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Another promotion you should have is Indirect Fire, which allows the +1 Range to be even more effective because now you can shoot over rough terrain. I wouldn't prioritize March (heal every turn) until much later because your Keshiks shouldn't be getting hurt.
You shouldn't be using land units like Longswordsmen unless you plan on taking on Japan. There's a reason why the Mongols historically relied on their cavalry. The Mongols were nomadic herders and expert horsemen. They could cover so much ground on their horses (in contrast, a foot army was much slower and could only go so far). Instead, I would try and go for Metallurgy (which I did in a King difficulty playthrough) so you can use Lancers. Much better than Horsemen and still has lots of mobility.
At the beginning of the scenario, if you look at the Demographics, you'll notice that you are very far behind everyone. You have to start war immediately, because if you wait to start building up infrastructure and a sizable force, China will be a VERY tough nut to crack. And then you have to conquer everyone else still.
A very tough scenario indeed.
Here's a Deity playthrough (commentary in subtitles):
https://www.youtube.com/watch?v=HSgf7y26Fqw
https://www.youtube.com/watch?v=XuUmxHpNqCM
https://www.youtube.com/watch?v=NCqDOtB8DNo
Reason for Long Swordsman is the tendency to use all horses for Keshiks, leaving no one to actually capture the city. I managed to get a few far enough forward to capture several Persian and Arabian cities for me. Most of the rest of them, and Muskets & Cannons, should have gone after Korea back near home base
Started war 1st turn! Met the C-S just south and DOW!
Question: are the cities in the same fixed locations? Does Wu always have that many cities (7 I think)? How tough & how many cities does Korea have?
Whoops. Sorry, didn't see that.
I keep 2 Horsemen in the very beginning for city taking purposes. It's the only fast city taker until Lancers. Unfortunately you have to get the city health very low to guarantee a city capture, and then your Horsemen are very low on health. Unfortunately mounted units are the only way to conquer all of the Eurasian Civs within the time limit (Japan requires Cannons and Riflemen). Your armies gotta keep on moving. Given this, I would prioritize March for Horsemen.
I start mine around the second turn. I upgrade a few of my Horsemen that first turn and get some policies in Honor going.
Yes, cities are fixed. Wu starts with 5 cities but will declare on the Jin to reconquer lost territories (like real history). Taking out the Chinese is probably your first priority.
Korea is a city-state, so there's only one city. The scenario was made before Korea was made into an actual Civ. Shouldn't be too hard, but will be necessary if you plan on taking on Japan.
I figured Russia would be a big challenge, but I thought Arabia was fairly easy except for last city (Cairo?) . I never did research ANY sailing tech, so Japan would be "pretty tough"
With the double attack upgrade and some Great Generals nearby, most cities go down pretty quickly. But you have to plan your route very carefully since you don't have many turns to spare.
First, I attacked China and Jin with neighboring CSs with all my forces
- Turn 05 - CS Uighur Conquered
- Turn 08 - War with China
- Turn 15 - Peace with China (after Chengdu was captured)
- Turn 17 - War with Jin
- Turn 22 - CS Western Xia Conquered
- Turn 23 - Original army divided to Eastern and Western armies
Then, I had enough Keshiks to make two armies (first three, then four per army), so first half of my original army continued to west, while second half was left to finish off China and Jin. I divided my experienced Keshiks between both armies.Eastern Army (3-4 Keshiks, a Horseman and a Khan)
- Turn 31 - Peace with Jin
- Turn 33 - Second war with China
- Turn 44 - China Conquered
- Turn 46 - Second War with Jin
- Turn 49 - Jin Conquered
- Turn 55 - War with India (used western route, cleared by Western Army)
- Turn 69 - India Conquered
Western Army (3-4 Keshiks, a Horseman and a Khan)- Turn 29 - War with Persia
- Turn 56 - Persia Conquered
- Turn 59 - War with Arabia
- Trun 70 - Arabia Conquered
Eastern Army had conquered China, Jin and India, while Western Army had conquered Persia and Arabia. Only 30 turns left and still 3 civilizations to conquer. It was time to make another army split, when both armies where close enough each others.I handpicked my four most elite Keshiks (logistics, range, indirect fire, march, siege, etc.) and sent them to form a new Eastern Army with destination Japan. I boosted the Eastern Army with a tritreme, a rifleman and a cannon in the end. Those were really important, especially once my horseman died and that rifleman was my only melee unit in the Japanese archipelago (and eventually captured the last city). Four less experienced Keshiks formed a new Western Army.
New Western Army (4 Keshiks, a Horseman and a Khan)
- Turn 74 - War with Byzantium
- Turn 79 - Byzantium Conquered
- Turn 82 - War with Russia (went trough Byzantium to west and then moved north)
- Turn 93 - Russia Conquered / Army disbanded
New Eastern Army (4 Keshiks, a Horseman and a Khan, later also a Tritreme, a Rifleman and a Cannon)Notes: