Sid Meier's Civilization V

Sid Meier's Civilization V

View Stats:
ReadyMan Jan 29, 2015 @ 3:10pm
Raze, Annex, or puppet?
New player here, and need some advice:

I've read that it's best usually to have just 4-5 cities, since having more slows down your science research and technology advance.
I'm in a domination game and have 4 cities.

Questions:
What should I do when I capture an enemy city? (raze, annex, or puppet?)
I know that happiness is involved, but are there any other factors?
Is there soemthing I can do so that my science doesnt get slowed down?

It seems that once you start taking cities, your technology is going to slow way down....so is it best to just wait till you advance to gunpowder/etc. before starting to take cities?

Thanks for any help!

RM
< >
Showing 1-15 of 56 comments
apeculiarkat Jan 29, 2015 @ 3:22pm 
Annex. You need MOAR LAND!
TheGaleRider Jan 29, 2015 @ 3:39pm 
Originally posted by BmS_ReadyMan:
What should I do when I capture an enemy city? (raze, annex, or puppet?)
You really don't want to Annex right away because there's a resistance period (unless you have large cultural influence or you have the Iron Curtain policy from the Order Ideology). Every city you want to keep (you usually want to keep the ones that have lots of luxuries or resources), puppet them. Raze everything else unless you think your happiness can handle more puppets.

Originally posted by BmS_ReadyMan:
I know that happiness is involved, but are there any other factors?
How quickly you want to use the city and if there's anything of value.

Originally posted by BmS_ReadyMan:
Is there soemthing I can do so that my science doesnt get slowed down?
More science buildings. Eventually you might want to annex your puppeted cities, and you can build science buildings there to help offset the tech cost.

Originally posted by BmS_ReadyMan:
I've read that it's best usually to have just 4-5 cities, since having more slows down your science research and technology advance.
This is the tall empire, where you have few cities yet very high population in them. It's much easier to play tall (and more desirable in Brave New World), but wide (many cities with low population) can work if you know what you're doing. The tech penalty you're talking about is a 5% increase in tech cost per city owned (Standard speed, Brave New World expansion).

Originally posted by BmS_ReadyMan:
It seems that once you start taking cities, your technology is going to slow way down....so is it best to just wait till you advance to gunpowder/etc. before starting to take cities?
The tech cost isn't really too bad (not to mention you don't need to keep every city). It really depends on when you want to begin your conquest (and you only need to take the capitals). For me, I usually begin conquest around the Medieval/Renaissance era. But it all depends on when your empire is ready for the costs of conquest.
If you really don't *need* the city (Cough cough, conquering your neighbor for fun, cough cough), I suggest puppeting. Making the city a puppet reduces the negative side effects of conquering the city, but you can't choose what to build in the city. If you find later that you *do* need the city, you can annex it by clicking on the city.

I highly suggest NOT razing a city. It removes a perfectly good city from the map, leaves an empty culture hole (where another nation will probably build a city), and adds a ton of unhappyness. Unless you want to make some sort of statement or you can't handle the negative side effects, I suggest you DON'T RAZE A CITY.
Last edited by Username Unavailable; Jan 29, 2015 @ 3:44pm
TheGaleRider Jan 29, 2015 @ 3:58pm 
Originally posted by Saldor:
I highly suggest NOT razing a city. It removes a perfectly good city from the map, leaves an empty culture hole (where another nation will probably build a city), and adds a ton of unhappyness. Unless you want to make some sort of statement or you can't handle the negative side effects, I suggest you DON'T RAZE A CITY.
1. The AI is pretty bad at city placement. I've seen a lot of cities in locations not worth keeping. The only exception I would make is a large, well-built one in a bad location.
2. True, another Civ might build another city, but it doesn't really matter unless it's a very strong opponent. You could always repopulate it if you realize that you needed that spot (or reconquer).
3. The unhappiness isn't permanent. It will decrease every turn because the city population is decreasing and eventually the city will be gone.

But yeah, razing won't happen too often (unless you are the Huns).
Damsteri Jan 29, 2015 @ 4:05pm 
I raze normally all small cities, so every city from ancient-medieval, unless there is a wonder in the city, though it's rare to have a wonder in non capital early on.

Puppets don't give all benefits and they add extra unhappiness. So puppeting requires you have extra happiness. Annexing a city has it's cost, you need to buy/build and maintain the courthouse. Courthouse's maitenance is 4 gpt, so it's way too high for small cities, better to raze them. So, annexing requires that you have gold reserves.

Razing and settling a new city to same location can be the best option, because you can avoid happiness penalties and percentual science/culture penalties from puppeting and gold penalties from annexing a city, while unhappiness from razing a small city is very temporary.
ReadyMan Jan 29, 2015 @ 4:23pm 
So taking all the cities on the planet is fine, just have to put a courthouse and science building in each to keep the science rating up?

