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If you built mine, then uranium appear, you automatically get the uranium resources.
Operation Desert Shiel --- you know, that jab at American foreign policy is just too easy.
The designers didn't actually foresee this. It was later added in a patch because people really hated building a GP tile improvement only to discover it was on the only nearby source of a strategic resource. Having to choose between an Academy or iron sucked.
I stand corrected. Guess that's what happens when you skip a game's release and miss the whole staggering mess that most companies call v1.0 these days.
At least this problem should be dead and gone. I just double checked the xml, and holy sites now explicity grant access to all strategic resources.
And an interesting, but mostly useless side-note: If such an improvement gets plundered and is then repaired, it will work properly.
You missed all the, uh, fun. Like getting your deity victory using the "Flawless Strategy" of cranking out settlers until there was nowhere else to settle (with cities only having two tiles between them), and spamming trade posts on every tile. Or looking in Task Manager and seeing Civ5 using >6GB of memory.