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Germans (if they are lucky), Huns and Assyria are probably the best "snipers", they get their military going early enough and are strong enough to take out the capital before people can react.
Zulu, Mongol, Arabia, Iroquois, Ottoman, Songhai, Japan, Persia, China, and Rome have enough general military strength at their respective eras that they are able to more completely destroy a Civ and have momentum to destroy a few more near the 1st.
England, Denmark, Ottoman, Portugal, etc (Naval Specialists) will generally have enough Navy ot absolutely conquer every Coastal city, including the capital if you were lucky enough that the enemies placed them all coastally
A few Civs do not have enough military bonuses for constant and active domination, but enough that they always have enough army to defend themselves to the point that it is difficult to conquer them. Aztecs, Germans, Babylon, India, Korea, Ethiopia, Sweden etc
Civs like arabia and mongolia (and China) are crazy good at immortal and below. You can basically win by turn 150 with them on emperor and immortal due to how overpowered Camel archers and keshiks are. But on the other hand it's pretty hard to win in medieval/renaissance with these in Deity so there, civs like China with a very good all game bonus will be better.
Finally, if you aim for a late game conquest any civ with a science bonus is a good option. Babylone, korea and maya.
If you play at a low difficulty (Prince, Warlord) you can win by turn 100 with civs that have a very good ancient UU like Egypt, Assyria Huns (on pangea).
The Huns definitely get my "Win The Game In The Stone Age" award.
Basically domination wise the metagame is pretty simple:
1. You either win with a strong range unit in ancient to medieval era.
2. or You rush artillery + cavalry and win due to 3 range siege units (and bombers after that), can be mixed with a CB or XB rush in the early stages to take out 1 or 2 opponent.
So for 1 you usually will preffer someone that has a strong such unit. The earlier the unit is (like chariot archer) the best it is for the lower levels of difficulty. If you play on Immortal or Deity, if you want to win with this strategy you're better with civs having medieval UU like Mongolia, China or Arabia.
For strategy number 2, science civs are king since they will reach artillery (and bombers) the fastest.
While both strategies are viable options at any difficulty levels it is obvious that #1 will be harder to pull off in Deity than number 2. And if you go down in difficulty the tendency reverses. Well actually #2 doesn't become hard, it just become slower if your purpose is to finish as fast as possible.
Earn a lot of gold and then annexing city-states is a piece of cake and helpful if you want to surround a powerful civ so you can attack from all angles when the time comes