I guess I dont see how to progress in science rapidly, and was thinking it's because of taking so many cities.
I put libraries in each city, and got the national college....still I dont get air power till 1900, etc.
ReadyMan Jan 29, 2015 @ 5:06pm 
thank you for all the replies!
TheGaleRider Jan 29, 2015 @ 5:32pm 
Originally posted by BmS_ReadyMan:
So taking all the cities on the planet is fine, just have to put a courthouse and science building in each to keep the science rating up?
You'll still have unhappiness from the citizens and cities. You're taking a whole new city; you still gotta support your happiness.

FYI, for Domination, you only need the capitals.

You don't need to annex every city though. You can leave it as a puppet. and maybe it'll get around to building science buildings on its own.

Originally posted by BmS_ReadyMan:
I put libraries in each city, and got the national college....still I dont get air power till 1900, etc.
You need Universities, Public Schools, and Research Labs in those cities, man. Libraries alone aren't going to cut it.
ReadyMan Jan 29, 2015 @ 5:35pm 
Originally posted by TheGaleRider:
You need Universities, Public Schools, and Research Labs in those cities, man. Libraries alone aren't going to cut it.

Ok, this is good to know. I usually put universities in every city as well, but havent put the schools or labs.
Wondering if I can get to tanks/planes in the 1700-1800s....
zxcvbob Jan 29, 2015 @ 5:42pm 
Keep the ones with luxury or strategic resources you need more of, or has a pretty high population AND happiness buildings (circus, zoo, coliseum, etc), or wonders, or a strategic location. Keep the capitals, of course. Burn most of the rest. (you can't burn capitals)

I seldom annex anything; I start out with just a few cities of my own, then slowly build a puppet empire. Eventually I might annex a former capital, or a small city where I need to buy an airport.

I liberate captured city-states.
JVteam Jan 29, 2015 @ 6:03pm 
Originally posted by BmS_ReadyMan:
New player here, and need some advice:

I've read that it's best usually to have just 4-5 cities, since having more slows down your science research and technology advance.
I'm in a domination game and have 4 cities.

Questions:
What should I do when I capture an enemy city? (raze, annex, or puppet?)
I know that happiness is involved, but are there any other factors?
Is there soemthing I can do so that my science doesnt get slowed down?

It seems that once you start taking cities, your technology is going to slow way down....so is it best to just wait till you advance to gunpowder/etc. before starting to take cities?

Thanks for any help!

RM
Do you have Brave New world? Because having it/not having it changes a lot about this.
In Vanilla and GNK, conquer and Annex your heart out. There's no science penalty for military imperialism.
But given that you talk about your science getting slowed down, I assume you have BNW. For BNW conquest, puppet the unnecessaries and annex the capitals and valuables. Tech costs will still go up if you raze a city, because you have to annex the city to raze it.
ReadyMan Jan 29, 2015 @ 6:12pm 
I have the complete version they had on sale a few weeks back. For $12 I couldnt pass it up, even tho I knew it would become a time vortex :D
zxcvbob Jan 29, 2015 @ 6:24pm 
I haven't noticed the science and policy cost going up *iff* you raze the city on the same turn that you capture it. While it's burning down, it is still your territory and you can upgrade units, heal ships, etc. If you are really brave (or careful) you can even station aircraft there -- but better move them out when the population gets down to 1.
CrackHore Jan 29, 2015 @ 7:00pm 
No, No, No, No, No. Whoever told you just to have 4-5 was wrong. Let me put it in math terms. More cities + More Land = More MLG Tornuaments + Mtn Dew = Doritos Falling from the sky.
Matthew Jan 29, 2015 @ 10:51pm 
Originally posted by Saldor:
If you really don't *need* the city (Cough cough, conquering your neighbor for fun, cough cough)

This! :)

Annexing is more important in BNW than previous iterations. The science penalty per city applies to puppets as well. The difference is that in annexed cities, you can rush-purchase the science buildings to counter the penalty, where as in puppets they are permanently on gold focus and waste turns building ♥♥♥♥ you don't need.

Sure, you can ♥♥♥♥♥foot around with 4 cities, razing anything you capture, but once you get a good snowball going it is easy to hang onto any city without penalty. Order Ideology is especially good with this. Order's free courthouses + reduced building purchase + Commerce + Big Ben = instant late-game city for a few thousand gold.

Most AI cities are in good locations now. When the game first came out, the AI would spam cities anywhere it could, even on tundra/snow, just because. It doesn't really work that way now. For 90% of the game, the AI will typically pick decent locations, though will start dropping crap cities everywhere in later parts of the game.
< >
Showing 1-15 of 56 comments
Per page: 1530 50

Date Posted: Jan 29, 2015 @ 3:10pm
Posts: 55