Sid Meier's Civilization V

Sid Meier's Civilization V

View Stats:
Noob question -> Caravans
Hi !

I´m new to the game, building my 1st empire. I have only 1 city !

Whenever i spawn my 1st caravan unit, my game comes to a halt, cause it says the unit needs orders, and i cant move it anywhere.

I have 1 trade agreement with Napoleon, but still cant move my caravan to his territory.

I have 0/3 trade routes, but when i open the trade route screen it shows none.

Been looking for youtube tutorials or so, even the game manual, but nothing really useful.

I have no roads, will that be the reason ? If so how should this road be built ???

Feel free to spoilers !!

Thx a bunch ! ! :health:


< >
Showing 1-6 of 6 comments
Jimmy McGill Aug 3, 2015 @ 8:02am 
There just is no city in range of the caravan. You'll have to found one to supply your capital from or trade with others or set the unit to idle.
Dannyman131 Aug 3, 2015 @ 8:07am 
You can't move the caravans out of the city, you click the caravan and order it to go to some city and it will do the rest on its own. If thats not an option there are no cities in range of your caravan. Roads can increase the range of caravans as well as buildings like the Caravansary
Hapxier Aug 3, 2015 @ 8:13am 
You can make a unit "Do Nothing" for a turn using the space bar. This should let you pass the point where it's asking you to make a trade route, and keep playing normally. Of course, since you have nothing in range to send it to, there's no point in having a Caravan right now.

As for that 0/3, the 0 is how many trade units you have alive, and the 3 is how many trade units you can have in total. Researching more technologies will boost that cap, as will building certain wonders- Colossus and Petra each add one.
Malvastor Aug 3, 2015 @ 8:18am 
You should be able to put the unit to sleep in your capital until you have another city in range.
eel Aug 3, 2015 @ 8:39am 
just a few things u need to know about caravans

tradition game - build granaries in your cities for internal trade routes so can send food from/too recieving early growth. (Cities grow quicker)

liberty game - send to other civs for science and gold boost or internally if u need say a production city to grow quicker too work tiles for hammers.

Only the sender city needs a granary not the recieving city for internal trade routes.

watch out for barbs if u are sending trade routes make sure camps are cleared or are directed away from high barb areas or players if u have early war with them the routes can be pillaged! By hovering over the desired route u can see which path the caravan takes before u confirm the route.Sometimes safer routes early game are more beneficial than more lucrative routes that are more difficult to protect from barbs and other players. If the route gets pillaged its a waste of production rebuilding a caravan.
Thx a lot !!! I´ll try !!:steamhappy:
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Aug 3, 2015 @ 8:00am
Posts: 6