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But I'd say don't worry about what is actually technically in the difficulty settings and just go try a game on a more difficult setting and see how it feels.
Yeah I think I might do that, to see how it feels. What was the name of that mod you talk about?
by ninakoru
I also recently released a balance mod which is integrating part of artificial unintelligence on top of balance changes (and more of AuI will be integrated in the future). You may give it a try as I think it should be harder on all difficulties. It's way harder on Deity at least so maybe Emperor will also feel harder but it's hard for me to say since normal Emperor is just a faceroll for me. Name is Acken's Minimalistic Balance.
I am in the same boat as you. I tried a game on deity once. It was pretty challenging; but the fact that the AI started with free stuff disappointed me; and is why I refuse to play above King unless I just really want that kind of a game. A game on Deity is not challenging in the sense of a "smarter AI" ; its harder because tha AI gets free stuff that gives them an unfair boost in the game.
I understand that even the most advanced AI in current existence could not provide us with what we wish; but surely there must be better ways to make the game challenging than letting the AI cheat.
6 is about right in terms of what bonuses the AI gets, in that it's enough to stop them losing the game in the first 20 turns, but not enough to make you forsake major gameplay elements (like wonders).
The AI definitely is pitiful, though. Settling in barren wastelands, marching on cities piecemeal...it's hilariously bad.
Like I said to the other person you can give my mod a try. It will also soon (1-2 weeks) be updated to beta 3 which massively work on AI behavior if you're not convinced.
Granted it is not a pure AI mod but a balance+AI mod. The reason is that I'm a firm believer creating a bigger challenge has to come from also having a balanced game.
The AI doesn't understand poor balance. It cannot evaluate poor options. If the developer said: if you like religion pick Piety, then the AI will just do that regardless of how bad the tree is. Or if the dev ask the AI to settle very slowly for arbitrary reason then it will also do that while it's a bad move. It cannot understand that 4cities NC is better than beelining to its Ironworking UU or that you should race for renaissance to open Rationalism. This is why you have two options when trying to make a bigger challenge:
Option 1: You force optimal options down the throat of the AI. It's very easy to do. Force the AI to take rationalism to beeline education etc. Like a player.
Option 2: You try to make sure flavorful choices are meaningful choices. You diminish the impact of human knowledge over what is good and what is bad.
I'm hard at work on option 2.
Thread for discussions:
http://forums.civfanatics.com/showthread.php?t=550671
I sort of reached such a supreme level of pissed off-ness with bad elements of the game that I've since been preparing for an ultimately awesome experience, by collecting an overwhelmingly vast amount of mods that in my opinion will make the game better, along with an obscene amount of custom civs to choose from. At the moment I'm building my own map to play on, which is larger than the maximum generation size of 'Huge'.
I'm doing this because out of everything I hate in this world, civilization 5 map generation short of the KKK probably tops the list. I'm designing it to be unique in that it clearly isn't generated and in such a way that every single corner of the map is designed to be aesthetically perfect to the eye, i.e. no ugly allowed. Pretty start locations, pretty everywhere locations, with a very Earth-Like feel, etc. It probably wouldn't geolocially make sense, and I'm no scientist, but I'm gonna take after George R. R. Martin in the argument that "weird ♥♥♥♥ made this planet cool".
That's what the multiplayer option is there for. Just find a player your level.