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Religious belief - Cathedrals
Ideology - Freedom
Do a little warmongering and work up to 10 decent cities, break any culturally strong civ (and capture some great works) in the process. Then you can do this....
http://steamcommunity.com/sharedfiles/filedetails/?id=483820770
I would have already won a cultural about 2/3 of the way through the game anyway but had disabled cultural in order to get a diplomatic. I played on just to see how much tourism I could generate. The screenshot is after researching the Internet and with the freedom tenet giving 34% for broadcast towers and also it is carnival time in Rio!
Some expert strategies involve getting Futurism from Autocracy very fast. It's actually the fastest way to win (without Sacred Sites spam) but requires to already master the game.
Is that with sniping AI cities though? It has been a while since I did any math on it, but Futurism alone didn't seem that great. Difficult to imagine that that single tenet would make that much of a difference.
t's pretty common to manage 10ish GWAMs post ideology which is a 2500 free tourism. When the AI doesn't have big accumulated culture like 10000, this is a good chunk of it. Then adding hotels and making concert will as always finish the job.
But it's a very advanced idea only to break record times. It is used in Civfanatics competitions but isn't very popular outside of it. Especially because it also requires some good conditions for fast teching.
Sometimes you are influential with all but one civ and have to conquer the last culture holdout.
At first glance Autocracy doesn't seem like it would be good for a cultural victory, but the impact of Futurism cannot be overstated. In fact in most games in which you play a warmonger you should be able to win a Cultural victory LONG before you win a Domination victory!
A basic warmonger strategy would be to do the standard 4 city Tradition empire, then when your war machine gets going you target cities specifically for their culture/tourism output (you WANT to be at war with the civ that has the highest culture/tourism output, and at peace with the civs that have the lowest culture output).
Captured cities would all be puppetted (not annexed), unless they were worthless (in which case they should be razed, or better yet, avoided). Your empire would focus on pushing out as many Great Artist/Writers/Musicians as possible to get the bonuses from Futurism, you're gonna need them because nobody's going to want to gave a warmonger Open Borders.
It's actually the fastest way to win a cultural victory!
Thanks for the suggestions, seems Freedom gets the most popular opinion.
For instance, if you get 40% from Borders and Trade, and have both, one of Order's bonuses increases the bonus from 80% to 114%, which is an 18% improvement to your tourism, whereas Freedom affects the base and will get the full 34% if all cities have a tower.
In fact, if you have Borders Trade and Religion, 120% bonus, Freedom's 34% base will be better than both of Order's bonuses combined.
Also, since it increases the base tourism output instead of a multiplier, it will make Musicians stronger.
As others have said it certainly possible to win with futurism from Autocracy, but requires some early planning and can cripple yourself if things don't go your way.