10 of 10 comments
baterism Oct 1, 2014 @ 3:55am 
If you built farm, uranium will still uranium. To use it you need to convert your farm into mine.
If you built mine, then uranium appear, you automatically get the uranium resources.
Ryika Oct 1, 2014 @ 4:14am 
Yes, it will still appear. Resources are spawned when the map is generated, and they're not removed by placing an "improper" tile improvement.
Hapxier Oct 1, 2014 @ 5:06am 
The designers even forsaw that you might accidentally plop down a great person tile improvement or a city on an unrevealed strategic resource, so they made all GP tile improvements and cities act as valid improvements for strategic resources. The only thing you might lose would be a point or two of basic yeilds- only on that specific tile -related to the "normal" improvement for the strategic resource.
Last edited by Hapxier; Oct 1, 2014 @ 5:06am
dasaard200 Oct 1, 2014 @ 6:13am 
I had oil appear under a holy site, and 15 turns later, the oil still DID NOT show on my resources chart; was in a hurry, so I trashed the holy site, and finally, I had oil .
Alfonso Lofason Oct 1, 2014 @ 7:02am 
Thx very very much.
Twelvefield Oct 1, 2014 @ 11:56am 
Originally posted by dasaard200:
I had oil appear under a holy site, and 15 turns later, the oil still DID NOT show on my resources chart; was in a hurry, so I trashed the holy site, and finally, I had oil .

Operation Desert Shiel --- you know, that jab at American foreign policy is just too easy.
The Rock God Oct 1, 2014 @ 12:02pm 
Originally posted by Hapxier:
The designers even forsaw that you might accidentally plop down a great person tile improvement or a city on an unrevealed strategic resource, so they made all GP tile improvements and cities act as valid improvements for strategic resources. The only thing you might lose would be a point or two of basic yeilds- only on that specific tile -related to the "normal" improvement for the strategic resource.

The designers didn't actually foresee this. It was later added in a patch because people really hated building a GP tile improvement only to discover it was on the only nearby source of a strategic resource. Having to choose between an Academy or iron sucked.
Hapxier Oct 1, 2014 @ 12:41pm 
Originally posted by The Rock God:
Originally posted by Hapxier:
Blah blah herp-de-derp unfounded assumption.

The designers didn't actually foresee this. It was later added in a patch because people really hated building a GP tile improvement only to discover it was on the only nearby source of a strategic resource. Having to choose between an Academy or iron sucked.

I stand corrected. Guess that's what happens when you skip a game's release and miss the whole staggering mess that most companies call v1.0 these days.

Originally posted by dasaard200:
I had oil appear under a holy site, and 15 turns later, the oil still DID NOT show on my resources chart; was in a hurry, so I trashed the holy site, and finally, I had oil .

At least this problem should be dead and gone. I just double checked the xml, and holy sites now explicity grant access to all strategic resources.
Ryika Oct 1, 2014 @ 12:51pm 
Originally posted by Hapxier:
At least this problem should be dead and gone. I just double checked the xml, and holy sites now explicity grant access to all strategic resources.
Yes they do, but the system doesn't always recognize new resources on great tile improvements that were built beforehand. It's an old, known bug that unfortunately never got fixed. Saving and reloading the game is reported to work in some cases, never worked for me though, so I can't confirm that.

And an interesting, but mostly useless side-note: If such an improvement gets plundered and is then repaired, it will work properly.
Last edited by Ryika; Oct 1, 2014 @ 12:52pm
The Rock God Oct 1, 2014 @ 3:21pm 
Originally posted by Hapxier:
Originally posted by The Rock God:

The designers didn't actually foresee this. It was later added in a patch because people really hated building a GP tile improvement only to discover it was on the only nearby source of a strategic resource. Having to choose between an Academy or iron sucked.

I stand corrected. Guess that's what happens when you skip a game's release and miss the whole staggering mess that most companies call v1.0 these days.

You missed all the, uh, fun. Like getting your deity victory using the "Flawless Strategy" of cranking out settlers until there was nowhere else to settle (with cities only having two tiles between them), and spamming trade posts on every tile. Or looking in Task Manager and seeing Civ5 using >6GB of memory.
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Date Posted: Oct 1, 2014 @ 3:18am
Posts: 10