Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In immersion terms: You just took land and shifted the balance of power, which has caused your "allies" to become weary. History is filled with such scenarios. Even though war is terrible blah blah, your rivals don't want to see you gain access to multiple port cities, land, and resources just because the native inhabitants are a bit belligerent.
IF one's enemy has previously captured a City State [CS], and you are "forced" to go to war with that vile empire, It is possible to take ALL enemy cities, including their Capital and last city, and still emerge without that world-hated moniker.
1) Take the enemy cities one [or more] at a time, except the former CS city.
2) The game will award gradually more severe levels of Warmonger penalties.
3) When one has sated one's blood-lust, and perhaps even taken the enemy Capital, then and only then capture the CS city last.
4) At the time of capture of the former CS city one is afforded the opportunity to grant the CS its independence again.
5) Take that option and FREE the CS. One is immediately granted Holy Absolution and all past transgressions will be forgiven. The "Warmonger" penalty is erased.
Another possible way would be to just bribe people into war with him. He'll not declare war on you when he's in war with other civs, his relationships will suffer, maybe he's even conquered etc. Later on you can declare war on him, wipe out his army, pillage his cities and take 1-2 cities in a peace deal (=no warmonger penalty)
You could of course also use mods if you don't like the game the way it is.
http://steamcommunity.com/sharedfiles/filedetails/?id=192953436
Not an inconsiderable benefit if one is interested in Diplomatic victory.
Civilization V isn't a real life simulator, and time is definitely not comparable in that way, since one turn can easily be longer than seventy years; some things are balanced for game-play reasons, without any desire to mimic reality. Some leaders are going to hold a larger grudge for a war, others aren't; Montezuma, in my experience, is perfectly forgiving after he wars with you because he's a deranged psychopath of an AI who wants to sacrifice the majority of nations in the name of whatever heathen God(s)/Goddess('s) he follows(Which is lovely, he's one of my favorites!). Ghandi isn't going to be so forgiving and he might hate you for the rest of the game, along with any coalition he forms.
With war, if you take many cities, and that empire is clearly going to be annoyed(Do YOU forgive the AI if they declare war on you early on? I don't, and I doubt many players do.); you can 'repair' relations with some leaders by trying to stack positive diplomacy bonuses(Liberate their cities, suggest commonly beneficial World Congress suggestions, support their proposals, share intrigue... some small, some large, they all help). Otherwise, ignore it, form a decent bond with other AI's before you war and watch as the world more or less forms two 'sides' that hate each other.
I've often had that happen, where three or four AI's will hate me and my allies, while we hate them and they more or less don't care what happens to the AI they hate, short of them being completely wiped out(Unless they suspect you're going for a Domination victory, in which case the AI DOES want to win, so they may stab you in the back before you can stab them!); it's not common to see grudges go on for long times because the AI will view things like 'Competing for the same City-States', even if it wasn't intentional(For example, getting Friends or Allies via generating the most Culture), as a negative modifier; same thing with building World Wonders. You're going to make enemies, rarely do games come where I do not have at least one person who hates me on the map for 'no' reason; I've competed with them in some way, and they don't like me, and that's how the game should work to prevent games that are too passive. I'm trying to win, and the AI is trying to bumble its way to victory as well.
I've gotten to a point where I virtually ignore trade income as it cannot be relied upon for this very reason... Focus on self-sufficiency and then warfare becomes quite rewarding...
I've taken multiple enemy cities and maintained rather loyal alliances throughout the entire part of the game. Either make sure your enemy is hated(Being to war with a common foe reduces the Warmonger penalty by half for that specific Civilization), or take your cities in peace deals... even then, you can conquer a few cities later on in the game with no problem. Remember that the Warmonger penalty for capturing is a city is based BOTH on the total number of cities on the map, AND on the number of cities that Civilization has. Taking a City-State or city from a small empire early on will hurt you more than taking a city from a large empire later in the game. The AI is not as broken as it seems when you begin to understand how it functions.
You can go on relatively large conquering sprees if you have good allies and Liberate a city or two. Even if you can't, goading an AI into attacking you by annoying them(Settle in their face, make proposals they dislike, try and convert their cities if they founded a Religion, steal Artifacts from them... plenty of ways) to take cities via a peace deal(Taking a few cities yourself isn't going to kill your global rating) is fine. I've done it multiple times, yes, you're going to annoy some Civilizations; do you honestly expect to be friends with everyone on the map?
Also, the AI can easily be seen as a Warmonger to each other if they're too offensive; I've seen one AI going to war early and stomping others off the map be Denounced by everyone on the map. Even if they had allies before, it tends to be a joint effort if they manage to keep an alliance since they war together. The AI will hate other AI's, that's very common, and while you can get a Warmonger AI to conquer entire nations and not be hated, that tends to be because they were allies at the time of war, it was on a mutually hated nation or they were war buddies, and the AI is more afraid of the Warmongering AI, or sees benefits in being their friend.
People like you, and I don't men this as an insult, seem to expect that you're going to go through a game being buddy-buddy with everyone. You're not. You need to expect that some nations ARE going to hate you, and are going to use that single city as an excuse to Denounce you. I have had nations who dislike me use every single excuse to get at me, and it's not "broken AI", it's the AI actually realizing that they want to win and ARE going to use whatever they can to hate you. Some AI's do not want to be your friend, and commonly Denouncing someone is a way that other AI's can become friendly with each other. Diplomacy in Civilization V is not the best, but it's not as bad as many people make it out to be.
Learn how the AI works and it looks less like they got mad at you for taking one city, and more like they hated you all along. It looks less like they just ignore other AI's, and more like they actually have an alliance with them or said AI's are conquering an AI the others hate. The game even provides helpful tool-tip advice, and while the AI can be deceptive, it more often than not helps you know what some of the AI will hate you for, and accurately predict why 'random' hatred happens in your next game.
'Taint necessarily so !! Frequently my Civ will war with another empire and still maintain fairly decent relations with other civs.
I play BNW and just finished a game in which I [as Germany] attacked an obnoxious neighbor [Assyria] three times, first taking 3 cities including his Capital. That garnered the dreaded "Major Warmonger" award. However, the 3rd city was a former City State, SO I liberated it. That eliminated all the Warmonger penalties and gained a permanent Ally CS. Next [after a few centuries], I took all but 2 of his remaining cities.
Finally, almost every other civ was declaring war with Assyria. By invitation, I agreed to help the first one [Arabia] and joined in the fun. Arabia captured one city and my civ took Assyria's Last City. That should be a major Warmonger penalty. But noone seemed to care.
In fact, that occurred just a turn or two before convening the final United Nations conference at which my civ was elected "World Leader". None of the fifteen or so Allied CS's seemed to hold a little Warmongering against me. And the civs that were "friends" were still friends.
In this same game, I also accepted an invitation to War with a remote civ [Babylon]. I did not actively pursue that conflict, limiting action to engagements with passing Triremes. Finally, Nebu offered favorable peace terms which I graciously accepted. For the rest of the game, we were BFF's. {we both chose Autocracy}.